Search found 162 matches
- July 4th, 2020, 7:32 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS
- Replies: 41
- Views: 58781
Re: WORKSHOP CODING INTROS & DEMOS
another day another tutorial i noticed that my tutorial for Trainer Coding is missing. now here it comes: https://abload.de/img/alienresurrectionfpk68.jpg //-------------------------------------------------------------------------- // I N C L U D E S //----------------------------------------------...
- July 4th, 2020, 7:21 am
- Forum: Miscellaneous / Off Topic
- Topic: Creating PSX Trainer
- Replies: 8
- Views: 24507
- July 4th, 2020, 7:16 am
- Forum: Miscellaneous / Off Topic
- Topic: PSX1 Demoscene
- Replies: 2
- Views: 16367
- June 25th, 2020, 2:01 pm
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS
- Replies: 41
- Views: 58781
Re: WORKSHOP CODING INTROS & DEMOS
another day another tutorial This simple Tutorial should help all beginner to get into the matter of Demo/ Cracktro Coding. https://abload.de/img/snapu4j50.png all necessary files you will find attached to this post don't forget to fix the path in the batch files - i made a "TimTool_Map.PSX" for th...
- June 25th, 2020, 1:51 pm
- Forum: Graphics/GPU
- Topic: Problems displaying TIM file...
- Replies: 1
- Views: 1167
Re: Problems displaying TIM file...
Hi, this should you help to get into the matter: https://abload.de/img/snapu4j50.png all necessary files you will find attached to this post don't forget to fix the path in the batch files - i made a "TimTool_Map.PSX" for your images. Load this into the TimTool and find out what's happen here. regar...
- June 23rd, 2020, 1:53 am
- Forum: Hardware
- Topic: Connecting the PSX to a modern PC
- Replies: 10
- Views: 2744
Re: Connecting the PSX to a modern PC
The best way to get back on board is, to set up a PC that is basicly designed for Windows 98 SE I have a model beside my desk with a mainboard that hold 2 ISA Slot +1 PS1 CommCard with the parallel port. Next to the PC, a old small tube TV and the black Playstation 1 wired with the cable and pluged ...
- June 13th, 2020, 1:47 am
- Forum: Members Downloads
- Topic: Playstation 1 Exe - Windows RNC Packer
- Replies: 5
- Views: 1909
Re: Playstation 1 Exe - Windows RNC Packer
It can't work with every game. I'm sure it causes some to crash. yes it could be happen. sometimes we had PS1 Exe Files, they were too small and packing was useless. in this case it is not possible to add music or gfx or something like this (because the final filesize MUST not exceed the original F...
- June 12th, 2020, 6:26 am
- Forum: Members Downloads
- Topic: Playstation 1 Exe - Windows RNC Packer
- Replies: 5
- Views: 1909
Playstation 1 Exe - Windows RNC Packer
https://abload.de/img/newwinrncpacker1e7km6.png https://abload.de/img/newwinrncpacker2jkki0.png https://abload.de/img/newwinrncpacker32kk3w.png you can download the tool from the attachment to this post. Playstation 1 Exe - RNC Packer System: 32bit only Version: V1.001.20200611 programmed by: inc. ...
- June 7th, 2020, 4:42 am
- Forum: Programming/CPU
- Topic: Programming a Loading Screen? (Not a Background)
- Replies: 9
- Views: 5179
Re: Programming a Loading Screen? (Not a Background)
Have you ever finished a working loading screen?
Wanna see it!
Cheers
Wanna see it!
Cheers
- June 2nd, 2020, 10:56 pm
- Forum: General Chat / Messaging
- Topic: HELLO
- Replies: 5
- Views: 1519
Re: HELLO
at last. the titans awakens 
welcome back after 20 years \o/
maybe AVH and Zweifeld and some other find back to the scene

welcome back after 20 years \o/
maybe AVH and Zweifeld and some other find back to the scene

