Search found 69 matches
- December 10th, 2024, 5:50 am
- Forum: Documentation
- Topic: Sony DTL-H2000 Troubleshooting, Info, Setup, Parts & Help
- Replies: 33
- Views: 235974
Re: Sony DTL-H2000 Troubleshooting, Info, Setup, Parts & Help
Oh sorry for not giving any news about the issue,I don't connect here often, but it was the PSU. I just reused the older one and it worked. Strange behaviour but hey, simple to resolve.
- October 30th, 2024, 7:38 am
- Forum: Documentation
- Topic: Sony DTL-H2000 Troubleshooting, Info, Setup, Parts & Help
- Replies: 33
- Views: 235974
Re: Sony DTL-H2000 Troubleshooting, Info, Setup, Parts & Help
I changed my PC setup and now I have audio issues with my DTL-H2000, it has ENOURMOUS buzzing and the actual audio is super mega low (like I have interference, the buzzing is dependent of my action on the computer like moving the mouse). I did not have that with the previous PC setup. Any idea ? The ...
- October 29th, 2024, 10:11 pm
- Forum: Members Downloads
- Topic: Metrowerks CodeWarrior for PlayStation, R4 and R5
- Replies: 19
- Views: 66314
Re: Metrowerks CodeWarrior for PlayStation, R4 and R5
From CodeWarrior Debugger :
80013CF4: AE220004 sw v0,4(s1)
80013CF4: AE220004 sw v0,4(s1)
- October 29th, 2024, 12:46 am
- Forum: Members Downloads
- Topic: Metrowerks CodeWarrior for PlayStation, R4 and R5
- Replies: 19
- Views: 66314
Re: Metrowerks CodeWarrior for PlayStation, R4 and R5
Hey, I got it somewhat running on Win2000 and the DTL-H2000 ! Unfortunately, I always have problems when I try to compile/run my progs.
If I do a ProC project, it will compile no problem, but at run, it will give me "Machine Exception at 0x80013cf4" on PSComUtil when the graphics function hit (I use ...
If I do a ProC project, it will compile no problem, but at run, it will give me "Machine Exception at 0x80013cf4" on PSComUtil when the graphics function hit (I use ...
- August 22nd, 2024, 6:19 pm
- Forum: Graphics/GPU
- Topic: Is it possible to set a polygon as light source ?
- Replies: 7
- Views: 10990
Re: Is it possible to set a polygon as light source ?
Ok, let me show you with pictures what I want to achieve, I'll try my best to do it.
First, I want a grid of white quads polygons like this :
grid.png
Then I want to make it like a perspective view, probably doable by using a coordinate system and changing camera angle, like this :
grid ...
First, I want a grid of white quads polygons like this :
grid.png
Then I want to make it like a perspective view, probably doable by using a coordinate system and changing camera angle, like this :
grid ...
- August 22nd, 2024, 8:46 am
- Forum: Graphics/GPU
- Topic: Is it possible to set a polygon as light source ?
- Replies: 7
- Views: 10990
Re: Is it possible to set a polygon as light source ?
No, I don't mean a transparent polygon in my case.
Let me try to explain what I want to achieve, it might be easier to understand :
I want to achieve a perspective grid of white quads, like those "synthwave grids", but only in white. Without lighting, it's just a grid with hard borders. With ...
Let me try to explain what I want to achieve, it might be easier to understand :
I want to achieve a perspective grid of white quads, like those "synthwave grids", but only in white. Without lighting, it's just a grid with hard borders. With ...
- August 21st, 2024, 6:17 pm
- Forum: Graphics/GPU
- Topic: Is it possible to set a polygon as light source ?
- Replies: 7
- Views: 10990
Re: Is it possible to set a polygon as light source ?
Yeah, like a light bulb. I want my polygon to BE a light source, being able to glow. I've got some answers in the discord that with generated sprite/CLUT with transparency, I could achieve it.
- August 21st, 2024, 6:42 am
- Forum: Graphics/GPU
- Topic: Is it possible to set a polygon as light source ?
- Replies: 7
- Views: 10990
Is it possible to set a polygon as light source ?
Hello there, long time no see.
I've been tinkering with lighting, but I found no help in the docs of PSY-Q about having a polygon as a light source.
I would want to make, for example, a white quad polygon light up (basically having soft edges with transparency), instead of "being lit up by light ...
