Search found 149 matches

by inc^lightforce
October 26th, 2019, 10:40 am
Forum: Programming/CPU
Topic: PS-X EXE Loader
Replies: 10
Views: 1909

Re: PS-X EXE Loader

- How to load the main exe when I exit the loader here is an example taken from one of my SourceCode to get the exactly Exec Address you must run the DOLCT.BAT. the files can be found in the attachment. - DOLCT.BAT - LCT.EXE 1. rename the original SLUS.. ps1 EXE to game.rnc 2. copy the file into th...
by inc^lightforce
October 26th, 2019, 10:19 am
Forum: Programming/CPU
Topic: PS-X EXE Loader
Replies: 10
Views: 1909

Re: PS-X EXE Loader

I found that the address that you need to jump is at 0x10 in the EXE header if you don't have IDA. Thank you once again Dedok179, I'm refining everything to release better things in my channel, so people can enjoy better releases. just use our/ my "Magic Sector Key" Tool. all information you will g...
by inc^lightforce
October 26th, 2019, 10:09 am
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS
Replies: 28
Views: 42768

Re:

There must be a way to insert a whole ArrayOfBytes into the main EXE and make smaller trainers and hack the main exe on depacking. Here an AoB example is a JR RA and NOP..... and so on. char rutine[] = {0x08, 0x00, 0xE0, 0x03, 0x00, 0x00, 0x00, 0x00...... and patch it directly into the main exe wit...
by inc^lightforce
October 26th, 2019, 9:48 am
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS
Replies: 28
Views: 42768

Re: WORKSHOP CODING INTROS & DEMOS

back. damn i forgot to enter this forum for such a while. any questions? anything is down? any help needed? pls contact me. the fastet way is skype: a5recordings leave a short sign and i will be back instantly @Dedok179 very nice work. this make things very easy. i remember back in the days i used t...
by inc^lightforce
July 17th, 2016, 11:49 pm
Forum: General Chat / Messaging
Topic: Hi *waves*
Replies: 2
Views: 2866

Re: Hi *waves*

looking forward too, to see some progress.
by inc^lightforce
March 8th, 2016, 7:36 am
Forum: Miscellaneous / Off Topic
Topic: Creating PSX Trainer
Replies: 7
Views: 20050

Re: Creating PSX Trainer

with coding :)
lets talk about
by inc^lightforce
January 24th, 2016, 5:28 am
Forum: Miscellaneous / Off Topic
Topic: Creating PSX Trainer
Replies: 7
Views: 20050

Re: Creating PSX Trainer

Curious now to see if that last idea actually works...
have a look into my source (COMPLETE.ZIP). posted above :)
by inc^lightforce
January 1st, 2016, 2:51 am
Forum: Miscellaneous / Off Topic
Topic: World’s Smallest Playstation
Replies: 5
Views: 14004

Re: World’s Smallest Playstation

Love it :D
by inc^lightforce
December 29th, 2015, 1:12 am
Forum: Miscellaneous / Off Topic
Topic: World’s Smallest Playstation
Replies: 5
Views: 14004

World’s Smallest Playstation

read full article: :dance http://www.bitrebels.com/technology/worlds-smallest-playstation-gaming-console-fits-in-your-hand/ http://www.bitrebels.com/wp-content/themes/distinctive/img_resize/timthumb.php?src=http://www.bitrebels.com/wp-content/uploads/2012/03/worlds-smallest-playstation-console-build...
by inc^lightforce
December 23rd, 2015, 2:45 am
Forum: Examples (Other SDK)
Topic: PSXGNU TUTORIAL for DEMO CODING. sorry, only in German
Replies: 7
Views: 10511

Re: PSXGNU TUTORIAL for DEMO CODING. sorry, only in German

if, and i say "IF", i have much time, i'll translate it into english but this will come sometimes in 2016.
by inc^lightforce
November 26th, 2015, 12:36 am
Forum: Sound/SPU
Topic: Adding MOD and playing in background
Replies: 2
Views: 4245

Re: Adding MOD and playing in background

Can you explain a Bit more please. I always use mod sounds in my Demos for Background music
by inc^lightforce
November 25th, 2015, 6:46 am
Forum: Miscellaneous
Topic: How to Edit PS1 Games
Replies: 1
Views: 4019

Re: How to Edit PS1 Games

What does it mean? I see your question is old, but why Not give more special Information? There are many Tools for manipulate ps1 games.
by inc^lightforce
November 25th, 2015, 12:52 am
Forum: Miscellaneous / Off Topic
Topic: Creating PSX Trainer
Replies: 7
Views: 20050

Re: Creating PSX Trainer

i can help out :) ask me a lil light in the dark: this was our Trainer for: Alien Resurrection magic things are going on in: icarus.asm (its include all trainer options. sniffed before with an action replay) and so on. attached files: compiled trainer and screenshot PS: source code available, ask me...
by inc^lightforce
November 20th, 2015, 9:09 pm
Forum: Programming/CPU
Topic: Loading screens?
Replies: 5
Views: 6037

Re: Loading screens?

Shadow wrote:
Chris wrote: Otherwise, just displaying an image is good enough with the words "LOADING".
nah.

Code: Select all

FntPrint("L O A D I N G \n");
Fntprint is much better than load a pic that show: LOADING :D
by inc^lightforce
November 20th, 2015, 9:01 pm
Forum: Examples (Other SDK)
Topic: PSXGNU TUTORIAL for DEMO CODING. sorry, only in German
Replies: 7
Views: 10511

Re: PSXGNU TUTORIAL for DEMO CODING. sorry, only in German

Tommy wrote:Haha, I notice Google has translated "2 metres" into "2 feet"; I guess parallel cable interference is more prevalent in the Americas?
2 meter or less are fine
by inc^lightforce
November 20th, 2015, 8:55 pm
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS
Replies: 28
Views: 42768

Re: WORKSHOP CODING INTROS & DEMOS

you are tired in PS1 Games copy protection?

today i provide the - BAD - cracking tutorial. It is a office document and only in german, but can easily translated in google or with similar tools. thanks to Malaexyz.

shouts
by inc^lightforce
November 20th, 2015, 8:48 pm
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS
Replies: 28
Views: 42768

Re: WORKSHOP CODING INTROS & DEMOS

sorry for the down files. i was away from the forum for a long time. shame on me

i will upload all of them very soon
by inc^lightforce
November 20th, 2015, 8:37 pm
Forum: Examples (Other SDK)
Topic: PSXGNU TUTORIAL for DEMO CODING. sorry, only in German
Replies: 7
Views: 10511

Re: PSXGNU TUTORIAL for DEMO CODING. sorry, only in German

tlrmcknz wrote:Took these and ran them through OCR, then Google translate. Fairly readable.
SUP for the translation :clap
by inc^lightforce
August 7th, 2014, 7:15 am
Forum: Members Downloads
Topic: Tim2View by Lab 313
Replies: 5
Views: 7591

Re: Tim2View by Lab 313

nice idea. i got an similiar Version by timView for windows
by inc^lightforce
August 3rd, 2014, 10:57 am
Forum: Miscellaneous / Off Topic
Topic: Today i want announce my first Android casual Game
Replies: 0
Views: 2647

Today i want announce my first Android casual Game

Hello every one. since a long time, i haven't make a stop in the Forum. The last 6 Weeks i was very busy in creating a Jump and Run Game called "RAPID HOP JACK" for Android Devices. http://abload.de/img/ic_launcherjosim.png What is Rapid Hop Jack? ~ Jump and Run across the Jungle I want share the fr...