Search found 124 matches
- February 9th, 2022, 5:13 am
- Forum: Work Logs & Projects
- Topic: Nu, pogodi! [HOMEBREW]
- Replies: 17
- Views: 41649
Re: Nu, pogodi! [HOMEBREW]
Pretty sure the name was correct before, but after an update, the title was just replaced with incorrect encode. Actually, Cyrillic text is not supported anymore. (Tried right now).
- November 11th, 2020, 10:38 pm
- Forum: Hardware
- Topic: [help] setting up homebrew, buying console.
- Replies: 1
- Views: 5340
Re: [help] setting up homebrew, buying console.
For the first time, before you will start to build your custom devkit, i recommend you to play with emulators. Try to compile and run your first PS-EXE's and test it using NO$PSX emu. 1. SCPH from 100X to 750X; Your best choice is SCPH-500X, SCPH-550X or SCPH-700X SCPH-750X. Your console SHOULD HAVE...
- September 21st, 2020, 6:52 pm
- Forum: Miscellaneous & Off Topic
- Topic: About a serious security issue with the forum
- Replies: 12
- Views: 29051
Re: About a serious security issue with the forum
same, i should select a car/plane/truck/etc, every time when i want to read this forum, this is so annoying.
- November 27th, 2019, 7:56 pm
- Forum: Graphics/GPU
- Topic: What format should I use for animated models?
- Replies: 12
- Views: 22438
Re: What format should I use for animated models?
Thanks for that source. It will help me when i will do some experiments with animation. c:
- November 27th, 2019, 3:18 pm
- Forum: Graphics/GPU
- Topic: What format should I use for animated models?
- Replies: 12
- Views: 22438
Re: What format should I use for animated models?
Just one question.
Can we see what inside SGM_UpdateModel() function ? :)
Can we see what inside SGM_UpdateModel() function ? :)
- November 19th, 2019, 4:32 am
- Forum: Graphics/GPU
- Topic: I have a problem with 2D sprite in 3D game
- Replies: 20
- Views: 32937
Re: I have a problem with 2D sprite in 3D game
Oh, i have a small question about the 3D sorting now. It’s not worth it to create another topic here :> What's the best type of sorting the polygons for my game scene? Some pseudo-code: Version 1: Main: int main(void) { SetDispMask(1); while (1) { PrepDisp(); SortStuff(); Display(); } } return(0);...
- November 17th, 2019, 11:43 pm
- Forum: General Chat & Messaging
- Topic: Which replacement laser for which revision?
- Replies: 5
- Views: 18631
Re: Which replacement laser for which revision?
I bought PS1 FAT with a broken CD Drive for only 14-15$ (lol) and just replace the entire broken SCPH-5502 CD Drive (KSM) using CD Drive (BAM) from the latest PSOne and it works like it's always been there. But yes, I needed to buy a laser ribbon extension because a cable from BAM too short for my P...
- November 17th, 2019, 4:50 pm
- Forum: Graphics/GPU
- Topic: I have a problem with 2D sprite in 3D game
- Replies: 20
- Views: 32937
Re: I have a problem with 2D sprite in 3D game
Yep, after removing GsSortOt, everything will be fine again. Hmm. That's very interesting. I didn't realise that it caused such a massive performance drop! :? As said Lameguy, it's maybe a problem with OT overflow (OT_ENTRIES?), not in SortOT. I should test it when i will need that function. Thanks...
- November 15th, 2019, 4:59 am
- Forum: Graphics/GPU
- Topic: I have a problem with 2D sprite in 3D game
- Replies: 20
- Views: 32937
Re: I have a problem with 2D sprite in 3D game
Off Topic
What SDK?I noticed that this SDK From this site works in 3D
- November 14th, 2019, 2:33 am
- Forum: Graphics/GPU
- Topic: I have a problem with 2D sprite in 3D game
- Replies: 20
- Views: 32937
Re: I have a problem with 2D sprite in 3D game
Yep, after removing GsSortOt, everything will be fine again.
- November 14th, 2019, 1:19 am
- Forum: Graphics/GPU
- Topic: I have a problem with 2D sprite in 3D game
- Replies: 20
- Views: 32937
Re: I have a problem with 2D sprite in 3D game
Yes, i just added it to main loop. #define OT_LENGTH 12 #define OT_ENTRIES (1<<OT_LENGTH) // Main OT (Main position) GsOT myOT[2]; GsOT_TAG myOT_TAG[2][OT_ENTRIES]; // Second OT (Second position) GsOT myOT2[2]; GsOT_TAG myOT2_TAG[2][OT_ENTRIES]; void PrepDisp() { //. . . . GsClearOt(0, 0, &myOT[...
