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We have been operating since 2012 providing users with a place for free information, free downloads & zero ads.
It has always been a safe and clean forum with no spam for other members interested in the PlayStation 1 to meet and make new friendships.
It's a place for those who are interested in learning about programming, reverse engineering and experimenting with hardware/software for the console.
We have never asked for donations before but it has reached the point where the server costs are becoming too much for us.
We would like to politely ask that if you use this site that you donate any amount you can to show your support to assist with the hosting fees in order to keep PSXDEV.NET alive.
Users who donate will be rewarded with a new profile rank on their account badge

Just be sure to include your handle/alias when sending the donation or message me here with your BTC address.
Bitcoin: 1GqS7rr8jYPzT4Lp9Uua3D5thUH8ZnWyD8
Thank you for your contribution


Search found 486 matches
- Today, 4:31 am
- Forum: Input/Output
- Topic: I mode cable/software
- Replies: 25
- Views: 14052
Re: I mode cable/software
The list with known I-Mode games was posted here: viewtopic.php?p=22578#p22578
- September 29th, 2023, 3:25 am
- Forum: Input/Output
- Topic: I mode cable/software
- Replies: 25
- Views: 14052
Re: I mode cable/software
Here comes the weekly I-Mode update: I've forwarded the HTTP messages from no$psx to real internet, and that seems to be working & stable now. I-Mode is using slightly nonstandard "GET http:domain/path" messages that need to be parsed to standard HTTP messages with "GET /path"...
- September 21st, 2023, 2:48 pm
- Forum: Graphics/GPU
- Topic: Foreground with transparent color over background
- Replies: 4
- Views: 184
Re: Foreground with transparent color over background
PS. From what I remember about what you had posted in the other thread, you did display the backgrond by uploading it from cpu (or cdrom?) to vram, such transfers are usually intended for initializing texture memory, you could also use them to initialize the framebuffer background in each frame (tho...
- September 20th, 2023, 10:24 am
- Forum: Graphics/GPU
- Topic: Foreground with transparent color over background
- Replies: 4
- Views: 184
Re: Foreground with transparent color over background
Your main problem is communicating with other people and general problem solving, work on improving that skills! Nobody could help you if you post numerous png files instead of posting your actual tim file, and all that without allowing people to see your source code. But, in this post, http://www.p...
- September 19th, 2023, 6:12 am
- Forum: Graphics/GPU
- Topic: Foreground with transparent color over background
- Replies: 4
- Views: 184
Re: Foreground with transparent color over background
If you can't figure out what is wrong, then yes, you must use only one background. Some things that look wrong... Your png doesn't seem to contain transparent pixels, any half-decent png-to-tim converter would thus convert the solid black png pixels into solid near-black tim pixels. But anyways, you...
- September 17th, 2023, 7:25 pm
- Forum: Input/Output
- Topic: I mode cable/software
- Replies: 25
- Views: 14052
Re: I mode cable/software
It works!!! Doing the data transfer was quite simple, except that I totally couldn't figure out how to terminate the damn data transfer once when all data was transferred. In hindsight, it's that's also quite simple: Use message 10h/11h to start the http connection (including sending/receiving the 1...
- September 17th, 2023, 5:22 pm
- Forum: Research
- Topic: PBP Disk Image Format (Sony)
- Replies: 9
- Views: 4666
Re: PBP Disk Image Format (Sony)
Very good to know that the audio format is called ATRAC3, thanks! I've never heard about that format, I've looked up the wikipedia article, but I am still not sure what it is (concerning decompression speed, quality, and compression ratio, compared to other lossy formats like ADPCM or MP3). Oh, and ...
- September 11th, 2023, 12:30 pm
- Forum: General Chat & Messaging
- Topic: SCPH-7502 problem
- Replies: 8
- Views: 252
Re: SCPH-7502 problem
I still don't understand if or how you could ever have changed the potentimeter. Those things things don't change their position when you "may have touched" them. I don't trust your judgement - I am almost sure that you have never changed the potentiometer setting. Unless your definition o...
- September 10th, 2023, 10:37 am
- Forum: General Chat & Messaging
- Topic: SCPH-7502 problem
- Replies: 8
- Views: 252
Re: SCPH-7502 problem
Did you do all those things without ever testing if the console did still work (or perhaps it even still does work)? The sled position doesn't matter, it does automatically move to innermost position on power-up. The potentiometers, there is little chance that you could change them accidently withou...