I've been tinkering with lighting, but I found no help in the docs of PSY-Q about having a polygon as a light source.
I would want to make, for example, a white quad polygon light up (basically having soft edges with transparency), instead of "being lit up by light ...
- December 7th, 2023, 4:33 am
- Forum: Homebrew (General)
- Topic: [DEMO] Hello, EVOKE PSX!
- Replies: 4
- Views: 25197
Re: [DEMO] Hello, EVOKE PSX!
I tried it on ePSXe, and indeed, the emulator crashes. With PCSXR, works fine.
- December 2nd, 2023, 7:23 pm
- Forum: Homebrew (General)
- Topic: [DEMO] Hello, EVOKE PSX!
- Replies: 4
- Views: 25197
Re: [DEMO] Hello, EVOKE PSX!
Weird, it works on retail hardware, since we recorded it on my PS1.
Video : https://m.youtube.com/watch?v=AL7TGDlpP ... Zva2UgcHN4
Live video : https://m.youtube.com/watch?v=2nNTCP6zy ... Zva2UgcHN4
Video : https://m.youtube.com/watch?v=AL7TGDlpP ... Zva2UgcHN4
Live video : https://m.youtube.com/watch?v=2nNTCP6zy ... Zva2UgcHN4
- September 16th, 2023, 10:29 pm
- Forum: Homebrew (General)
- Topic: [DEMO] Hello, EVOKE PSX!
- Replies: 4
- Views: 25197
[DEMO] Hello, EVOKE PSX!
hr
Hello, EVOKE PSX!
hr
Username: New Nova
Project Title: Hello, EVOKE PSX!
Time to Complete: 10 days
SDK: Psy-Q
Genre: Demo
Latest Release: Version 1.1
In Development: No
Initial Release Date: 29-JULY-2023
Last Date Updated: 16-SEPTEMBER-2023
Controller: NONE
Players: NONE
Memory Card: 0 ...
Hello, EVOKE PSX!
hr
Username: New Nova
Project Title: Hello, EVOKE PSX!
Time to Complete: 10 days
SDK: Psy-Q
Genre: Demo
Latest Release: Version 1.1
In Development: No
Initial Release Date: 29-JULY-2023
Last Date Updated: 16-SEPTEMBER-2023
Controller: NONE
Players: NONE
Memory Card: 0 ...
- August 10th, 2023, 1:28 am
- Forum: Hardware
- Topic: DTL-H2000 CD Software Emulation : Possible ?
- Replies: 7
- Views: 25326
Re: DTL-H2000 CD Software Emulation : Possible ?
Interesting. I'l give it a shot when I have time.
As long as I can use my DTL-H2000 without CD emulator, while keeping good audio quality, then I'm good.
I think I saw something about SPU streaming in the official docs, but maybe my memory isn't good. I'll check that too.
As for no$psx, I'll try ...
As long as I can use my DTL-H2000 without CD emulator, while keeping good audio quality, then I'm good.
I think I saw something about SPU streaming in the official docs, but maybe my memory isn't good. I'll check that too.
As for no$psx, I'll try ...
- August 9th, 2023, 6:01 pm
- Forum: Hardware
- Topic: DTL-H2000 CD Software Emulation : Possible ?
- Replies: 7
- Views: 25326
Re: DTL-H2000 CD Software Emulation : Possible ?
Oh okay didn't understand that in that way.
What I want to achieve is more CD-DA uncompressed for playing a music. Unless I can play a full length track over SPU without CD decoding, with sufficient quality, then I guess my way to go is to burn CD with the track I want to play and use Caetla. I don ...
What I want to achieve is more CD-DA uncompressed for playing a music. Unless I can play a full length track over SPU without CD decoding, with sufficient quality, then I guess my way to go is to burn CD with the track I want to play and use Caetla. I don ...
- August 9th, 2023, 4:35 am
- Forum: Hardware
- Topic: DTL-H2000 CD Software Emulation : Possible ?
- Replies: 7
- Views: 25326
Re: DTL-H2000 CD Software Emulation : Possible ?
I've been digging and searching for stuff.
To be clear, incase of misunderstanding : I want to be able to load an audio file (XA) the debug way without an emulator. Then when I build it for CD, it will be rewritten for that media.
The CD Emulator seems to have been optional (especially since you ...
