Search found 1465 matches

by Shadow
July 18th, 2019, 11:05 am
Forum: Psy-Q SDK
Topic: Making 3d games with psy-q
Replies: 2
Views: 48

Re: Making 3d games with psy-q

Games like that wrote their own 3D engine. Psy-Q can achieve the same outcome but it isn't optimised so you'll have a game which runs pretty horribly.

The Net Yaroze SDK is basically the same as Psy-Q but with a few limited things (mostly MDEC reduced functionality).
by Shadow
July 16th, 2019, 5:29 am
Forum: Homebrew (General)
Topic: Newer X-Flash Builds
Replies: 54
Views: 4404

Re: Newer X-Flash Builds

How'd you get it going at 345,600 bps? LameGuy64 tried but it was unstable.
by Shadow
July 10th, 2019, 11:57 pm
Forum: General Chat / Messaging
Topic: PSX Graphic Artist CD
Replies: 2
Views: 1815

Re: PSX Graphic Artist CD

What was the DTL number of the CD?
by Shadow
July 8th, 2019, 4:25 am
Forum: General Chat / Messaging
Topic: 17 blocks on memory card
Replies: 8
Views: 286

Re: 17 blocks on memory card

Orion_ wrote:
July 8th, 2019, 2:23 am
I can't believe sony let this error pass the final check before commercial release.
There were a lot of things Sony let through before commercial release though, including the infamous 'malloc unable to free bug in the BIOS'.
by Shadow
July 8th, 2019, 4:22 am
Forum: Software / Hardware Trading
Topic: [VDS] "pseudo Net Yaroze": chipped console has integrated STU
Replies: 17
Views: 214

Re: [VDS] "pseudo Net Yaroze": chipped console has integrated STU

Ah, I had no idea it included a custom circuit board housing those parts, and the fact that the console prices have gone up where the OP lives makes sense now and justifies him asking that much.

I apologise. Good luck with the sale :)
by Shadow
July 7th, 2019, 4:23 pm
Forum: Software / Hardware Trading
Topic: [VDS] "pseudo Net Yaroze": chipped console has integrated STU
Replies: 17
Views: 214

Re: [VDS] "pseudo Net Yaroze": chipped console has integrated STU

darius wrote:
July 7th, 2019, 7:06 am
and you find too expensive a box with 5 cd engraved and printed (not paper washers!) + new box and dust jacket on photo paper 15 €? it's work even when it's
No, the CD-R's you made are fine, but the consoles are overpriced :roll:
by Shadow
July 7th, 2019, 6:28 am
Forum: Software / Hardware Trading
Topic: [VDS] "pseudo Net Yaroze": chipped console has integrated STU
Replies: 17
Views: 214

Re: [VDS] "pseudo Net Yaroze": chipped console has integrated STU

Ah okay, no worries. I'll leave it up then for him.
by Shadow
July 6th, 2019, 6:10 pm
Forum: Software / Hardware Trading
Topic: [VDS] "pseudo Net Yaroze": chipped console has integrated STU
Replies: 17
Views: 214

Re: [VDS] "pseudo Net Yaroze": chipped console has integrated STU

Just my two cents, but why would anyone pay 70 Euros for a quite dirty looking PSX with an MM3 modchip and FTDI with a USB port just to run a free publicly available copy of a cracked Net Yaroze disk.

Also, your post count is too low to sell anything so we don't even know if you're a genuine seller.
by Shadow
June 28th, 2019, 1:11 pm
Forum: General Chat / Messaging
Topic: objdump
Replies: 3
Views: 165

Re: objdump

There isn't a 32-bit version, but if you use DOSBox you'll be able to get it working.
As for making your own you can use this as a reference viewtopic.php?f=62&t=1582
by Shadow
June 28th, 2019, 7:45 am
Forum: General Chat / Messaging
Topic: objdump
Replies: 3
Views: 165

Re: objdump

Psy-Q does have an object dumper. It's called "DUMPOBJ.EXE".

