Search found 9 matches
- May 10th, 2013, 2:01 pm
- Forum: Miscellaneous & Off Topic
- Topic: Planning to make LameBASIC for the PSX, will it contribute?
- Replies: 8
- Views: 24692
Re: Planning to make LameBASIC for the PSX, will it contribu
Thanks for the motivation...The reason why I'm pessimistic and doubtful about this project is because most Game Dev forums I've seen in the past despise anything BASIC related. There's a topic somewhere here that despises PSX BASIC which I bet is weaker than LameBASIC theoretically but it shows tha...
- May 10th, 2013, 10:54 am
- Forum: Miscellaneous & Off Topic
- Topic: Planning to make LameBASIC for the PSX, will it contribute?
- Replies: 8
- Views: 24692
Re: Planning to make LameBASIC for the PSX, will it contribu
EDIT: This planned project is now canned to the trash bin...Cuz' nobody freakin' cares! The attitude you should have is: "Developing this will further my understanding, I will opensource this software so people can learn how it works, and if someone uses the final product, that's cool too"...
- February 4th, 2013, 4:35 pm
- Forum: Programming/CPU
- Topic: How to draw simple rectangle
- Replies: 12
- Views: 25915
Re: How to draw simple rectangle
I'm stuck again 
All I want to do is draw with double buffering:
setRGB0(&(player.tile), 0, 0, 0);
AddPrim(1, &(player.tile));
where player is TILE_1

All I want to do is draw with double buffering:
setRGB0(&(player.tile), 0, 0, 0);
AddPrim(1, &(player.tile));
where player is TILE_1
- January 27th, 2013, 7:36 am
- Forum: Programming/CPU
- Topic: How to draw simple rectangle
- Replies: 12
- Views: 25915
Re: How to draw simple rectangle
Thanks for the example, sadly I'm using an emulator so I can't run it.
Why is using a TIM better than the method in ot_example.zip? Only the added things like rotation and shading? If I wanted to make a game that only had a 320x256 grid of pixels, would the ot_example.zip way of drawing be okay?
Why is using a TIM better than the method in ot_example.zip? Only the added things like rotation and shading? If I wanted to make a game that only had a 320x256 grid of pixels, would the ot_example.zip way of drawing be okay?
- January 26th, 2013, 8:33 pm
- Forum: Programming/CPU
- Topic: How to draw simple rectangle
- Replies: 12
- Views: 25915
Re: How to draw simple rectangle
Just make a 1x1 pixel as a TIM, and use code to stretch it and position it on the screen where you wish. It will also allow you to also use more features, such as rotation and colour shading. I know that may sound simple to you, but I (just starting out in ps1 dev) barely know what a TIM is, let al...
- January 26th, 2013, 4:16 pm
- Forum: Programming/CPU
- Topic: How to draw simple rectangle
- Replies: 12
- Views: 25915
How to draw simple rectangle
I'm slowly understanding how to code for the ps1, mostly by looking at other peoples' source code. I'm yet to find out how to draw a simple 2d rectangle, something like this:
fillRect(Xposition, Yposition, length, width);
Anyone have some simple code that will achieve this?
Thanks
fillRect(Xposition, Yposition, length, width);
Anyone have some simple code that will achieve this?
Thanks
- January 11th, 2013, 8:53 am
- Forum: Miscellaneous & Off Topic
- Topic: Code source hosting ?
- Replies: 6
- Views: 15462
Re: Code source hosting ?
What about svn, a git server or even github?
- January 9th, 2013, 4:58 pm
- Forum: General Chat & Messaging
- Topic: Hello
- Replies: 3
- Views: 7406
Re: Hello
I've had a read about how to get the software side of it up and running, but I'm still not 100% sure on how to get the playstation connected to my pc. Apparently I'm waiting for the PSX blaster...t0rxe wrote:http://psxdev.net/help/psyq_install.html
- January 9th, 2013, 11:07 am
- Forum: General Chat & Messaging
- Topic: Hello
- Replies: 3
- Views: 7406
Hello
I'm a (mostly) C# programmer, and I want to get into PSX and pocketstation development.
I also have good knowledge in Atmel micros and Arduinos - there may be some hardware hacking down the line!
Now all I need is to find me a good PSX to get my development environment up and running.
I also have good knowledge in Atmel micros and Arduinos - there may be some hardware hacking down the line!
Now all I need is to find me a good PSX to get my development environment up and running.