Search found 1790 matches

by Shadow
May 9th, 2022, 6:20 am
Forum: Programming/CPU
Topic: Making PsyQ Program Compatible with FreePSXBoot
Replies: 1
Views: 116

Re: Making PsyQ Program Compatible with FreePSXBoot

You'll have to share your code and compilation routines so we can see what you're doing :)
by Shadow
May 1st, 2022, 3:21 pm
Forum: Graphics/GPU
Topic: How to encode STR video files
Replies: 20
Views: 50068

Re: How to encode STR video files

Video CD (VCD) doesn't use the STR format. If I recall, it's just MPEG. I'm not an expert on VCD's but someone else might stumble across this topic at some point and go into better detail about it :)
by Shadow
April 16th, 2022, 7:39 am
Forum: Graphics/GPU
Topic: GsIMAGE spanning multiple texture pages possible?
Replies: 2
Views: 297

Re: GsIMAGE spanning multiple texture pages possible?

One trick might be to program it so your 3D model uses two 256 x 256 pages and aligns them to seem seamless as one continuous texture.
by Shadow
March 6th, 2022, 11:02 pm
Forum: Members Downloads
Topic: MKPSXISO - A PlayStation ISO Maker to Replace BUILDCD
Replies: 64
Views: 95080

Re: MKPSXISO - A PlayStation ISO Maker to Replace BUILDCD

I was wondering why MKPSXISO complains about files not being a multiple of 2048 bytes? The old BUILDCD program doesn't have a problem with it. I didn't see any option to bypass or ignore these warnings or errors. BUILDCD might be patching them out to 2048 bytes automatically by adding nulls at the ...
by Shadow
March 4th, 2022, 12:00 am
Forum: General Chat / Messaging
Topic: TRAINER
Replies: 10
Views: 1455

Re: TRAINER

brill wrote: March 3rd, 2022, 5:14 pm inc^lightforce, perhaps you should try using ntvdmx64
+1
by Shadow
March 1st, 2022, 12:50 pm
Forum: Graphics/GPU
Topic: Issues encoding STR+XA with MC32 and FFMPEG
Replies: 5
Views: 953

Re: Issues encoding STR+XA with MC32 and FFMPEG

I've also had the same issue with mc32 producing a .STR with video playing slightly faster than the audio, but I couldn't figure out what the hell I was doing wrong and gave up Set LEAP SECTOR to ON . Enabling this will cause the PlayStation to drop frames in order to keep the audio synched as the ...
by Shadow
March 1st, 2022, 12:48 pm
Forum: Graphics/GPU
Topic: Issues encoding STR+XA with MC32 and FFMPEG
Replies: 5
Views: 953

Re: Issues encoding STR+XA with MC32 and FFMPEG

Chesterfield wrote: March 1st, 2022, 1:27 am The size of frame 48 is too large. It must be less than 8 sectors
It means your frame is too large for the sector size you specified in MC32. Increase the size of the framing in MC32.

Code: Select all

Sector Size / Data Rate = Frame Size
by Shadow
February 27th, 2022, 10:10 pm
Forum: General Chat / Messaging
Topic: TRAINER
Replies: 10
Views: 1455

Re: TRAINER

Creating a trainer from scratch is difficult as you need to know how to hook your own code from the kernel memory into the Sony interrupt chain. This is how all Action Replays for example worked.
by Shadow
February 26th, 2022, 7:22 pm
Forum: Work Logs / Projects
Topic: CRT RGB Modification/Hack [56K Warning]
Replies: 36
Views: 56779

Re: CRT RGB Modification/Hack [56K Warning]

Every TV is different and not all of them are suitable for a Jungle IC RGB mod. Digital RGB OSD inputs are a no go from what I've seen people say in discussions. The TV I did mine on I got from a friend. Before I said I'd take it I asked them for the model number and after looking it up and determi...
by Shadow
February 26th, 2022, 12:16 pm
Forum: General Chat / Messaging
Topic: TRAINER
Replies: 10
Views: 1455