Code: Select all

C:\psyq\bin>DUMPOBJ.EXE

dumpobj : usage : dumpobj object_file [/c]
Version : 2.00

where :
        object_file is the name of the object file to dump
        /c is a switch to enable listing of code in dump
by Shadow
June 23rd, 2019, 3:45 am
Forum: Miscellaneous
Topic: Boot logo interruption?
Replies: 4
Views: 341

Re: Boot logo interruption?

Wow, very nice! Quite well done. I like it :)

You can also do this. Adjust VSync to how quickly or slowly you want it to fade out (or substitute it for your Root Counter logic):

Code: Select all

// fade out the BIOS chime sound
unsigned short val = 127;

while(val!=0)
{
	SsSetMVol(val, val);
	VSync(0);
	val--;
}
by Shadow
June 22nd, 2019, 4:33 am
Forum: Programming/CPU
Topic: Gameshark inside
Replies: 2
Views: 222

Re: Gameshark inside

Action Replay V3 and V2 source. Not the full source though as it's missing some crucial stuff in regards to the low-level hooks and kernel handlers so it's pretty much useless. As for how the cheats work though, it might be useful :)
by Shadow
June 18th, 2019, 12:48 am
Forum: Miscellaneous
Topic: Boot logo interruption?
Replies: 4
Views: 341

Re: Boot logo interruption?

Your disc image was missing the license information in the first 12 sectors (which also contains that PlayStation TMD logo). Yes, you can add this: VSync(170); // wait (lets the user hear the BIOS chime trail a little before stopping it) SsInit(); // initialise the sound system (SpuInit() is called ...
by Shadow
June 18th, 2019, 12:45 am
Forum: General Chat / Messaging
Topic: PSX spu and FF7 music
Replies: 4
Views: 307

Re: PSX spu and FF7 music

They play them like like a tracker does on the Amiga for example. The PSX SPU has channels which can play high quality samples. Using clever code, you can swap them out quickly from working memory to SPU memory, thus giving you a dynamic range of music or audio effects. You can extract them using th...
by Shadow
June 10th, 2019, 12:25 am
Forum: General Chat / Messaging
Topic: MIDI controll
Replies: 4
Views: 358

Re: MIDI controll

gameguy wrote:
June 9th, 2019, 11:37 pm
Does psy-q sdk not have a function to handle serial input?
It does have a function.
by Shadow
June 9th, 2019, 11:25 pm
Forum: General Chat / Messaging
Topic: MIDI controll
Replies: 4
Views: 358

Re: MIDI controll

You can use the serial port, but you'll need to make your own hardware and write some software to what you want your MIDI program to do.
by Shadow
June 9th, 2019, 9:54 pm
Forum: Work Logs / Projects
Topic: Abe's Exoddus (decompile)
Replies: 4
Views: 395

Re: Abe's Exoddus (decompile)

That's pretty interesting! I wonder why it happens. Maybe the loop gets interrupted and it has a delay before re-processing it?
by Shadow
June 8th, 2019, 12:20 am
Forum: Work Logs / Projects
Topic: Abe's Exoddus (decompile)
Replies: 4
Views: 395

Re: Abe's Exoddus (decompile)

That is insane. Can't believe you've already got some of it decompiled and reversed back to C!
by Shadow
June 8th, 2019, 12:16 am
Forum: General Chat / Messaging
Topic: Any central psx-dev wiki?
Replies: 2
Views: 324

Re: Any central psx-dev wiki?

That document is over 15 years old. There's no point really in updating it because it just covers the essentials when getting started with the PlayStation.
by Shadow
June 3rd, 2019, 3:05 am
Forum: General Chat / Messaging
Topic: Video IDU test v1.1 disc
Replies: 14
Views: 3528

Re: Video IDU test v1.1 disc

All it does is loop the DEMO 1 intro video over and over, and I noticed that there's a padding file in there which could be deleted which would decrease the filesize. For some reason there are also heaps of other blank STR files. Probably to edit it in the future to remaster it with more videos. The...