To be clear, incase of misunderstanding : I want to be able to load an audio file (XA) the debug way without an emulator. Then when I build it for CD, it will be rewritten for that media.
The CD Emulator seems to have been optional (especially since you ...
- August 8th, 2023, 7:13 am
- Forum: Hardware
- Topic: DTL-H2000 CD Software Emulation : Possible ?
- Replies: 7
- Views: 25326
DTL-H2000 CD Software Emulation : Possible ?
HEYYYYYY
My setup is mostly good, close to perfection. But I have 1 problem : I cannot play CD XA tracks. I don't have the official Playstation CD Emulator, and my debugger keeps saying that the "tray" is open.
My question is : is it possible to emulate CD streaming with the DTL-H2000 without ...
My setup is mostly good, close to perfection. But I have 1 problem : I cannot play CD XA tracks. I don't have the official Playstation CD Emulator, and my debugger keeps saying that the "tray" is open.
My question is : is it possible to emulate CD streaming with the DTL-H2000 without ...
- August 1st, 2023, 4:52 am
- Forum: Work Logs & Projects
- Topic: [DEMO] Hello, EVOKE PSX !
- Replies: 0
- Views: 24299
[DEMO] Hello, EVOKE PSX !
Hello, EVOKE PSX !
This is a small demo, made in only a week and a half, no sound, for Evoke 2023 demoparty.
This is my very first demo of all kind.
Don't worry, the next will be better !
- July 15th, 2023, 1:30 am
- Forum: Graphics/GPU
- Topic: I made a TMD file, what's next ?
- Replies: 1
- Views: 14418
I made a TMD file, what's next ?
Hello there, long time no see !
Yup, it's been quite a long time since I didn't post anything here, but I want to finally work on a new PSX project !
Long story short, I'm into the demoscene now ! :dance
But it's been YEARS since I touched code. Anyway !
For my new project, I want to be able ...
Yup, it's been quite a long time since I didn't post anything here, but I want to finally work on a new PSX project !
Long story short, I'm into the demoscene now ! :dance
But it's been YEARS since I touched code. Anyway !
For my new project, I want to be able ...
- June 30th, 2023, 7:14 am
- Forum: Documentation
- Topic: Sony DTL-H2000 Troubleshooting, Info, Setup, Parts & Help
- Replies: 33
- Views: 235974
Re: Sony DTL-H2000 Troubleshooting, Info, Setup, Parts & Help
Also, what are the pin DC OUT ? and pin AV-22k ?
Can I wire one of those as +5V to enable auto switch on the TV side
For AV-22k, I don't know. It is possible that it serves the "Function Switching (pin 8)" of SCART (4:3 or 16:9 mode switching)
I did not test that out, so might be wrong.
As ...
- March 22nd, 2023, 1:38 am
- Forum: Hardware
- Topic: Is it possible to debug PS1 code with an XPlorerFX ?
- Replies: 3
- Views: 19793
Re: Is it possible to debug PS1 code with an XPlorerFX ?
No it's not what I meant.
I mean REMOTE debugging with such boards as the PSY-Q one that went into the parallel port of a blue unit : https://www.retroreversing.com/official-playStation-devkit
My question is : is there a possibility to replicate HARDWARE REMOTE debugging ? Also, if possible, using ...
I mean REMOTE debugging with such boards as the PSY-Q one that went into the parallel port of a blue unit : https://www.retroreversing.com/official-playStation-devkit
My question is : is there a possibility to replicate HARDWARE REMOTE debugging ? Also, if possible, using ...
- March 22nd, 2023, 12:30 am
- Forum: Hardware
- Topic: Is it possible to debug PS1 code with an XPlorerFX ?
- Replies: 3
- Views: 19793
Is it possible to debug PS1 code with an XPlorerFX ?
Hello there, long time no see !
While researching for PS1 dev kit, I came across the PSY-Q debugger hardware that plugs into the parallel port of a debug PS1 unit.
Since for my code I use an XPlorerFX (flashed with caetla), is it possible to debug code with this ?
Like in CodeWarrior, having the ...
While researching for PS1 dev kit, I came across the PSY-Q debugger hardware that plugs into the parallel port of a debug PS1 unit.
Since for my code I use an XPlorerFX (flashed with caetla), is it possible to debug code with this ?
Like in CodeWarrior, having the ...