Search found 1902 matches
- December 22nd, 2023, 4:27 am
- Forum: Graphics/GPU
- Topic: [SOLVED] My app keeps crashing/glitching
- Replies: 7
- Views: 4942
Re: [SOLVED] My app keeps crashing/glitching
The heap grows upwards and you can use some basic math to have it dynamically adjusted using the compiler/linker variables. The code below is just an example. Change the variables to your compiler flags as needed. EnterCriticalSection(); InitHeap3(&bss_end, (((int)&sp - stacksize) - (int)&am...
- November 17th, 2023, 8:09 pm
- Forum: Software & Hardware Trading
- Topic: Looking for a floppy (DTL-S2110, Contains the GCC 2.6.3 C compiler)
- Replies: 2
- Views: 13220
Re: Looking for a floppy (DTL-S2110, Contains the GCC 2.6.3 C compiler)
pool7 might have them. Ask him
- November 9th, 2023, 4:35 am
- Forum: Upcoming Events and News
- Topic: Website Updates and News
- Replies: 81
- Views: 332083
Re: Website Updates and News
- "Internal Server Error 500" fixed (seems the cache was maxed out or corrupted).
- Over 2,500 members are now a part of our forums!
- November 9th, 2023, 4:27 am
- Forum: PSXDEV Downloads
- Topic: [DOWNLOAD] PlayStation 1 BIOS Collection
- Replies: 135
- Views: 3913037
- October 23rd, 2023, 1:35 am
- Forum: NO$PSX Emulator
- Topic: Does NO$PSX works on Windows 98 ?
- Replies: 14
- Views: 33140
Re: Does NO$PSX works on Windows 98 ?
NO$PSX runs on my Windows 98 SE machine. It's not able to run at full speed, but it does indeed run. If I upgraded my machine from a Pentium 3 at 400 MHz to something faster (perhaps 800 MHz) it should then be able to run at full speed. Though, I'd have to do research on my mainboard since the bottl...
- October 23rd, 2023, 1:31 am
- Forum: General Chat & Messaging
- Topic: I have a question... a crazy question...
- Replies: 2
- Views: 9328
Re: I have a question... a crazy question...
Surely the documentation explains the arguments. Try also running a search in the Sony samples to find an example
- October 23rd, 2023, 1:28 am
- Forum: NO$PSX Emulator
- Topic: A difference of opinion on NO$PSX....
- Replies: 2
- Views: 12354
Re: A difference of opinion on NO$PSX....
Uhm, BLEEM! was last updated 22 years ago and lacks a lot of the correct PSX core emulation. It is not a better emulator than NO$PSX.
- September 12th, 2023, 3:00 am
- Forum: Research
- Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
- Replies: 45
- Views: 80985
Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)
Try a PU-7 or PU-8 board with the analog servos and adjust the laser power slightly since CD-R's require more gain
- August 16th, 2023, 3:16 pm
- Forum: General Chat & Messaging
- Topic: psxdev.net slow loading and timeouts
- Replies: 4
- Views: 12517
Re: psxdev.net slow loading and timeouts
I couldn't find anything in the database. The issue might be on your end because multiple test sites worked fine with a paint time of approximately 1.5 seconds. Here is a result from Germany: https://www.webpagetest.org/result/230816_BiDc71_35W/
- August 5th, 2023, 11:20 am
- Forum: General Chat & Messaging
- Topic: psxdev.net slow loading and timeouts
- Replies: 4
- Views: 12517
Re: psxdev.net slow loading and timeouts
Strange. It could be from the database side. I'll check it out.
- July 29th, 2023, 1:41 am
- Forum: Graphics/GPU
- Topic: Batch STR Converter
- Replies: 1
- Views: 6189
Re: Batch STR Converter
Why go to all that trouble when you can just use FFMPEG. Run the batch below and then merge the WAV and AVI in MC32.EXE to produce the STR.
Code: Select all
@ECHO OFF
CLS
ffmpeg -i input.mp4 -vcodec rawvideo -s 320x256 -r 25 -an output.avi
ECHO.
ffmpeg -i input.mp3 -acodec pcm_s16le -vn output.wav
PAUSE
- July 25th, 2023, 3:13 pm
- Forum: CD-ROM
- Topic: questions about BULIDCD
- Replies: 11
- Views: 15499
Re: questions about BULIDCD
If you are having trouble using BUILDCD, then try the MKPSXISO tool.
- July 21st, 2023, 5:00 pm
- Forum: NO$PSX Emulator
- Topic: NO$PSX Bios on PS3
- Replies: 2
- Views: 10141
Re: NO$PSX Bios on PS3
hey you german shit, why don't you even react on me? no cash, you have not better deserved. stupid liars and idiots. shame on you Please don't talk to other members like that :naughty Warning issued :!: I'm surprised a custom BIOS written for NO$PSX even works on such a questionable emulator for th...
- July 21st, 2023, 2:08 pm
- Forum: General Chat & Messaging
- Topic: Helping to Cover the costs
- Replies: 1
- Views: 9624
Re: Helping to Cover the costs
Only taking BTC
- July 4th, 2023, 6:06 pm
- Forum: General Chat & Messaging
- Topic: Few homebrew games on PlayStation
- Replies: 1
- Views: 10068
Re: Few homebrew games on PlayStation
Maybe because it's too easy and the Saturn provides a greater challenge?
- June 29th, 2023, 2:01 am
- Forum: Upcoming Events and News
- Topic: Website Updates and News
- Replies: 81
- Views: 332083
Re: Website Updates and News
Over 2,000 members are now a part of our forums!
- June 28th, 2023, 4:54 pm
- Forum: Psy-Q SDK
- Topic: Linker error: Symbol not defined
- Replies: 4
- Views: 7745
Re: Linker error: Symbol not defined
Don't include libmcrd.lib unless you need it as it'll just bloat your CPE/EXE. The same goes for any other libs if you're not using them. Not sure what's going on, but try replacing libsn.lib with the 4.6 version instead. It looks like mine is from Wednesday, 28 July 1999 compared to Friday, 18 Febr...
- June 27th, 2023, 12:13 pm
- Forum: Graphics/GPU
- Topic: TIM transparency
- Replies: 14
- Views: 13285
Re: TIM transparency
I don't know about you but I'll have a nice cold glass of liquidnocash wrote: ↑June 26th, 2023, 5:48 am Hey, guys, that was a joke.
What were the four most popular drinks in the middle ages? Answer:Code: Select all
I Liquid II Beer III Wine IV Coca Cola
- June 27th, 2023, 11:59 am
- Forum: Psy-Q SDK
- Topic: Linker error: Symbol not defined
- Replies: 4
- Views: 7745
Re: Linker error: Symbol not defined
What's your PSYQ.INI file look like? This is mine for 4.7. [ccpsx] stdlib=libgs.lib libgte.lib libgpu.lib libspu.lib libsnd.lib libetc.lib libapi.lib libsn.lib libc.lib libcd.lib libcard.lib libmath.lib libds.lib libpress.lib libpad.lib libtap.lib libgun.lib libsio.lib libmcrd.lib compiler_path=C:\p...
- June 25th, 2023, 12:37 pm
- Forum: Graphics/GPU
- Topic: TIM transparency
- Replies: 14
- Views: 13285
Re: TIM transparency
Colour multiply seems to have the most realistic effect, but don't use emulation when experimenting with 3D especially in the field of lighting. Always use real hardware for proper accurate results.