Search found 42 matches
- June 3rd, 2021, 3:22 pm
- Forum: General Chat & Messaging
- Topic: PSX Serial Cable
- Replies: 18
- Views: 50138
Re: PSX Serial Cable
I'm in the same boat as these guys. If these aren't being made anymore - are there step-by-step tutorials on how to go about making them? Thanks.
- February 18th, 2021, 4:43 am
- Forum: Programming/CPU
- Topic: Programming a Loading Screen? (Not a Background)
- Replies: 10
- Views: 36540
Re: Programming a Loading Screen? (Not a Background)
Have you ever finished a working loading screen? Wanna see it! Cheers Hi, inc^lightforce. Sorry for the late reply. No - I didn't even get close. My schedule got very busy, but has since toned down a bit. I've set up some goals for this year, and have assigned different programming task to do each ...
- February 23rd, 2020, 1:31 pm
- Forum: Programming/CPU
- Topic: RAND and SRAND?
- Replies: 6
- Views: 33394
Re: RAND and SRAND?
This is really late. But, I just recently found the 'GsGetVcount' function. That may be helpful in getting a completely random number - besides the other methods already mentioned here. The vertical retraces happen really fast, so it seems reasonable.
- February 23rd, 2020, 1:21 pm
- Forum: Programming/CPU
- Topic: How do I get framerate/timing without LibGS?
- Replies: 1
- Views: 18723
Re: How do I get framerate/timing without LibGS?
I want to check how my code is performing on the real hardware, but I have no idea how to get the current framerate, or anything else that I could use to profile my code. LibGS had GsGetVcount() but I have no idea how to implement this by myself. I was wondering how one could get a 'time' from when...
- February 21st, 2020, 9:49 am
- Forum: Graphics/GPU
- Topic: [Question] Screen scale?
- Replies: 13
- Views: 40915
Re: [Question] Screen scale?
LoadImage/StoreImage always retains and overwrites the STP bits of pixels being read or written. 16-bit TIMs have STP bits in all pixels while 8-bit and 4-bit TIMs have the STP bits in the CLUT pixels instead. True black (0, 0, 0) is normally treated as the transparent color when drawn using textur...
- February 19th, 2020, 8:34 am
- Forum: CD-ROM
- Topic: Best practice - Putting data on a CD-ROM
- Replies: 6
- Views: 30946
Re: Best practice - Putting data on a CD-ROM
I'm enjoying this read - it's very educational. Since I'm learning how the CD works too, what would be the best function to at least put binary data onto the 'disc'?
- February 19th, 2020, 8:28 am
- Forum: Graphics/GPU
- Topic: What format should I use for animated models?
- Replies: 12
- Views: 29477
Re: What format should I use for animated models?
I saw one of your videos earlier. I really love what you're doing with the PS1. I hope to get animated models at some point, too. This already gives a very firm foundation to getting animated models working.
- February 18th, 2020, 6:43 am
- Forum: Programming/CPU
- Topic: Programming a Loading Screen? (Not a Background)
- Replies: 10
- Views: 36540
- February 16th, 2020, 4:06 pm
- Forum: Programming/CPU
- Topic: Programming a Loading Screen? (Not a Background)
- Replies: 10
- Views: 36540
Re: Programming a Loading Screen? (Not a Background)
You got a lot of learning and looking at example codes ahead of you. Use the forums to search and find programs already written or look at the examples in the 'Homebrew' section on the website. Use a VSync callback to display what is being loaded or to show a loading bar. LibDS is quicker then LibC...
- February 16th, 2020, 4:01 pm
- Forum: Documentation
- Topic: MIPS R3000 Instruction Set and Advanced Machine Documents
- Replies: 8
- Views: 105694
Re: MIPS R3000 Instruction Set and Advanced Machine Documents
Just run "ASMPSX.EXE" and it will list the switches. m+/- enable/disable macro instructions l<char> make <char> the local label character (not + or -) c-/+ case sensitivity Oh... I wasn't clear enough - I'm sorry. I meant other words like 'section', 'incbin', etc,. I just want to know wha...
- February 16th, 2020, 12:12 pm
- Forum: Psy-Q SDK
- Topic: cc1psx Error on real Windows XP Hardware
- Replies: 9
- Views: 36342
Re: cc1psx Error on real Windows XP Hardware
I just recently had this happen... That's weird that a 'Temp' folder needs to exist in the C drive. Why is this?
