Search found 1905 matches

by Administrator
June 10th, 2024, 1:05 am
Forum: Work Logs & Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 49
Views: 176360

Re: PSX Blaster (USB Comms Link)

The logic and software is non-existent. I'm talking solely about the hardware. You based your hardware design off of our hardware design. Without our design, you wouldn't have tweaked it to make your new version. I repeat, the only common thing between my cart and the psx blaster is the FT245. You'...
by Administrator
June 9th, 2024, 11:05 pm
Forum: Work Logs & Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 49
Views: 176360

Re: PSX Blaster (USB Comms Link)

The logic and software is non-existent. I'm talking solely about the hardware. You based your hardware design off of our hardware design. Without our design, you wouldn't have tweaked it to make your new version. We supported you years ago by buying a copy of Yopaz IceStar from your website and adve...
by Administrator
June 9th, 2024, 9:22 pm
Forum: Work Logs & Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 49
Views: 176360

Re: PSX Blaster (USB Comms Link)

I can confirm that the PSX Blaster design doesn't work. I simulated the logic in a software and it is wrong, RD_USB goes low require AD17 AND !AD17, which is impossible. Also, the logic voltage are mixed up, some logic chip have 5V, some other 3.5V, and the USB chip receive 5V logic on its pin wher...
by Administrator
December 22nd, 2023, 4:27 am
Forum: Graphics/GPU
Topic: [SOLVED] My app keeps crashing/glitching
Replies: 7
Views: 7899

Re: [SOLVED] My app keeps crashing/glitching

The heap grows upwards and you can use some basic math to have it dynamically adjusted using the compiler/linker variables. The code below is just an example. Change the variables to your compiler flags as needed. EnterCriticalSection(); InitHeap3(&bss_end, (((int)&sp - stacksize) - (int)&am...
by Administrator
November 9th, 2023, 4:35 am
Forum: Upcoming Events and News
Topic: Website Updates and News
Replies: 81
Views: 357211

Re: Website Updates and News

  • "Internal Server Error 500" fixed (seems the cache was maxed out or corrupted).
  • Over 2,500 members are now a part of our forums! :flag
by Administrator
November 9th, 2023, 4:27 am
Forum: PSXDEV Downloads
Topic: [DOWNLOAD] PlayStation 1 BIOS Collection
Replies: 136
Views: 3971578

Re: [DOWNLOAD] PlayStation 1 BIOS Collection

welhim8te wrote: October 29th, 2023, 9:15 pm i have a problem i cannot download any of the bioses can you fix it ?
On a link, right click it and go to "Save As".
by Administrator
October 23rd, 2023, 1:35 am
Forum: NO$PSX Emulator
Topic: Does NO$PSX works on Windows 98 ?
Replies: 14
Views: 38772

Re: Does NO$PSX works on Windows 98 ?

NO$PSX runs on my Windows 98 SE machine. It's not able to run at full speed, but it does indeed run. If I upgraded my machine from a Pentium 3 at 400 MHz to something faster (perhaps 800 MHz) it should then be able to run at full speed. Though, I'd have to do research on my mainboard since the bottl...
by Administrator
October 23rd, 2023, 1:31 am
Forum: General Chat & Messaging
Topic: I have a question... a crazy question...
Replies: 2
Views: 10949

Re: I have a question... a crazy question...

Surely the documentation explains the arguments. Try also running a search in the Sony samples to find an example :)
by Administrator
October 23rd, 2023, 1:28 am
Forum: NO$PSX Emulator
Topic: A difference of opinion on NO$PSX....
Replies: 2
Views: 13941

Re: A difference of opinion on NO$PSX....

