Search found 1919 matches
- Today, 3:03 am
- Forum: Members Downloads
- Topic: Metrowerks CodeWarrior for PlayStation, R4 and R5
- Replies: 18
- Views: 49485
Re: Metrowerks CodeWarrior for PlayStation, R4 and R5
"sw" is the store word instruction. It writes a 32-bit word from a register into memory, in this case, general purpose register "v0" (which will be the first argument in your C function for example). "4(s1)" is the memory address to store the data. "s1" contai...
- Today, 2:59 am
- Forum: Documentation
- Topic: Sony DTL-H2000 Troubleshooting, Info, Setup, Parts & Help
- Replies: 32
- Views: 195536
Re: Sony DTL-H2000 Troubleshooting, Info, Setup, Parts & Help
The mouse is interrupt driven so it sounds as if there might be an IRQ conflict
- Today, 2:54 am
- Forum: Hardware
- Topic: scph-1000 bios mod question
- Replies: 13
- Views: 885
Re: scph-1000 bios mod question
From Will, you're buying the software (BIOS) from NO$CASH which is freeware but you're buying the chip itself and having Will program it which is why it costs money (you're paying for parts and labour). I believe Will should however kindly donate a portion to NO$CASH from the sales of the Xboo softw...
- October 29th, 2024, 2:13 am
- Forum: Hardware
- Topic: scph-1000 bios mod question
- Replies: 13
- Views: 885
Re: scph-1000 bios mod question
In a nutshell, the HC05 is basically a sort of CD-ROM controller and yes, IC102 is in fact the BIOS.
https://www.willsconsolemodifications.c ... uct_id=111
https://www.willsconsolemodifications.c ... uct_id=111
- October 27th, 2024, 6:44 pm
- Forum: Examples (Psy-Q)
- Topic: Simple STR video player library
- Replies: 17
- Views: 120278
Re: Simple STR video player library
for some reason, i can't compile your code. https://pp.userapi.com/c840730/v840730379/4f42c/6O24wAeKlA0.jpg I have the exactly same errors. my psyq.ini have [ccpsx] stdlib=libapi.lib libc2.lib libcard.lib libds.lib libpress.lib libgpu.lib libgs.lib libgte.lib libcd.lib libetc.lib libsn.lib libsnd.l...
- October 27th, 2024, 6:41 pm
- Forum: Hardware
- Topic: scph-1000 bios mod question
- Replies: 13
- Views: 885
Re: scph-1000 bios mod question
You can swap the BIOS, but the HC05 will also need to be swapped if you want to boot games and on those older PU-8 boards it typically uses the 80-pin variant which is far less common. To get around swapping the HC05 though, you can just install a modchip.
- September 21st, 2024, 1:51 am
- Forum: Graphics/GPU
- Topic: How to do texture tiling?
- Replies: 4
- Views: 2077
- September 16th, 2024, 3:58 pm
- Forum: Work Logs & Projects
- Topic: mp3 decoding
- Replies: 4
- Views: 3325
Re: mp3 decoding
mp3 player for Playstation http://www.geocities.co.jp/Playtown/2004/ bero@geocities.co.jp It is first implementation for test. ‚±‚ê‚̓eƒXƒg‚Ì‚½‚ß‚Ìʼn‚ÌŽÀ‘•‚Å‚·B It is toooooo sloooooooooooow. not optimized for speed yet. use verbose mode,otherwise you will think psx hang up. ‚Þ‚¿‚á‚‚¿‚á’x‚¢‚Å‚·...
- September 16th, 2024, 3:54 pm
- Forum: Graphics/GPU
- Topic: How to do texture tiling?
- Replies: 4
- Views: 2077
Re: How to do texture tiling?
If I'm not mistaken, the PSX can only natively support a texture size of 128 x 128. Larger textures need additional methods.
- September 16th, 2024, 3:41 pm
- Forum: Hardware
- Topic: PlayStation PAL Series Colour/Color Modification (PAL60)
- Replies: 97
- Views: 291389
Re: PlayStation PAL Series Colour/Color Modification (PAL60)
That horrible colour mod needs to be removed and replaced with a new colour mod.
