Search found 1545 matches

by Shadow
January 23rd, 2020, 7:29 pm
Forum: Hardware
Topic: Is this normal on a SCPH-1000 or a fault
Replies: 3
Views: 264

Re: Is this normal on a SCPH-1000 or a fault

Yes, it uses the old GPU with VRAM (not SGRAM).
by Shadow
January 23rd, 2020, 10:39 am
Forum: Hardware
Topic: Virtual Pro Comms Link Driver for Printer Port Adapter
Replies: 4
Views: 286

Re: Virtual Pro Comms Link Driver for Printer Port Adapter

I'm not sure about the FreeWing. It should work, but I used the CommsLink 8-bit ISA card because PSDebug is locked to communicate by that method and will not access address 0x378. I also had to use Windows 95 on an Intel 486 to get it all to run correctly, and it was super slow :lol:
by Shadow
January 23rd, 2020, 10:37 am
Forum: Upcoming Events and News
Topic: Website Updates and News
Replies: 74
Views: 101675

Re: Website Updates and News

Database pruned of all users with a post count equal to zero. This was done to remove any potential spambots lurking in the database. If you had a genuine account and it was deleted, please re-register.
by Shadow
January 22nd, 2020, 12:49 pm
Forum: Graphics/GPU
Topic: Hi-res looks glitchy on Real Console?
Replies: 2
Views: 98

Re: Hi-res looks glitchy on Real Console?

You should reset callbacks before initialising new ones.
Check your GPU buffer positions and setup flags.

IE:
GsNONINTER
GsDefDispBuff(0, 0, 0, SCREEN_HEIGHT);
by Shadow
January 22nd, 2020, 12:47 pm
Forum: Hardware
Topic: Virtual Pro Comms Link Driver for Printer Port Adapter
Replies: 4
Views: 286

Re: Virtual Pro Comms Link Driver for Printer Port Adapter

I've tried PSDebug. It isn't good. It's very, very old and outdated. NO$PSX is much better.
by Shadow
January 20th, 2020, 12:53 pm
Forum: Miscellaneous
Topic: Compiling RUNIX (PSXLinux)
Replies: 42
Views: 27836

Re: Compiling RUNIX (PSXLinux)

Honestly the best thing would probably be to just build an entire new system of Linux, but it's not going to be much use unless the 8 MB RAM modification is done and we have a keyboard on the PlayStation. Getting Ethernet communications would also be ideal but that can be done last. It's a lot of wo...
by Shadow
January 18th, 2020, 1:07 pm
Forum: Programming/CPU
Topic: How do I make a 2D controllable character in a 3D environment?
Replies: 4
Views: 240

Re: How do I make a 2D controllable character in a 3D environment?

Please don't spam the forums with generic and wild questions such as asking "Could I please have some help with programming this?" and then pasting a video of 'Wild Arms' or asking "how to add a billboard".

Warning issued.
by Shadow
January 17th, 2020, 10:05 pm
Forum: Hardware
Topic: [Hardware Mod] NTSC/PAL reference oscillator mod for PU-18
Replies: 43
Views: 39839

Re: [Hardware Mod] NTSC/PAL reference oscillator mod for PU-18

The debug station isn't anything special. The only special parts on it is the blue plastic shell it comes in. The HC05 with the unlocked security can be re-created by flashing a new old stock chip :P
by Shadow
January 8th, 2020, 1:42 am
Forum: Hardware
Topic: Is this normal on a SCPH-1000 or a fault
Replies: 3
Views: 264

Re: Is this normal on a SCPH-1000 or a fault

Pretty sure it's normal :P
by Shadow
January 8th, 2020, 1:16 am
Forum: Miscellaneous
Topic: Compiling RUNIX (PSXLinux)
Replies: 42
Views: 27836

Re: Compiling RUNIX (PSXLinux)

Looks like the card image is still missing some critical kernel data. I'm surprised that no one has the actual Memory Card file image we need in order to boot this thing up.
by Shadow
January 8th, 2020, 1:12 am
Forum: General Chat / Messaging
Topic: Quality of life mod
Replies: 2
Views: 265

Re: Quality of life mod

Coding that out would be tricky, but I assume they have a separate function jump which simply flashes the screen. You'd have to dissemble the EXE, set a breakpoint and find what routine is responsible for those flashes.
by Shadow
January 8th, 2020, 1:06 am
Forum: Graphics/GPU
Topic: Easiest Way to Put a .TMD in My Project?
Replies: 1
Views: 177

Re: Easiest Way to Put a .TMD in My Project?

Check the Psy-Q samples. You'll need to make the room objects and add the controller movement code of course.
by Shadow
January 8th, 2020, 1:01 am
Forum: Work Logs / Projects
Topic: PS1 Motor Cable Connector
Replies: 1
Views: 107

Re: PS1 Motor Cable Connector

I know that the female connector it plugs into is a 455-1695-1-ND, 4 position 1.5mm pitch S4B-ZR-SM4A-TF.
Find the matching male connector and you're set :)
by Shadow
January 8th, 2020, 12:59 am
Forum: Work Logs / Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 42
Views: 59461

Re: PSX Blaster (USB Comms Link)

Are you writing the code for it? The schematic needed to be updated too so I hope you know what you're doing with it otherwise you're wasting time/money :?
by Shadow
January 8th, 2020, 12:56 am
Forum: Work Logs / Projects
Topic: Adding PIO to a PSOne
Replies: 13
Views: 12916

Re: Adding PIO to a PSOne

You can add a parallel port to the PSone, but it's very tricky. All the test points and solder points are there.
by Shadow
December 17th, 2019, 1:58 pm
Forum: Upcoming Events and News
Topic: Website Updates and News
Replies: 74
Views: 101675

Re: Website Updates and News

We will start to implement HTTPS for PSXDEV.NET soon for increased security of our website and users.
by Shadow
December 17th, 2019, 1:43 pm
Forum: General Chat / Messaging
Topic: Wanting to start a new project, and a few questions.
Replies: 12
Views: 1976

Re: Wanting to start a new project, and a few questions.

That is insane! This engine has a lot of potential :)
by Shadow
December 10th, 2019, 2:53 pm
Forum: Members Downloads
Topic: Xlink 95 (v1.1) patched (Update: Region Free)
Replies: 11
Views: 9902

Re: Xlink 95 (v1.1) patched (Update: Region Free)

It works for Windows 7 32-bit.
by Shadow
November 30th, 2019, 9:41 am
Forum: Programming/CPU
Topic: Profiling performance using Root Counters?
Replies: 12
Views: 1054

Re: Profiling performance using Root Counters?

Don't use emulation, use real hardware.
by Shadow
November 30th, 2019, 6:03 am
Forum: Programming/CPU
Topic: Profiling performance using Root Counters?
Replies: 12
Views: 1054

Re: Profiling performance using Root Counters?

Yeah use GetRCnt(0);