Search found 19 matches
- June 5th, 2018, 10:51 pm
- Forum: General Chat & Messaging
- Topic: Recommended Programs for stuff?
- Replies: 21
- Views: 28077
Re: Recommended Programs for stuff?
access denied errors are because you need an higher permission than you have to run something (because it uses/modify files in places that windows doesn't allow otherwise) try running psymake using a command line ran as a administrator ccpsx commands are in makefile.mak, what "psymake" do,...
- June 4th, 2018, 6:39 am
- Forum: Graphics/GPU
- Topic: How to workaround black borders in Pal + graphic glitch using (w)x512 resolutions
- Replies: 7
- Views: 14192
How to workaround black borders in Pal + graphic glitch using (w)x512 resolutions
Hii, everyone! been into this for several days until yesterday i put all my day on it without progress, so i though about asking for help here thanks for reading the topic beforehand! I realized some Pal games, like the C-12 Final Resistance, displays on the full screen, no black borders; so i'm try...
- June 1st, 2018, 4:01 am
- Forum: General Chat & Messaging
- Topic: Recommended Programs for stuff?
- Replies: 21
- Views: 28077
Re: Recommended Programs for stuff?
i think the idea is good, and there's virtually no limits of things you can code for the psx, while processors and ram can handle it which they most definitely can no matter how much graphic intensely you want to go, given it's optimized there's no pressure at all, i'm to help whenever i see a doubt...
- June 1st, 2018, 1:28 am
- Forum: General Chat & Messaging
- Topic: Recommended Programs for stuff?
- Replies: 21
- Views: 28077
Re: Recommended Programs for stuff?
Edit: I'm not using Rebirth RB338. I wonder if anyone else can suggest some neato programs for ambient music. More stuff that's kind of different from your average DAW or tracker. i think there's some other options like Sunvox or Caustic 3 that doesn't look like either and can help you achieve grea...
- May 30th, 2018, 7:13 am
- Forum: General Chat & Messaging
- Topic: Recommended Programs for stuff?
- Replies: 21
- Views: 28077
Re: Recommended Programs for stuff?
yea, this is too much information to dig this fast tbh, take your time before going further x3 also may be that you don't have a graphic card installed? or maybe using an old integrated graphic card? that would explain why some stuff build in later opengl versions wouldn't run, perhaps the newest pr...
- May 29th, 2018, 2:06 pm
- Forum: General Chat & Messaging
- Topic: Recommended Programs for stuff?
- Replies: 21
- Views: 28077
Re: Recommended Programs for stuff?
my bad, i wasn't aware of that the link had a newer version and that it just had one exe, btw do either in the older version runs? :D also pspaths.reg just adds environment variables for psy-q, if you want to add them manually you can do the following: Right Click on My Computer's icon > click on Pr...
- May 29th, 2018, 5:40 am
- Forum: General Chat & Messaging
- Topic: Recommended Programs for stuff?
- Replies: 21
- Views: 28077
Re: Recommended Programs for stuff?
by SAW 2 I meant Selected Ambient Works Volume 2 LMAO, my bad; never heard of it before, gonna listen to the album in a while! also i didn't recall Blender 2 used python, i had python installed before so it didn't prompted me to install it; you can download python from here: https://www.python.org/...
- May 28th, 2018, 4:41 pm
- Forum: General Chat & Messaging
- Topic: Recommended Programs for stuff?
- Replies: 21
- Views: 28077
Re: Recommended Programs for stuff?
i'm glad you found it helpful! x3 btw i'm not familiar with the SAW 2 movie's ost BUT i also think streamed music works best for ambient music DAWs can achieve studio quality, (a brief background; they most use VST aka virtual synths/effects) so you may have to download one with the desired sound ti...
- May 28th, 2018, 3:10 pm
- Forum: General Chat & Messaging
- Topic: Recommended Programs for stuff?
- Replies: 21
- Views: 28077
Re: Recommended Programs for stuff?
hii, danwesterhood! after a while using software, i got some favorites that are fairly some of the best choices now; these are my best recommendations: for 3D modelling: Blender all the way! it's free, open source and the best modelling tool for years you can download it from here: https://www.blend...
- May 28th, 2018, 9:58 am
- Forum: General Chat & Messaging
- Topic: Hello, i am new!