- February 16th, 2020, 11:52 am
- Forum: Documentation
- Topic: MIPS R3000 Instruction Set and Advanced Machine Documents
- Replies: 8
- Views: 105694
Re: MIPS R3000 Instruction Set and Advanced Machine Documents
A bit different, and a bit late to the topic... But, in one of Lameguy64's ASM examples, he writes this: opt m+,l.,c+ section data ; Store the array in the data section global tim_my_image ; Define label as global tim_my_image: incbin 'my_image.tim' ; Include file data (your TIM) Where may I find th...
- February 16th, 2020, 6:53 am
- Forum: Programming/CPU
- Topic: Programming a Loading Screen? (Not a Background)
- Replies: 10
- Views: 36540
Programming a Loading Screen? (Not a Background)
I've tried looking for other threads about this topic on this website. Perhaps I've been looking in the wrong places... If I have been, please let me know. Anyways, I've been reading the LIBREF46.PDF file lately. I've noticed there are functions for initializing different libraries, and I'm not exac...
- February 16th, 2020, 6:33 am
- Forum: Programming/CPU
- Topic: Lameguy's PlayStation Programming Tutorial Series
- Replies: 6
- Views: 38203
Re: Lameguy's PlayStation Programming Tutorial Series
These tutorials are great. I especially love the third one on covering textures and asm files. I didn't know just how efficient it was until now to include binary files as externals instead of headers - compilation is much faster; even with Psy-Q. I'm ready for the other tutorials when the time allo...
- February 14th, 2020, 11:03 am
- Forum: Programming/CPU
- Topic: Can't Read SN.INI or PSYQ.INI Files?
- Replies: 5
- Views: 28008
- February 11th, 2020, 4:38 pm
- Forum: Programming/CPU
- Topic: Can't Read SN.INI or PSYQ.INI Files?
- Replies: 5
- Views: 28008
Re: Can't Read SN.INI or PSYQ.INI Files?
CCPSX will look for them in the path directories specified. Usually they should point to C:\PSYQ\BIN where those two files would be located. Thank you, Shadow. You wouldn't happen to know where I can find the paths specified by the CCPSX program so I can change them - would you? Also, have you trie...
- February 11th, 2020, 9:18 am
- Forum: Examples (Psy-Q)
- Topic: Psy-Q TIM EXAMPLE
- Replies: 14
- Views: 130895
Re: Psy-Q TIM EXAMPLE
Not sure what you mean by 'TIM editor'. If you want to create TIM's in PS1 RAM dynamically, you can, the 16bit format was the easiest for me anyway :roll: I was thinking I could just have an array of colors in my project, and somehow tell a textured primitive to take that data and use it. Is this p...
- February 11th, 2020, 9:09 am
- Forum: Programming/CPU
- Topic: Can't Read SN.INI or PSYQ.INI Files?
- Replies: 5
- Views: 28008
Can't Read SN.INI or PSYQ.INI Files?
I'm setting up my development environment on another computer, hence this post. I've been working on this problem for several hours and still cannot find the the solution for it. For those curious, I am using Windows XP in a VM. I'm aware this problem has already been posted before - but the post I ...
- October 5th, 2019, 3:25 pm
- Forum: Examples (Psy-Q)
- Topic: Basic Memory Card Example
- Replies: 3
- Views: 48768
Re: Basic Memory Card Example
Sorry for the old bump (AFAIK there's no rule against it). In case anyone needs a psymake-compatible "makefile.mak", here's what worked for me: # ----------------------------------------- # PlayStation 1 Psy-Q Makefile # ----------------------------------------- all: del memcard.exe del m...
- December 20th, 2018, 4:51 pm
- Forum: Examples (Psy-Q)
- Topic: Psy-Q TIM EXAMPLE
- Replies: 14
- Views: 130895
Re: Psy-Q TIM EXAMPLE
Forgive me if this question is absurd... I'm sure I've asked this somewhere before... But, it's been awhile... Is it possible to manually manipulate the pixels in those texture sheets? I'm not referring to the actual texture sheets themselves, but rather the program that edits them. Is there another...