- September 1st, 2024, 2:44 pm
- Forum: Hardware
- Topic: [Hardware Mod] Attempting 8Mb mod on PU22
- Replies: 6
- Views: 2478
Re: [Hardware Mod] Attempting 8Mb mod on PU22
I wonder how many bytes will get corrupted overtime due to the RAM being mounted on a giant antenna
- July 23rd, 2024, 4:26 am
- Forum: Hardware
- Topic: Net Yaroze - Modchip / Boot Disc
- Replies: 3
- Views: 1897
Re: Net Yaroze - Modchip / Boot Disc
Nowadays people use the PSNee modchip but otherwise you can't go wrong with a MultiMode 3 (which is also stealth).
- July 19th, 2024, 6:11 am
- Forum: Members Downloads
- Topic: P.I.M.P V0.1.2 (PiMP STR Video Player) - By Ceddy
- Replies: 0
- Views: 2150
P.I.M.P V0.1.2 (PiMP STR Video Player) - By Ceddy
I have included an old archive from S1lenT which includes a tutorial as well as old tools to make the STR files. patrickdinh33 has also created a guide which may help make your STRs work with P.I.M.P which I have included below. Note that these tutorials are outdated and are a horrible way to make S...
- July 19th, 2024, 5:55 am
- Forum: Hardware
- Topic: [Hardware Mod] 8MB in (PU-18) Retail PSX
- Replies: 76
- Views: 259521
Re: [Hardware Mod] 8MB in (PU-18) Retail PSX
It's very likely that the memory is being trashed. Check the address size and offsets. When Trimesh was developing and testing the program it was loaded by another method and not a serial uploader.
- July 19th, 2024, 5:52 am
- Forum: Members Downloads
- Topic: RSDanim & msRSDExporter
- Replies: 12
- Views: 82469
Re: RSDanim & msRSDExporter
Try sending Orion a private message so the system emails him and when you get a copy, put a mirror up on this topic.
- July 19th, 2024, 5:46 am
- Forum: Homebrew (General)
- Topic: Searching for an old PSone Homebrew STR Player
- Replies: 1
- Views: 1896
Re: Searching for an old PSone Homebrew STR Player
I have a copy on my hard drive somewhere. It was called P.I.M.P which (if I were to guess) would be an abbreviation of PlayStation Interactive Movie Player.
Edit: Here you are https://www.psxdev.net/forum/viewtopic.php?f=75&t=4194
Edit: Here you are https://www.psxdev.net/forum/viewtopic.php?f=75&t=4194
- June 10th, 2024, 1:05 am
- Forum: Work Logs & Projects
- Topic: PSX Blaster (USB Comms Link)
- Replies: 50
- Views: 205404
Re: PSX Blaster (USB Comms Link)
The logic and software is non-existent. I'm talking solely about the hardware. You based your hardware design off of our hardware design. Without our design, you wouldn't have tweaked it to make your new version. I repeat, the only common thing between my cart and the psx blaster is the FT245. You'...
- June 9th, 2024, 11:05 pm
- Forum: Work Logs & Projects
- Topic: PSX Blaster (USB Comms Link)
- Replies: 50
- Views: 205404
Re: PSX Blaster (USB Comms Link)
The logic and software is non-existent. I'm talking solely about the hardware. You based your hardware design off of our hardware design. Without our design, you wouldn't have tweaked it to make your new version. We supported you years ago by buying a copy of Yopaz IceStar from your website and adve...
- June 9th, 2024, 9:22 pm
- Forum: Work Logs & Projects
- Topic: PSX Blaster (USB Comms Link)
- Replies: 50
- Views: 205404
Re: PSX Blaster (USB Comms Link)
I can confirm that the PSX Blaster design doesn't work. I simulated the logic in a software and it is wrong, RD_USB goes low require AD17 AND !AD17, which is impossible. Also, the logic voltage are mixed up, some logic chip have 5V, some other 3.5V, and the USB chip receive 5V logic on its pin wher...
- December 22nd, 2023, 4:27 am
- Forum: Graphics/GPU
- Topic: [SOLVED] My app keeps crashing/glitching
- Replies: 7
- Views: 11522
Re: [SOLVED] My app keeps crashing/glitching
The heap grows upwards and you can use some basic math to have it dynamically adjusted using the compiler/linker variables. The code below is just an example. Change the variables to your compiler flags as needed. EnterCriticalSection(); InitHeap3(&bss_end, (((int)&sp - stacksize) - (int)&am...