- Replies: 2
- Views: 5682
Re: Hello, i am new!
helloo!, and welcome, danwesterhood! :D hope you have a nice time here! x3 also, anything that could be inspired from that game seems like a great idea = p i look forward for it! :D if you ever have any question on your journey please ask it! there's lot's of cool guys here willing to help!, i'll tr...
- May 28th, 2018, 9:45 am
- Forum: Sound/SPU
- Topic: How to look at PSF note sequences?
- Replies: 13
- Views: 32797
Re: How to look at PSF note sequences?
one year later, and maybe too late BUT perhaps it still helps someone VGMTrans is a tool that let's you extract samples from psf and output them either raw or on wav format, even in .sf2/.dls soundfonts formats too, also full sequences in Midi along maybe other useful options, also not just psf BUT ...
- May 26th, 2018, 2:48 pm
- Forum: NO$PSX Emulator
- Topic: NO$PSX Feature Requests
- Replies: 19
- Views: 44637
Re: NO$PSX Feature Requests
being able search for ascii strings and for values changed over a step would be incredibly useful imo
- May 21st, 2018, 1:49 pm
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 229002
Re: WORKSHOP CODING INTROS & DEMOS
AAAAAA i love this! i enjoyed your group productions so much as a kid! it was Paradox who inspired me into coding for the demoscene! thaanks you so much for all this info and source codes! let's see what idea i come with out of them! = 3 btw the links on post 1, 2 ,3 ,6 and 12 of this thread are off...
- May 11th, 2018, 12:08 pm
- Forum: General Chat & Messaging
- Topic: New Member - hi everyone! :D / help drawing a primitive
- Replies: 8
- Views: 13829
Re: New Member - hi everyone! :D / help drawing a primitive
thaanks for your replies! :D @ code optimisation option in makefile: i tried erasing the -O3 in it, and still the same error :c also tried with -O1 and -O2, though thanks for this hint! i didn't knew code optimisation was a thing before! x3 @ changing #define PACKETMAX 50 to #define PACKETMAX 500: Y...
- May 10th, 2018, 8:21 am
- Forum: Work Logs & Projects
- Topic: Project Scarlet - My very own 3D engine for the PSX
- Replies: 30
- Views: 67791
Re: Project Scarlet - My very own 3D engine for the PSX
i'm just commenting here to give huge props to you, for all your effort on making other have a easier time creating homebrew, this is amazing! also looking forward for it too! x3
- May 10th, 2018, 4:12 am
- Forum: General Chat & Messaging
- Topic: New Member - hi everyone! :D / help drawing a primitive
- Replies: 8
- Views: 13829
Re: New Member - hi everyone! :D / help drawing a primitive
thanks for your reply! :D @code optimization enabled: i didn't knew about that; may i ask where i can disable it? = 3 i use Windows 98 SE for deving so working on NO$PSX is way more efficient than moving the exe to a newer OS to test in PCSXR :C @a bug in NO$PSX: i went and wrote a test to see if it...
- May 10th, 2018, 2:19 am
- Forum: General Chat & Messaging
- Topic: New Member - hi everyone! :D / help drawing a primitive
- Replies: 8
- Views: 13829
Re: New Member - hi everyone! :D / help drawing a primitive
Hii, Shadow! = D first of all thanks for your help! x3 i modified a bit the code for it to work with the order table name i had (i'm using the hello world tutorial from here: http://www.psxdev.net/help/psyq_hello_world.html as a base for this so it is easier to read) GsSortPoly(&pf3, &myOT[C...
- May 9th, 2018, 3:24 pm
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.0 Released (12th Aug 2017)
- Replies: 39
- Views: 126524
Re: NO$PSX V2.0 Released (12th Aug 2017)
Hii! first of all let me thank you for making this amazing emulator!, after i found it it quickly became my to-go choice for ps1 emulation, mad props! \o/ though i found a graphic glitch using the Loser's Boot Menu, NO$PSX doesn't display the stars BUT PCSXR and real hardware does: NO$PSX https://i....
- May 9th, 2018, 2:49 pm
- Forum: General Chat & Messaging
- Topic: New Member - hi everyone! :D / help drawing a primitive
- Replies: 8
- Views: 13829
New Member - hi everyone! :D / help drawing a primitive
Hi! i'm glad to see an active ps1 development community nowadays, also with so nice members! = D been coding on psy-q for the past two weeks and it's very fun so far! i got lost at how to draw a primitive by using an order table, can't really understand how the process is like; i've coded some stuff...