Search found 1408 matches

by Shadow
December 27th, 2018, 12:53 pm
Forum: Sound/SPU
Topic: A question about redbook audio playback.
Replies: 1
Views: 293

Re: A question about redbook audio playback.

It's just raw audio data like a CD player. Nothing special about it unlike XA.
by Shadow
December 21st, 2018, 9:32 pm
Forum: Documentation
Topic: Sony DTL-H2000 Troubleshooting, Info, Setup, Parts & Help
Replies: 17
Views: 15562

Re: Sony DTL-H2000 Troubleshooting, Info, Setup, Parts & Help

ycelik wrote:
December 12th, 2018, 4:15 pm
After having received a new fuse, I brought it to the local repair shop.
I can say with great pleasure, that my board works again, after replacing the fuse.
Phew, thank God, that would have been a real big shame.
Ah, that's good. Very lucky :)
by Shadow
December 10th, 2018, 3:55 am
Forum: Documentation
Topic: Sony DTL-H2000 Troubleshooting, Info, Setup, Parts & Help
Replies: 17
Views: 15562

Re: Sony DTL-H2000 Troubleshooting, Info, Setup, Parts & Help

A blown fuse will have no resistance value whatsoever. If you lifted the card whilst it was powered on, you probably crossed the 5V or 12V rail with the ground and fried it. From your meters reading of '1' though that sounds as if it is blown. What I would do is use the diode mode instead to make su...
by Shadow
December 10th, 2018, 3:52 am
Forum: Work Logs / Projects
Topic: PlayStation+Xplorer+RaspberryPi Zero+Catflap
Replies: 7
Views: 1397

Re: PlayStation+Xplorer+RaspberryPi Zero+Catflap

Does this work with PSEXE.COM and do printf's work?
by Shadow
December 2nd, 2018, 12:17 am
Forum: Psy-Q SDK
Topic: Psy-Q SDK Legal Status
Replies: 6
Views: 531

Re: Psy-Q SDK Legal Status

Well you can if you pay a disc pressing company to replicate the wobble and you master your game on discs. That's what may get you into trouble.
by Shadow
December 1st, 2018, 11:43 pm
Forum: Psy-Q SDK
Topic: Psy-Q SDK Legal Status
Replies: 6
Views: 531

Re: Psy-Q SDK Legal Status

No it's not full legal advice.

As for licensing games and trying to sell them, that is a different story and will probably get you into trouble.
by Shadow
November 29th, 2018, 6:08 pm
Forum: Psy-Q SDK
Topic: PSY-Q library initialization sequence
Replies: 1
Views: 292

Re: PSY-Q library initialization sequence

The Memory Card libs need to be initialised in a particular order because I think it trashes the interrupt vector table if you get it wrong. You must also de-init them in the reverse order the same way you initialised them or you will trash the interrupt vector.
by Shadow
November 29th, 2018, 6:04 pm
Forum: Psy-Q SDK
Topic: Psy-Q SDK Legal Status
Replies: 6
Views: 531

Re: Psy-Q SDK Legal Status

The copyrights have expired. It's classified as 'abandonware' now. Sony doesn't care about it because it doesn't make them any money. The SDK is very obsolete by their standards.
by Shadow
November 26th, 2018, 4:14 am
Forum: Examples (Psy-Q)
Topic: VAG Example (VAG DEMO)
Replies: 25
Views: 19494

Re: VAG Example (VAG DEMO)

The files in the SDK may be corrupted. Also, be sure you're not exceeding the memory limit or addressing scheme. Best to also use VAGTOOL to play them back to see if they work. Otherwise, make your own from WAV files using VAGTOOL and try that.
by Shadow
November 10th, 2018, 8:15 pm
Forum: Graphics/GPU
Topic: help project FF9 under Psy-Q SDK
Replies: 6
Views: 791

Re: help project FF9 under Psy-Q SDK

1) No.
2) C.
3) LameGuy used the Psy-Q libraries and made his own engine.
4) Full symbol debugging with development kits and basic printf debugging on regular systems via CAETLA.

And thank you in advance.
by Shadow
November 10th, 2018, 8:11 pm
Forum: NO$PSX Emulator
Topic: NO$PSX V2.0 Released (12th Aug 2017)
Replies: 33
Views: 18780

Re: NO$PSX V2.0 Released (12th Aug 2017)

There's a lot of games that don't work with NO$PSX, but NO$CASH has fled the PSX Development scene and doesn't seem interested in it anymore.
by Shadow
November 9th, 2018, 1:44 am
Forum: Programming/CPU
Topic: SERIOUS TOPIC : What about a full tutorial ?
Replies: 28
Views: 2544

Re: SERIOUS TOPIC : What about a full tutorial ?

Like Orion_ said, it takes a lot of practice, time and work. Everything you make on the PlayStation needs to be coded from scratch. The SDK has built in functions (each for specific CPU, GPU and SPU routines), but you got to know how to manipulate them in order to get what you what the system to do.
by Shadow
November 7th, 2018, 12:23 pm
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 27
Views: 13200

Re: 3D FPS Example

Very cool 3D environment :)
by Shadow
November 7th, 2018, 12:19 pm
Forum: Work Logs / Projects
Topic: [PS1] "Ну, погоди!" (G&W clone)
Replies: 7
Views: 1280

Re: [PS1] "Ну, погоди!" (G&W clone)

The Blade libs were way before the PSXSDK. They are very old. Off the top of my head, I think Rob Whitney coded them in the mid-nineties. People would usually use "Blade Libs + MIPSGCC + Jum SDK", but everyone these days just uses Psy-Q.
by Shadow
November 5th, 2018, 5:55 pm
Forum: General Chat / Messaging
Topic: Cannot get GetPadBuf() to work
Replies: 3
Views: 780

Re: Cannot get GetPadBuf() to work

There's no such thing as "GetPadBuf()" in the Psy-Q SDK.
by Shadow
October 31st, 2018, 8:05 pm
Forum: Programming/CPU
Topic: Reset the screen
Replies: 1
Views: 580

Re: Reset the screen

Easy. Make a variable and toggle between it when you press the X button. You don't need to reset the GPU each time either. That's silly. Just use an else statement with the FntPrint line or use a switch/case for multiple lines.
by Shadow
October 31st, 2018, 8:02 pm
Forum: Software / Hardware Trading
Topic: FS: PSIO
Replies: 2
Views: 858

Re: FS: PSIO

Why would anyone pay 3x the price when they are currently in stock and available for pre-order :lol:
by Shadow
October 24th, 2018, 12:24 am
Forum: Hardware
Topic: PSNee further development
Replies: 499
Views: 239518

Re: PSNee further development

Can anyone test if "Dance Dance Revolution [NTSC-J]" works with PSNee? That game has modchip detection, swap disc detection and I think parallel port detection :)
by Shadow
October 7th, 2018, 11:16 am
Forum: General Chat / Messaging
Topic: Japanese Playstation CLUB Demo CDs
Replies: 7
Views: 1175

Re: Japanese Playstation CLUB Demo CDs

Good video. Quite a collection there! Great to see all the DEMO's :)
by Shadow
September 30th, 2018, 6:21 pm
Forum: General Chat / Messaging
Topic: PS1 Contract Job
Replies: 3
Views: 934

Re: PS1 Contract Job

What 'classic title' are you referring to?