- June 2nd, 2020, 1:21 pm
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS
- Replies: 41
- Views: 58781
Re: WORKSHOP CODING INTROS & DEMOS
To make, packing the original PS1 Exe easy for current Windows Versions, i just programmed a " rnc packing tool ". Compatible with Windows XP up to Windows 10, x86 and x64 and further Windows versions. The Tool will be online soon and can be taken from my first post. EDIT: NEW WINDOWS RNC TOOL Relea...
- June 2nd, 2020, 8:02 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS
- Replies: 41
- Views: 58781
Re: WORKSHOP CODING INTROS & DEMOS
hi MrBengali,
looong time nothing heard from you. how are you?
I'm on rush at the moment but meanwhile i also programming a 3D Demo as an tutorial for my workshop.
If you need some help to get loose the rust, lets keep in touch
looong time nothing heard from you. how are you?
I'm on rush at the moment but meanwhile i also programming a 3D Demo as an tutorial for my workshop.
If you need some help to get loose the rust, lets keep in touch

- April 24th, 2020, 2:15 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS
- Replies: 41
- Views: 58781
Re: WORKSHOP CODING INTROS & DEMOS
i've added more explanations into my 1rst post
i also attached the 3 tools that are necessary to start coding your own intro.
cheers
i also attached the 3 tools that are necessary to start coding your own intro.
cheers
- October 26th, 2019, 10:40 am
- Forum: Programming/CPU
- Topic: PS-X EXE Loader
- Replies: 10
- Views: 6572
Re: PS-X EXE Loader
- How to load the main exe when I exit the loader here is an example taken from one of my SourceCode to get the exactly Exec Address you must run the DOLCT.BAT. the files can be found in the attachment. - DOLCT.BAT - LCT.EXE 1. rename the original SLUS.. ps1 EXE to game.rnc 2. copy the file into th...
- October 26th, 2019, 10:19 am
- Forum: Programming/CPU
- Topic: PS-X EXE Loader
- Replies: 10
- Views: 6572
Re: PS-X EXE Loader
I found that the address that you need to jump is at 0x10 in the EXE header if you don't have IDA. Thank you once again Dedok179, I'm refining everything to release better things in my channel, so people can enjoy better releases. just use our/ my "Magic Sector Key" Tool. all information you will g...
- October 26th, 2019, 10:09 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS
- Replies: 41
- Views: 58781
Re:
There must be a way to insert a whole ArrayOfBytes into the main EXE and make smaller trainers and hack the main exe on depacking. Here an AoB example is a JR RA and NOP..... and so on. char rutine[] = {0x08, 0x00, 0xE0, 0x03, 0x00, 0x00, 0x00, 0x00...... and patch it directly into the main exe wit...
- October 26th, 2019, 9:48 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS
- Replies: 41
- Views: 58781
Re: WORKSHOP CODING INTROS & DEMOS
back. damn i forgot to enter this forum for such a while. any questions? anything is down? any help needed? pls contact me. the fastet way is skype: a5recordings leave a short sign and i will be back instantly @Dedok179 very nice work. this make things very easy. i remember back in the days i used t...
- July 17th, 2016, 11:49 pm
- Forum: General Chat / Messaging
- Topic: Hi *waves*
- Replies: 2
- Views: 3815
Re: Hi *waves*
looking forward too, to see some progress.
- March 8th, 2016, 7:36 am
- Forum: Miscellaneous / Off Topic
- Topic: Creating PSX Trainer
- Replies: 8
- Views: 24507
Re: Creating PSX Trainer
with coding
lets talk about

lets talk about
- January 24th, 2016, 5:28 am
- Forum: Miscellaneous / Off Topic
- Topic: Creating PSX Trainer
- Replies: 8
- Views: 24507
Re: Creating PSX Trainer
have a look into my source (COMPLETE.ZIP). posted aboveCurious now to see if that last idea actually works...
