Search found 1332 matches

by Shadow
May 11th, 2018, 4:28 pm
Forum: General Chat / Messaging
Topic: New Member - hi everyone! :D / help drawing a primitive
Replies: 8
Views: 148

Re: New Member - hi everyone! :D / help drawing a primitive

Greg wrote:
May 11th, 2018, 11:23 am
Change #define PACKETMAX 50 to #define PACKETMAX 500
Ah, that would also help a bit. I forgot that the 'Hello World' code was optimised for the absolute minimum ;)
Nice thinking Greg :)
by Shadow
May 11th, 2018, 3:28 am
Forum: General Chat / Messaging
Topic: New Member - hi everyone! :D / help drawing a primitive
Replies: 8
Views: 148

Re: New Member - hi everyone! :D / help drawing a primitive

The code optimisation is in the makefile. It's the "-O" parameter followed by level 1, 2 or 3. EG: "-O3" for level 3 optimisation.
by Shadow
May 10th, 2018, 2:26 am
Forum: General Chat / Messaging
Topic: New Member - hi everyone! :D / help drawing a primitive
Replies: 8
Views: 148

Re: New Member - hi everyone! :D / help drawing a primitive

Are you compiling with code optimisation enabled? If so, disable it.
Otherwise, it could be a bug in NO$PSX, so maybe just disable warnings.
by Shadow
May 10th, 2018, 12:04 am
Forum: General Chat / Messaging
Topic: New Member - hi everyone! :D / help drawing a primitive
Replies: 8
Views: 148

Re: New Member - hi everyone! :D / help drawing a primitive

POLY_F4 pf4; void DrawSolidTri(short x1, short y1, short x2, short y2, short x3, short y3, int r, int g, int b, int ot) { // draw a solid triangle and fill it with rgb colour // EG: DrawSolidTri(200,0, 170,30, 230,30, 255,0,255, 0); // check the Psy-Q documentation for the coordinates! SetPolyF3(&p...
by Shadow
April 30th, 2018, 12:18 pm
Forum: Work Logs / Projects
Topic: LMP3D 3D Library for Dreamcast, PS2, PS1
Replies: 4
Views: 298

Re: LMP3D 3D Library for Dreamcast, PS2, PS1

My gosh that is impressive. Excellent work! Can't wait to see how this progresses :)
by Shadow
April 21st, 2018, 3:07 am
Forum: Miscellaneous / Off Topic
Topic: How to debug with XERBA by Dr. Hell
Replies: 3
Views: 863

Re: How to debug with XERBA by Dr. Hell

The best debugger I've found so far is NO$PSX, but there are some bugs in it and some things that should be altered. Just needed to use Xebra to debug since there are a few games which don't work at all in NO$PSX but do work in XEBRA.
by Shadow
April 16th, 2018, 2:02 pm
Forum: Members Downloads
Topic: Various PS1 SDK discs newly dumped
Replies: 4
Views: 203

Re: Various PS1 SDK discs newly dumped

Excellent work as always Pool and thanks ReDump members. It's good they are all backed up and preserved. The only stuff missing now is all from SCEE, SCEA and SCEI's development Intranet where the newer tools and programs were issued since Sony stopped making discs after release 4.6 I believe.
by Shadow
April 11th, 2018, 1:50 am
Forum: PSXDEV Downloads
Topic: [DOWNLOAD] X-Flash Source Code (V1.2 BETA 1 - BETA 5)
Replies: 0
Views: 196

[DOWNLOAD] X-Flash Source Code (V1.2 BETA 1 - BETA 5)

Back in 2001 Herben sent Tim an email asking for a copy of the X-Flash source code. Tim was browsing through his old emails and found a reply to that email. It contained a copy of the X-Flash source code. If it wasn't for Herben asking him for the source code (and Tim sending him a copy) then the so...
by Shadow
April 7th, 2018, 12:00 am
Forum: CD-ROM
Topic: [SOLVED] Psychic Detective - Copy Protection?
Replies: 8
Views: 402

Re: [SOLVED] Psychic Detective - Copy Protection?

rama3 wrote:
April 6th, 2018, 11:53 pm
So basically, it looks for the correct TOC?

I guess you won't need the tests then? :)
Yes.