Uhm, BLEEM! was last updated 22 years ago and lacks a lot of the correct PSX core emulation. It is not a better emulator than NO$PSX.
by Administrator
September 12th, 2023, 3:00 am
Forum: Research
Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
Replies: 51
Views: 91976

Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)

Try a PU-7 or PU-8 board with the analog servos and adjust the laser power slightly since CD-R's require more gain ;)
by Administrator
August 16th, 2023, 3:16 pm
Forum: General Chat & Messaging
Topic: psxdev.net slow loading and timeouts
Replies: 4
Views: 14862

Re: psxdev.net slow loading and timeouts

I couldn't find anything in the database. The issue might be on your end because multiple test sites worked fine with a paint time of approximately 1.5 seconds. Here is a result from Germany: https://www.webpagetest.org/result/230816_BiDc71_35W/
by Administrator
August 5th, 2023, 11:20 am
Forum: General Chat & Messaging
Topic: psxdev.net slow loading and timeouts
Replies: 4
Views: 14862

Re: psxdev.net slow loading and timeouts

Strange. It could be from the database side. I'll check it out.
by Administrator
July 29th, 2023, 1:41 am
Forum: Graphics/GPU
Topic: Batch STR Converter
Replies: 1
Views: 7217

Re: Batch STR Converter

Why go to all that trouble when you can just use FFMPEG. Run the batch below and then merge the WAV and AVI in MC32.EXE to produce the STR.

Code: Select all

@ECHO OFF
CLS
ffmpeg -i input.mp4 -vcodec rawvideo -s 320x256 -r 25 -an output.avi
ECHO.
ffmpeg -i input.mp3 -acodec pcm_s16le -vn output.wav
PAUSE
by Administrator
July 25th, 2023, 3:13 pm
Forum: CD-ROM
Topic: questions about BULIDCD
Replies: 11
Views: 19314

Re: questions about BULIDCD

nocash wrote: July 25th, 2023, 2:49 pm I have never used that buildcd tool. But you can easily find info when searching for buildcd + cdda.
But please consider to use the correct spelling. It's called buildcd (like B-U-I-L-D), not bulidcd (B-U-L-I-D).
If you are having trouble using BUILDCD, then try the MKPSXISO tool.
by Administrator
July 21st, 2023, 5:00 pm
Forum: NO$PSX Emulator
Topic: NO$PSX Bios on PS3
Replies: 2
Views: 11752

Re: NO$PSX Bios on PS3

hey you german shit, why don't you even react on me? no cash, you have not better deserved. stupid liars and idiots. shame on you Please don't talk to other members like that :naughty Warning issued :!: I'm surprised a custom BIOS written for NO$PSX even works on such a questionable emulator for th...
by Administrator
July 21st, 2023, 2:08 pm
Forum: General Chat & Messaging
Topic: Helping to Cover the costs
Replies: 1
Views: 10603

Re: Helping to Cover the costs

Only taking BTC :(
by Administrator
July 4th, 2023, 6:06 pm
Forum: General Chat & Messaging
Topic: Few homebrew games on PlayStation
Replies: 1
Views: 11027

Re: Few homebrew games on PlayStation

Davide_G wrote: July 4th, 2023, 4:24 pm In your opinion, why are there very few homebrew games for PlayStation compared to other consoles (such as the Sega Saturn), despite it being one of the most popular and easy-to-program consoles?
Maybe because it's too easy and the Saturn provides a greater challenge? :shrug
by Administrator
June 29th, 2023, 2:01 am
Forum: Upcoming Events and News
Topic: Website Updates and News
Replies: 81
Views: 357211

Re: Website Updates and News

Over 2,000 members are now a part of our forums! :flag
by Administrator
June 28th, 2023, 4:54 pm
Forum: Psy-Q SDK
Topic: Linker error: Symbol not defined
Replies: 4
Views: 9772

Re: Linker error: Symbol not defined

Don't include libmcrd.lib unless you need it as it'll just bloat your CPE/EXE. The same goes for any other libs if you're not using them. Not sure what's going on, but try replacing libsn.lib with the 4.6 version instead. It looks like mine is from Wednesday, 28 July 1999 compared to Friday, 18 Febr...