Re: TRAINER

Inc^Lightforce released one on the forums. He has released a trainer.
by Shadow
February 25th, 2022, 1:26 pm
Forum: Work Logs / Projects
Topic: CRT RGB Modification/Hack [56K Warning]
Replies: 36
Views: 56779

Re: CRT RGB Modification/Hack [56K Warning]

I've done the Jungle IC mod before and it works, but there is no varying RGB intensity in the contrast levels so I wasn't happy with it. The Jungle IC uses digital RGB where as the neck board mod will allow an analog RGB input which results in much nicer contrast levels on each red, green and blue c...
by Shadow
February 22nd, 2022, 10:32 am
Forum: Upcoming Events and News
Topic: The Great High and Mighty Demeanor of "CoopeZz XIII"
Replies: 0
Views: 3309

The Great High and Mighty Demeanor of "CoopeZz XIII"

As some of you may or may not know, I took this server offline for 24 hours in a stand to get full admin rights over a Discord server that was started by "CoopeZz XIII". CoopeZz one day waltzed into these forums and wanted to start a Discord. I said that would be fine, but I will need full...
by Shadow
February 20th, 2022, 10:42 am
Forum: Miscellaneous / Off Topic
Topic: Possible way to cut down on the spambots?
Replies: 2
Views: 712

Re: Possible way to cut down on the spambots?

Yeah, that could possibly work but it's frustrating when you need to pay to join a forum to get or find information. The fundamental basis of the Internet was it was designed for freedom of speech and public documentation. I'm sure there is an alternative way to handle spambots. I just need perhaps ...
by Shadow
February 20th, 2022, 10:34 am
Forum: Miscellaneous / Off Topic
Topic: PSXDEV Discord?
Replies: 8
Views: 15623

Re: PSXDEV Discord?

by Shadow
February 19th, 2022, 5:36 pm
Forum: Hardware
Topic: PS1 bios problems
Replies: 4
Views: 10473

Re: PS1 bios problems

Usually it's the non 80 pin model (since the 80 pin one is rare).
Image

It's this chip right here
Image
by Shadow
February 19th, 2022, 5:34 pm
Forum: Work Logs / Projects
Topic: DIYing a plug that fits the PlayStation's parallel port to boot from a ROM
Replies: 37
Views: 4378

Re: DIYing a plug that fits the PlayStation's parallel port to boot from a ROM

Very nice research and prototype work! Just contact Cybdyn Systems though. They'll sell you some.
by Shadow
February 9th, 2022, 6:05 pm
Forum: Work Logs / Projects
Topic: Nu, pogodi! [HOMEBREW]
Replies: 17
Views: 17331

Re: Nu, pogodi! [HOMEBREW]

Oh, it's because after upgrading the forums the database was changed to utf8 and not (for example) utf8_unicode_ci which supports Cyrillic. I won't be migrating the entire database and converting it because it can cause a lot of issues so just using ASCII will have to do.
by Shadow
February 8th, 2022, 6:07 pm
Forum: Work Logs / Projects
Topic: Nu, pogodi! [HOMEBREW]
Replies: 17
Views: 17331

Re: "Ну, погоди!" / Игра микропроцессорная [HOMEBREW]

brill wrote: February 8th, 2022, 7:12 am Shadow, all was fine, but recently (apparently there was an update forum engine or something like that), all the coding has turned into abracadabra.
If you edit it does it change it back?
by Shadow
February 8th, 2022, 5:58 pm
Forum: Psy-Q SDK
Topic: TECHNICAL_REFERENCE_CD_23_08-09-98 won't open
Replies: 3
Views: 1085

Re: TECHNICAL_REFERENCE_CD_23_08-09-98 won't open

leafy wrote: February 8th, 2022, 3:26 pm Are they helpful to learn what's going on with PSY-Q?
Yes. Without those documents you wouldn't know how to use Psy-Q. If you really want to get started quickly with making something on the PlayStation though, I'd recommend Lameguys n00bSDK.

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