
Search found 1790 matches
- May 9th, 2022, 6:20 am
- Forum: Programming/CPU
- Topic: Making PsyQ Program Compatible with FreePSXBoot
- Replies: 1
- Views: 116
Re: Making PsyQ Program Compatible with FreePSXBoot
You'll have to share your code and compilation routines so we can see what you're doing 

- May 1st, 2022, 3:21 pm
- Forum: Graphics/GPU
- Topic: How to encode STR video files
- Replies: 20
- Views: 50068
Re: How to encode STR video files
Video CD (VCD) doesn't use the STR format. If I recall, it's just MPEG. I'm not an expert on VCD's but someone else might stumble across this topic at some point and go into better detail about it 

- May 1st, 2022, 3:19 pm
- Forum: General Chat / Messaging
- Topic: Question about SCPH-5502 and development
- Replies: 1
- Views: 220
Re: Question about SCPH-5502 and development
Yes it is.
- April 16th, 2022, 7:39 am
- Forum: Graphics/GPU
- Topic: GsIMAGE spanning multiple texture pages possible?
- Replies: 2
- Views: 297
Re: GsIMAGE spanning multiple texture pages possible?
One trick might be to program it so your 3D model uses two 256 x 256 pages and aligns them to seem seamless as one continuous texture.
- March 6th, 2022, 11:02 pm
- Forum: Members Downloads
- Topic: MKPSXISO - A PlayStation ISO Maker to Replace BUILDCD
- Replies: 64
- Views: 95080
Re: MKPSXISO - A PlayStation ISO Maker to Replace BUILDCD
I was wondering why MKPSXISO complains about files not being a multiple of 2048 bytes? The old BUILDCD program doesn't have a problem with it. I didn't see any option to bypass or ignore these warnings or errors. BUILDCD might be patching them out to 2048 bytes automatically by adding nulls at the ...
- March 4th, 2022, 12:00 am
- Forum: General Chat / Messaging
- Topic: TRAINER
- Replies: 10
- Views: 1455
- March 1st, 2022, 12:50 pm
- Forum: Graphics/GPU
- Topic: Issues encoding STR+XA with MC32 and FFMPEG
- Replies: 5
- Views: 953
Re: Issues encoding STR+XA with MC32 and FFMPEG
I've also had the same issue with mc32 producing a .STR with video playing slightly faster than the audio, but I couldn't figure out what the hell I was doing wrong and gave up Set LEAP SECTOR to ON . Enabling this will cause the PlayStation to drop frames in order to keep the audio synched as the ...
- March 1st, 2022, 12:48 pm
- Forum: Graphics/GPU
- Topic: Issues encoding STR+XA with MC32 and FFMPEG
- Replies: 5
- Views: 953
Re: Issues encoding STR+XA with MC32 and FFMPEG
It means your frame is too large for the sector size you specified in MC32. Increase the size of the framing in MC32.Chesterfield wrote: ↑March 1st, 2022, 1:27 am The size of frame 48 is too large. It must be less than 8 sectors
Code: Select all
Sector Size / Data Rate = Frame Size
- February 27th, 2022, 10:10 pm
- Forum: General Chat / Messaging
- Topic: TRAINER
- Replies: 10
- Views: 1455
Re: TRAINER
Creating a trainer from scratch is difficult as you need to know how to hook your own code from the kernel memory into the Sony interrupt chain. This is how all Action Replays for example worked.
- February 26th, 2022, 7:22 pm
- Forum: Work Logs / Projects
- Topic: CRT RGB Modification/Hack [56K Warning]
- Replies: 36
- Views: 56779
Re: CRT RGB Modification/Hack [56K Warning]
Every TV is different and not all of them are suitable for a Jungle IC RGB mod. Digital RGB OSD inputs are a no go from what I've seen people say in discussions. The TV I did mine on I got from a friend. Before I said I'd take it I asked them for the model number and after looking it up and determi...
- February 26th, 2022, 12:16 pm
- Forum: General Chat / Messaging
- Topic: TRAINER
- Replies: 10
- Views: 1455
Re: TRAINER
Inc^Lightforce released one on the forums. He has released a trainer.
- February 25th, 2022, 1:26 pm
- Forum: Work Logs / Projects
- Topic: CRT RGB Modification/Hack [56K Warning]
- Replies: 36
- Views: 56779
Re: CRT RGB Modification/Hack [56K Warning]
I've done the Jungle IC mod before and it works, but there is no varying RGB intensity in the contrast levels so I wasn't happy with it. The Jungle IC uses digital RGB where as the neck board mod will allow an analog RGB input which results in much nicer contrast levels on each red, green and blue c...
- February 22nd, 2022, 10:32 am
- Forum: Upcoming Events and News
- Topic: The Great High and Mighty Demeanor of "CoopeZz XIII"
- Replies: 0
- Views: 3309
The Great High and Mighty Demeanor of "CoopeZz XIII"
As some of you may or may not know, I took this server offline for 24 hours in a stand to get full admin rights over a Discord server that was started by "CoopeZz XIII". CoopeZz one day waltzed into these forums and wanted to start a Discord. I said that would be fine, but I will need full...
- February 20th, 2022, 10:42 am
- Forum: Miscellaneous / Off Topic
- Topic: Possible way to cut down on the spambots?
- Replies: 2
- Views: 712
Re: Possible way to cut down on the spambots?
Yeah, that could possibly work but it's frustrating when you need to pay to join a forum to get or find information. The fundamental basis of the Internet was it was designed for freedom of speech and public documentation. I'm sure there is an alternative way to handle spambots. I just need perhaps ...
- February 20th, 2022, 10:34 am
- Forum: Miscellaneous / Off Topic
- Topic: PSXDEV Discord?
- Replies: 8
- Views: 15623
- February 19th, 2022, 5:36 pm
- Forum: Hardware
- Topic: PS1 bios problems
- Replies: 4
- Views: 10473
Re: PS1 bios problems
Usually it's the non 80 pin model (since the 80 pin one is rare).

It's this chip right here


It's this chip right here
- February 19th, 2022, 5:34 pm
- Forum: Work Logs / Projects
- Topic: DIYing a plug that fits the PlayStation's parallel port to boot from a ROM
- Replies: 37
- Views: 4378
Re: DIYing a plug that fits the PlayStation's parallel port to boot from a ROM
Very nice research and prototype work! Just contact Cybdyn Systems though. They'll sell you some.
- February 9th, 2022, 6:05 pm
- Forum: Work Logs / Projects
- Topic: Nu, pogodi! [HOMEBREW]
- Replies: 17
- Views: 17331
Re: Nu, pogodi! [HOMEBREW]
Oh, it's because after upgrading the forums the database was changed to utf8 and not (for example) utf8_unicode_ci which supports Cyrillic. I won't be migrating the entire database and converting it because it can cause a lot of issues so just using ASCII will have to do.
- February 8th, 2022, 6:07 pm
- Forum: Work Logs / Projects
- Topic: Nu, pogodi! [HOMEBREW]
- Replies: 17
- Views: 17331
- February 8th, 2022, 5:58 pm
- Forum: Psy-Q SDK
- Topic: TECHNICAL_REFERENCE_CD_23_08-09-98 won't open
- Replies: 3
- Views: 1085
Re: TECHNICAL_REFERENCE_CD_23_08-09-98 won't open
Yes. Without those documents you wouldn't know how to use Psy-Q. If you really want to get started quickly with making something on the PlayStation though, I'd recommend Lameguys n00bSDK.
viewtopic.php?t=3433