- September 7th, 2023, 3:07 pm
- Forum: Input/Output
- Topic: I mode cable/software
- Replies: 25
- Views: 14052
Re: I mode cable/software
Some I-Mode documentation does actually exist in public. DoCoMo Technical Journal The "DoCoMo Technical Journal" contains four "Special Issue on I-mode Service" articles: Media Concept https://www.docomo.ne.jp/english/binary/pdf/corporate/technology/rd/technical_journal/bn/vol1_1...
- September 6th, 2023, 11:23 am
- Forum: Input/Output
- Topic: I mode cable/software
- Replies: 25
- Views: 14052
Re: I mode cable/software
Network expert anyone? I've examined the binary packet header. It does contain a TCP-style 16bit checksum, but the rest doesn't look like TCP. Is that some other common standard format? Pre 3 Send Command (01h,00h,01h) (imode/cable-specific send command) 000h 2 TCP-style Checksum (sum of following b...
- September 4th, 2023, 12:37 pm
- Forum: Input/Output
- Topic: I mode cable/software
- Replies: 25
- Views: 14052
Re: I mode cable/software
Got it! It did require only a single 5-byte response on the 80h-byte stream: 84 01 73 83 57. That is, some kind of "final snippet" flag (bit7) with length (4), the actual 2-byte response (01h,73h) (which I had mistyped 01 7F in previous post). And the CRC16 (5783h) (which isn't a normal CR...
- September 2nd, 2023, 7:50 am
- Forum: Input/Output
- Topic: I mode cable/software
- Replies: 25
- Views: 14052
Re: I mode cable/software
I am still workinjg on that obscure cable, and making some progress on solving the message layer for the 80h-byte stream. First hurdle This almost made me give up. The first thing you see when looking at the 80h-byte message handling is stuff like this: 800DC518 00001810 mov r3,hi ;N*ADD5E633h/10000...
- September 1st, 2023, 6:44 pm
- Forum: Research
- Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
- Replies: 41
- Views: 53901
Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)
So, even with excellent pictures, I guess it would be impossible to see it to the eye. I can't even find a simple drawing, like those in the playstation pdf patent file. As far as I understand, the 22kHz wobble is everywhere on CDRs (as timing mark), and there's some kind of additional wobbling for...
- September 1st, 2023, 6:03 pm
- Forum: Research
- Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
- Replies: 41
- Views: 53901
Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)
1) I am quite sure that there are already modchips doing that, that's nothing new. 3) How on earth could the spindle speed affect the sled seek times??? Faster rotation is only needed in Lead-in, doing it elsewhere would cause issues on movie/audio streaming timings. 4) It's just a normal disc with ...
- September 1st, 2023, 5:36 am
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.1 Released (20th Aug 2022)
- Replies: 58
- Views: 29522
Re: NO$PSX V2.1 Released (20th Aug 2022)
Those aren't anywhere near 71 minutes, the PoPorogue http://redump.org/disc/1552/ page does even tell you that the track is only 66:24:04 tall. Counting the size in bytes isn't too reliable as the actual length depends on the amount of bytes per sector. Anyways, the Judge Dredd binary is 750,048,096...
- August 31st, 2023, 2:39 pm
- Forum: Research
- Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
- Replies: 41
- Views: 53901
Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)
No, you can't "convert the oscilloscope read to data". I meant that "you must convert the data yourself", based on the sony patent and on the cdrom specs. And thereafter, you could use the oscilloscope to verify if you have actually converted it as planned. Wiring a oscilloscope ...
- August 31st, 2023, 12:18 pm
- Forum: Research
- Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
- Replies: 41
- Views: 53901
Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)
A complete copy of the US6122739 patent - with images - can be found here https://patentimages.storage.googleapis.com/d5/46/ad/1d807e35807464/US6122739.pdf it's referring to "wobble" and "wobbling" in the "radial direction", and the images (FIG.2B and FIG.3) are illustr...
- August 31st, 2023, 9:43 am
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.1 Released (20th Aug 2022)
- Replies: 58
- Views: 29522
Re: NO$PSX V2.1 Released (20th Aug 2022)
Interesting. I don't remember where the 72 minute number came from, it's probably one of the many theories about the exact capacity of the original CDs. As for CDRs, the existing sizes listed on german wikipedia are 21, 23, 63, 71 , 74, 80, 90, 99, and 100 minutes, http://web.archive.org/web/2/http:...
- August 27th, 2023, 10:51 am
- Forum: General Chat & Messaging
- Topic: psxdev.net slow loading and timeouts
- Replies: 4
- Views: 1350
Re: psxdev.net slow loading and timeouts
I don't know why, but it's now working faster again (since friday).