Search found 1438 matches

by Shadow
May 18th, 2019, 12:34 am
Forum: General Chat / Messaging
Topic: Yet Another New User!
Replies: 6
Views: 133

Re: Yet Another New User!

I removed the 32blit plug.. it has a lot to do with PS1 programming, their both low powered tech and they provide education and a community.. which as mentioned above is important to many getting started, how many people come here wanting to program the PS1 and dont know where to start and just giv...
by Shadow
May 17th, 2019, 8:03 pm
Forum: General Chat / Messaging
Topic: Yet Another New User!
Replies: 6
Views: 133

Re: Yet Another New User!

Please don't advertise on the forums when it's got nothing to do with PlayStation development. That's the second time you did it. I've been monitoring your posts recently, and the stuff you've been posting isn't even really all that helpful. It's always just "your own two cents" on post after post. ...
by Shadow
May 15th, 2019, 12:34 am
Forum: Input/Output
Topic: How to check Memory Card and save the game?
Replies: 1
Views: 271

Re: How to check Memory Card and save the game?

Best to play around with the Psy-Q examples Sony originally provided.
by Shadow
May 14th, 2019, 6:18 am
Forum: Work Logs / Projects
Topic: spirit t0aster's worklog
Replies: 5
Views: 1798

Re: spirit t0aster's worklog

Any progress with this? It showed a lot of potential :)
by Shadow
May 14th, 2019, 6:14 am
Forum: General Chat / Messaging
Topic: Disc burning problems
Replies: 4
Views: 142

Re: Disc burning problems

Do a checksum on the game you've downloaded and check it on ReDump. This will ensure that the download you have is actually a complete and intact copy and not missing any bytes or may contain corrupted data.
by Shadow
May 14th, 2019, 6:09 am
Forum: Miscellaneous / Off Topic
Topic: Compiling: beatmania APPEND 5thMIX -Time to get down-
Replies: 1
Views: 370

Re: Compiling: beatmania APPEND 5thMIX -Time to get down-

Probably just comment it out and not include it. You won't be able to find that object file anywhere unless it is re-generated by the linker during compilation, but you'll have to look at the source to find if they actually do that. Another idea is maybe, just maybe, you might be able to extract the...
by Shadow
May 14th, 2019, 5:53 am
Forum: Miscellaneous / Off Topic
Topic: PS2 sources
Replies: 1
Views: 235

Re: PS2 sources

This forum is for PlayStation 1 only. You won't find anything like that here.
by Shadow
May 14th, 2019, 5:51 am
Forum: Work Logs / Projects
Topic: Crash Team Racing - HOWL data extraction/modding
Replies: 4
Views: 200

Re: Crash Team Racing - HOWL data extraction/modding

That's really nice work. It's a perfect rip. Excellent job! Can't wait to see what else you can extract and convert!!
by Shadow
May 1st, 2019, 6:43 am
Forum: Homebrew (Homepage)
Topic: PlayStation - 20th Anniversary-intro
Replies: 3
Views: 6509

Re: PlayStation - 20th Anniversary-intro

The only thing you can do is email him, contact him on YouTube or just hope and wait until he replies back on this topic. It's a 5 year old intro he made now though so emailing is your best bet :)
by Shadow
April 28th, 2019, 6:31 am
Forum: Members Downloads
Topic: SMXTOOL - SMX and RSD model data editor
Replies: 8
Views: 1474

Re: SMXTOOL - SMX and RSD model data editor

Just use this plugin for Blender if you need to create some levels for PS1 game. That's a pretty neat plugin! Found a glitch in SMX Tool. When you select the object faces and if your selection contains triangles and quadrangles, the SMX Tool will work with only one type of face. I mean, when you ne...
by Shadow
April 28th, 2019, 6:29 am
Forum: Input/Output
Topic: How to get controller state?
Replies: 15
Views: 616

Re: How to get controller state?

There's heaps of controller examples from Sony in the Psy-Q SDK. You gotta' tweak them to suit your needs, but they do work well. It becomes extremely messy however once you start adding in the Multitap, DUAL-SHOCK, Lightguns and other peripherals including the Memory Card (those are a bit of a nigh...
by Shadow
April 28th, 2019, 6:20 am
Forum: Examples (Psy-Q)
Topic: BS Image Loader Example
Replies: 9
Views: 3447

Re: BS Image Loader Example

Love it :lol:

Code: Select all

(╯°□°)╯︵ ┻━┻
by Shadow
April 28th, 2019, 6:17 am
Forum: Members Downloads
Topic: UniROM
Replies: 299
Views: 215775

Re: UniROM

sicklebrick wrote:
April 5th, 2019, 10:47 pm
Also, sorry for the double post, but I was laughin my ass off at this a few mins ago:

Image
Gotta' honour the pros buddy 8-)
by Shadow
April 1st, 2019, 1:53 pm
Forum: General Chat / Messaging
Topic: Hi there!
Replies: 1
Views: 330

Re: Hi there!

Toy Story 2 used a custom compression scheme I believe and they used a widescreen mode to make the total filesize considerably smaller.
by Shadow
April 1st, 2019, 1:49 pm
Forum: Input/Output
Topic: Memory card alternate sectors?
Replies: 5
Views: 458

Re: Memory card alternate sectors?

Didn't they use this sector for the 'un-delete' function? If not, you're right and they used it for flagging bad sectors and using the spares as fail-safes.
by Shadow
April 1st, 2019, 4:23 am
Forum: General Chat / Messaging
Topic: Just sayin' hello ^^
Replies: 2
Views: 620

Re: Just sayin' hello ^^

7 years of PSXDEV.NET and still going strong 8-)
by Shadow
April 1st, 2019, 4:18 am
Forum: Homebrew (General)
Topic: Newer X-Flash Builds
Replies: 38
Views: 1660

Re: Compiling X-Flash

We'll have to definitely make an official release with all the needed fixes and adjustments in place sometime. Good to see it being able to be compiled though. That's always a good sign :)
by Shadow
April 1st, 2019, 4:15 am
Forum: Work Logs / Projects
Topic: ESP8266 Wifi Experiments
Replies: 24
Views: 2950

Re: ESP8266 Wifi Experiments

Amazing work as always danhans!
by Shadow
April 1st, 2019, 4:11 am
Forum: Work Logs / Projects
Topic: Tomb Raider: Chronicles (Decompile)
Replies: 3
Views: 729

Re: Tomb Raider: Chronicles (Decompile)

Bloody hell, that's going to be a mission to reverse. Why Tomb Raider though. Why not do something more popular like Gran Turismo or Crash Team Racing. It would be awesome to add in Link-Cable support to Crash Team Racing or Gran Turismo ;)
by Shadow
April 1st, 2019, 4:06 am
Forum: Programming/CPU
Topic: Optimization question floating point
Replies: 6
Views: 968

Re: Optimization question floating point

You could also use a pre-compiled or pre-calculated table so all the math is already processed to your application needs.