Nope. Haha. Thanks anyway 'rama3'! :P
by Shadow
April 6th, 2018, 11:52 pm
Forum: NO$PSX Emulator
Topic: NO$PSX Feature Requests
Replies: 5
Views: 1352

Re: NO$PSX Feature Requests

There is a major bug in NO$PSX V2.0 which is that the TOC (Table of Contents) is not being updated correctly: viewtopic.php?f=59&t=1499&p=14158#p14340
by Shadow
April 6th, 2018, 11:45 pm
Forum: CD-ROM
Topic: [SOLVED] Psychic Detective - Copy Protection?
Replies: 8
Views: 402

Re: Psychic Detective - Copy Protection?

Okay, last and final update. The security check is checking for the "swap trick" since the TOC (table of contents) is not updated. Some emulators do not update this correctly. If we take the emulator XEBRA as an example, it does update the TOC correctly. This is a major bug in NO$PSX 2.0 that needs ...
by Shadow
April 6th, 2018, 10:57 pm
Forum: CD-ROM
Topic: [SOLVED] Psychic Detective - Copy Protection?
Replies: 8
Views: 402

Re: Psychic Detective - Copy Protection?

Update. It works in NO$PSX V1.6, but I don't see any change logs...

EDIT: Found them: http://problemkaputt.de/psxnew.htm
by Shadow
April 6th, 2018, 10:37 pm
Forum: CD-ROM
Topic: [SOLVED] Psychic Detective - Copy Protection?
Replies: 8
Views: 402

Re: Psychic Detective - Copy Protection?

Update. I have tried this with an OldCrow modchip on a PU-8 (SCPH-1002), and it works fine. Emulators this game fails in is pSX (PSXFIN) and NO$PSX. I will note that the game boots past the security check in PCSXR too, but it also skips many intro videos. I find it extremely odd that the only emulat...
by Shadow
April 6th, 2018, 7:20 pm
Forum: Miscellaneous / Off Topic
Topic: How to debug with XERBA by Dr. Hell
Replies: 3
Views: 863

How to debug with XERBA by Dr. Hell

Hi. Anyone know how to debug with the XEBRA emulator by Dr. Hell? I click the 'Debug' option and enable all the outputs, but it doesn't dump anything at all.
by Shadow
April 6th, 2018, 7:17 pm
Forum: Programming/CPU
Topic: Code debugging without real hardware
Replies: 7
Views: 3322

Re: Code debugging without real hardware

Yes, that's very much possible but it's a bit of work to do so.
by Shadow
April 6th, 2018, 12:51 am
Forum: General Chat / Messaging
Topic: Making a PSX CD Image from a PSX EXE File
Replies: 2
Views: 157

Re: Making a PSX CD Image from a PSX EXE File

Use the program "BUILDCD" or LameGuy64's "MKPSXISO" program.
Then license it with "PSXLICENSE".
by Shadow
April 5th, 2018, 1:39 pm
Forum: Examples (Psy-Q)
Topic: VAG Example (VAG DEMO)
Replies: 22
Views: 13165

Re: VAG Example (VAG DEMO)

I think there's an example of how to load from the CD somewhere on the forums. If not, code one up yourself or use the code from some of the homebrew programs.

You're looking for the function(s) "CdRead", "CdRead2" or "CdReadFile".
by Shadow
April 5th, 2018, 11:06 am
Forum: Examples (Psy-Q)
Topic: VAG Example (VAG DEMO)
Replies: 22
Views: 13165

Re: VAG Example (VAG DEMO)

Again, there are no CD-ROM load functions. It won't work unless you code them in. It was written for use with CAETLA or CATFLAP since the VAG file is loaded directly into memory.
by Shadow
April 4th, 2018, 6:44 pm
Forum: Examples (Psy-Q)
Topic: VAG Example (VAG DEMO)
Replies: 22
Views: 13165

Re: VAG Example (VAG DEMO)

This is a program for developers. It won't work on an emulator since it has no CD-ROM loading routines, and the code isn't meant for public use.
by Shadow
April 4th, 2018, 12:49 pm
Forum: Examples (Psy-Q)
Topic: VAG Example (VAG DEMO)
Replies: 22
Views: 13165

Re: VAG Example (VAG DEMO)

What's the error you're getting?