Search found 145 matches

by inc^lightforce
July 17th, 2016, 11:49 pm
Forum: General Chat / Messaging
Topic: Hi *waves*
Replies: 2
Views: 2513

Re: Hi *waves*

looking forward too, to see some progress.
by inc^lightforce
March 8th, 2016, 7:36 am
Forum: Miscellaneous / Off Topic
Topic: Creating PSX Trainer
Replies: 7
Views: 18148

Re: Creating PSX Trainer

with coding :)
lets talk about
by inc^lightforce
January 24th, 2016, 5:28 am
Forum: Miscellaneous / Off Topic
Topic: Creating PSX Trainer
Replies: 7
Views: 18148

Re: Creating PSX Trainer

Curious now to see if that last idea actually works...
have a look into my source (COMPLETE.ZIP). posted above :)
by inc^lightforce
January 1st, 2016, 2:51 am
Forum: Miscellaneous / Off Topic
Topic: World’s Smallest Playstation
Replies: 5
Views: 13537

Re: World’s Smallest Playstation

Love it :D
by inc^lightforce
December 29th, 2015, 1:12 am
Forum: Miscellaneous / Off Topic
Topic: World’s Smallest Playstation
Replies: 5
Views: 13537

World’s Smallest Playstation

read full article: :dance http://www.bitrebels.com/technology/worlds-smallest-playstation-gaming-console-fits-in-your-hand/ http://www.bitrebels.com/wp-content/themes/distinctive/img_resize/timthumb.php?src=http://www.bitrebels.com/wp-content/uploads/2012/03/worlds-smallest-playstation-console-build...
by inc^lightforce
December 23rd, 2015, 2:45 am
Forum: Examples (Other SDK)
Topic: PSXGNU TUTORIAL for DEMO CODING. sorry, only in German
Replies: 7
Views: 9377

Re: PSXGNU TUTORIAL for DEMO CODING. sorry, only in German

if, and i say "IF", i have much time, i'll translate it into english but this will come sometimes in 2016.
by inc^lightforce
November 26th, 2015, 12:36 am
Forum: Sound/SPU
Topic: Adding MOD and playing in background
Replies: 2
Views: 3590

Re: Adding MOD and playing in background

Can you explain a Bit more please. I always use mod sounds in my Demos for Background music
by inc^lightforce
November 25th, 2015, 6:46 am
Forum: Miscellaneous
Topic: How to Edit PS1 Games
Replies: 1
Views: 3362

Re: How to Edit PS1 Games

What does it mean? I see your question is old, but why Not give more special Information? There are many Tools for manipulate ps1 games.
by inc^lightforce
November 25th, 2015, 12:52 am
Forum: Miscellaneous / Off Topic
Topic: Creating PSX Trainer
Replies: 7
Views: 18148

Re: Creating PSX Trainer

i can help out :) ask me a lil light in the dark: this was our Trainer for: Alien Resurrection magic things are going on in: icarus.asm (its include all trainer options. sniffed before with an action replay) and so on. attached files: compiled trainer and screenshot PS: source code available, ask me...
by inc^lightforce
November 20th, 2015, 9:09 pm
Forum: Programming/CPU
Topic: Loading screens?
Replies: 5
Views: 5319

Re: Loading screens?

Shadow wrote:
Chris wrote: Otherwise, just displaying an image is good enough with the words "LOADING".
nah.

Code: Select all

FntPrint("L O A D I N G \n");
Fntprint is much better than load a pic that show: LOADING :D
by inc^lightforce
November 20th, 2015, 9:01 pm
Forum: Examples (Other SDK)
Topic: PSXGNU TUTORIAL for DEMO CODING. sorry, only in German
Replies: 7
Views: 9377

Re: PSXGNU TUTORIAL for DEMO CODING. sorry, only in German

Tommy wrote:Haha, I notice Google has translated "2 metres" into "2 feet"; I guess parallel cable interference is more prevalent in the Americas?
2 meter or less are fine
by inc^lightforce
November 20th, 2015, 8:55 pm
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS
Replies: 23
Views: 37022

Re: WORKSHOP CODING INTROS & DEMOS

you are tired in PS1 Games copy protection?

today i provide the - BAD - cracking tutorial. It is a office document and only in german, but can easily translated in google or with similar tools. thanks to Malaexyz.

shouts
by inc^lightforce
November 20th, 2015, 8:48 pm
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS
Replies: 23
Views: 37022

Re: WORKSHOP CODING INTROS & DEMOS

sorry for the down files. i was away from the forum for a long time. shame on me

i will upload all of them very soon
by inc^lightforce
November 20th, 2015, 8:37 pm
Forum: Examples (Other SDK)
Topic: PSXGNU TUTORIAL for DEMO CODING. sorry, only in German
Replies: 7
Views: 9377

Re: PSXGNU TUTORIAL for DEMO CODING. sorry, only in German

tlrmcknz wrote:Took these and ran them through OCR, then Google translate. Fairly readable.
SUP for the translation :clap
by inc^lightforce
August 7th, 2014, 7:15 am
Forum: Members Downloads
Topic: Tim2View by Lab 313
Replies: 5
Views: 6461

Re: Tim2View by Lab 313

nice idea. i got an similiar Version by timView for windows
by inc^lightforce
August 3rd, 2014, 10:57 am
Forum: Miscellaneous / Off Topic
Topic: Today i want announce my first Android casual Game
Replies: 0
Views: 2363

Today i want announce my first Android casual Game

Hello every one. since a long time, i haven't make a stop in the Forum. The last 6 Weeks i was very busy in creating a Jump and Run Game called "RAPID HOP JACK" for Android Devices. http://abload.de/img/ic_launcherjosim.png What is Rapid Hop Jack? ~ Jump and Run across the Jungle I want share the fr...
by inc^lightforce
April 25th, 2014, 5:27 am
Forum: Programming/CPU
Topic: Code an Intro or Demo and run it without PS1 Hardware
Replies: 13
Views: 14356

Re: Code an Intro or Demo and run it without PS1 Hardware

The SDK was pure DOS. i also used Windows 98 for some win based GFX tools.
if you still need it i can make a package for you. let me know
by inc^lightforce
March 2nd, 2014, 5:34 am
Forum: Graphics/GPU
Topic: Understanding interlace mode
Replies: 13
Views: 10846

Re: Understanding interlace mode

damn this TIM is phukin bIG ! :D

i suggest to split ! not loading directly the TIM into the vram

Quote
... then create two sprites and copy them onto the display, one at the time. ...
END Quote


my words

PS. i must test your code. MY reply asap.

later
by inc^lightforce
March 1st, 2014, 4:37 pm
Forum: Graphics/GPU
Topic: Understanding interlace mode
Replies: 13
Views: 10846

Re: Understanding interlace mode

320*240 is a big size. when i want load up a full screen picture, i always must split it in 2 screens. left and right side. in my code the maximum size is always: 256*256 see a example here: (the green pic with the eggs in the background) http://www.psxdev.net/forum/viewtopic.php?f=41&t=272#p1973 de...