- November 13th, 2019, 3:05 pm
- Forum: Graphics/GPU
- Topic: I have a problem with 2D sprite in 3D game
- Replies: 20
- Views: 32937
Re: I have a problem with 2D sprite in 3D game
Tried to use this function, but for some reason, this will reduces the frame rate to 5-10 frames. Here is a quick-fix for the floor: // Floor planes is the... Um... Floor, okay? // This fix will need to correctly draw the objects like sprite on the floor // It will shift the OTz a little // So you'l...
- November 12th, 2019, 3:01 pm
- Forum: Graphics/GPU
- Topic: I have a problem with 2D sprite in 3D game
- Replies: 20
- Views: 32937
Re: I have a problem with 2D sprite in 3D game
The problem is not in the billboard. In fact, the problem applies to all 3D polygons. As you can see, when the sprite-object (it just POLY_FT4) is not centered on the floor-object (POLY_ANYTHING?), something weird will start happening with the Z-Sort between sprite and the floor. The larger the poly...
- November 11th, 2019, 1:58 pm
- Forum: Graphics/GPU
- Topic: I have a problem with 2D sprite in 3D game
- Replies: 20
- Views: 32937
Re: I have a problem with 2D sprite in 3D game
Just thought about potential quick-fix.
Maybe i should mark somewhere the floor polygons. Then add the second OT or something like that just for problematic polygons and then draw the sprites always in front of that polygons.
What do you guys think about this?
Maybe i should mark somewhere the floor polygons. Then add the second OT or something like that just for problematic polygons and then draw the sprites always in front of that polygons.
What do you guys think about this?
- November 11th, 2019, 3:10 am
- Forum: Graphics/GPU
- Topic: I have a problem with 2D sprite in 3D game
- Replies: 20
- Views: 32937
I have a problem with 2D sprite in 3D game
Hi PSXDEV. What is the name of this problem? For some reason, a 2D sprites in my game will not drawing correctly when they stand on the floor. Can i fix that using the PS1 function or this is more complicated problem? Can't find a sample by the way because i don't know what kind of problem is it. (S...
- November 3rd, 2019, 12:52 pm
- Forum: Sound/SPU
- Topic: [Tutorial] Converting MIDI + Samples to SEQ + VAB
- Replies: 14
- Views: 33914
Re: [Tutorial] Converting MIDI + Samples to SEQ + VAB
I'm thinking about documenting most of the things I do this time. Because if I happen to give up, at least it could serve as a starting point for someone else. This is a great idea. Well, I would probably write a lot of guides, but i am not so good at English. Maybe you'll fix that lack of informat...
- November 3rd, 2019, 12:15 pm
- Forum: Sound/SPU
- Topic: [Tutorial] Converting MIDI + Samples to SEQ + VAB
- Replies: 14
- Views: 33914
Re: [Tutorial] Converting MIDI + Samples to SEQ + VAB
Well done! This is actually a pretty helpful information!
Actually I know about this stuff and already worked with PS sound files (thanks Psy-Q samples), but it will definitely help someone :)
Actually I know about this stuff and already worked with PS sound files (thanks Psy-Q samples), but it will definitely help someone :)
- October 12th, 2019, 7:16 pm
- Forum: Graphics/GPU
- Topic: [Question] AABB/Plane intersection PS1 interpretation
- Replies: 2
- Views: 8027
Re: [Question] AABB/Plane intersection PS1 interpretation
Write to me in PM what you need for this and I will send it.
- October 11th, 2019, 10:44 pm
- Forum: Graphics/GPU
- Topic: [Question] AABB/Plane intersection PS1 interpretation
- Replies: 2
- Views: 8027
- October 6th, 2019, 8:23 pm
- Forum: Graphics/GPU
- Topic: [Question] Screen scale?
- Replies: 13
- Views: 27431
Re: [Question] Screen scale?
Don't want to make another theme so i decided to ask here.
Can i change the Black Flag for a prepared data for VRAM (StoreImage/LoadImage method)?
I mean, this flag can be turned off for TIM's:
Can i change the Black Flag for a prepared data for VRAM (StoreImage/LoadImage method)?
I mean, this flag can be turned off for TIM's: