I've updated and more or less finished the GBA version of my mp3 player!
The new GUI is fully functional, with filelist, playqueue, options, etc.
Alltogether, it's about as good as it could possibly get on a GBA console with 32Mbyte cartridge storage space.
I need some help on supporting ...
Search found 641 matches
- Today, 7:32 am
- Forum: Work Logs & Projects
- Topic: mp3 decoding
- Replies: 4
- Views: 8985
- Yesterday, 11:29 pm
- Forum: NO$PSX Emulator
- Topic: No$PSX BIOS (kernel) legal status?
- Replies: 3
- Views: 204
Re: No$PSX BIOS (kernel) legal status?
PS. The kernel clone does not have it's own font at ROM offset 64000h..7FF31h.
Instead, no$psx does automatically insert font data ripped from your harddisk (either a Windows font, or the official Sony font from your PSX-BIOS.ROM file; if you have that file).
Before sharing the kernel clone image ...
Instead, no$psx does automatically insert font data ripped from your harddisk (either a Windows font, or the official Sony font from your PSX-BIOS.ROM file; if you have that file).
Before sharing the kernel clone image ...
- May 23rd, 2025, 1:40 pm
- Forum: NO$PSX Emulator
- Topic: No$PSX BIOS (kernel) legal status?
- Replies: 3
- Views: 204
Re: No$PSX BIOS (kernel) legal status?
Thanks for asking! If somebody somehow makes thousands of dollars with it then I would it be actually neat to get some percentage, whatever feels reasonable. And for homebrews with few paid downloads/donations, just include it for free.
Speaking of steam, if they would be hosting a lot of console ...
Speaking of steam, if they would be hosting a lot of console ...
- May 18th, 2025, 9:36 am
- Forum: Work Logs & Projects
- Topic: USB Development Cartridge for PS1
- Replies: 25
- Views: 32756
Re: USB Development Cartridge for PS1
Do you mean physically stolen tooling, and Cybdyn can now no longer produce their own connectors without that tooling?
- May 16th, 2025, 12:17 am
- Forum: Miscellaneous & Off Topic
- Topic: PS1 Netplay Dongle for Controller Port 2 (Idea)
- Replies: 4
- Views: 296
Re: PS1 Netplay Dongle for Controller Port 2 (Idea)
On a SNES, that would be done via hardware like X-Band Modem. That is, not a simple thing, and with handcrafted time-sync patches for each game, and with the hardware supporting to automatically install those patches, but how would you do that via controller port???
And the SNES is a system with ...
And the SNES is a system with ...
- May 15th, 2025, 10:01 am
- Forum: NO$PSX Emulator
- Topic: Question about MC68HC05.ROM?
- Replies: 2
- Views: 128
Re: Question about MC68HC05.ROM?
From the help text:
CDROM BIOS Image
If present, file MC68HC05.ROM (16.5kbytes) is loaded automatically as CDROM
BIOS image (alternately it can be loaded manually via file menu, which treats
any 16.5Kbyte .ROM file as CDROM BIOS image). The file (is) used ONLY if low level
CDROM BIOS emulation is ...
CDROM BIOS Image
If present, file MC68HC05.ROM (16.5kbytes) is loaded automatically as CDROM
BIOS image (alternately it can be loaded manually via file menu, which treats
any 16.5Kbyte .ROM file as CDROM BIOS image). The file (is) used ONLY if low level
CDROM BIOS emulation is ...
- May 15th, 2025, 1:45 am
- Forum: General Chat & Messaging
- Topic: Alternate CD player software for PSX
- Replies: 6
- Views: 760
Re: Alternate CD player software for PSX
Thanks! Having the +/-6% with 0.02% stepping specs is very good to know to get an idea how it should work. The Mode button does also sound like a useful addition.
My current GUI is simply using a text based list with 17 pitch settings. For the 0.02% example, I would need to expand that to 600 ...
My current GUI is simply using a text based list with 17 pitch settings. For the 0.02% example, I would need to expand that to 600 ...
- May 14th, 2025, 5:55 am
- Forum: General Chat & Messaging
- Topic: Alternate CD player software for PSX
- Replies: 6
- Views: 760
Re: Alternate CD player software for PSX
Are you sure that the SDL thing works on PSX? I have never heard of PSX software that could support long filenames, or play uncompressed wav files. The traditional PSX libraries certainly can't do such things.
Hardware-wise, without libraries and SDK's, it should be all very easy, with some quality ...
Hardware-wise, without libraries and SDK's, it should be all very easy, with some quality ...
- May 13th, 2025, 7:28 am
- Forum: NO$PSX Emulator
- Topic: for Fast Iteration Testing
- Replies: 2
- Views: 222
Re: for Fast Iteration Testing
Ctrl+R to reload the executable or disc image.
- April 27th, 2025, 10:48 pm
- Forum: NO$PSX Emulator
- Topic: TTY comms via serial link support
- Replies: 5
- Views: 1281
Re: TTY comms via serial link support.
I have no idea what you are talking about... a tty text output hardware game that was made by someone?
But whatever you mean, I have probably already emulated that.
But whatever you mean, I have probably already emulated that.
- April 27th, 2025, 10:08 am
- Forum: Hardware
- Topic: [Help] PS1 Recap - Lifted pad on C527, need advice for jumper
- Replies: 11
- Views: 1253
Re: [Help] PS1 Recap - Lifted pad on C527, need advice for jumper
Ah, okay, I didn't notice that it's only showing the Side A copper layer. Nonetheless, it is additionally showing the Side A text layer (or something similar to that, it doesn't exactly match up with text layer on the photos).
Most of the horizontal, vertical, diagonal and curved lines on the ...
Most of the horizontal, vertical, diagonal and curved lines on the ...
- April 26th, 2025, 11:24 pm
- Forum: Hardware
- Topic: [Help] PS1 Recap - Lifted pad on C527, need advice for jumper
- Replies: 11
- Views: 1253
Re: [Help] PS1 Recap - Lifted pad on C527, need advice for jumper
You can even see the connecting trace in your own photo actually if you look close enough. On both connected pairs actually.
Hmm, yes. That makes it look as if there is a horizontal wire between the upper pins of the capacitors.
I'd still use a multimeter to check if the ripped wire does really ...
- April 26th, 2025, 11:16 pm
- Forum: Hardware
- Topic: [Help] PS1 Recap - Lifted pad on C527, need advice for jumper
- Replies: 11
- Views: 1253
Re: [Help] PS1 Recap - Lifted pad on C527, need advice for jumper
Would it be viable to solder it together with C518 instead, since they seem to be connected?
I don't see what makes you think that they are connected. The picture from the service manual is kinda useless, it's showing multilayer pcb wiring, without any indication which wires connect to which ...
- March 21st, 2025, 4:43 pm
- Forum: General Chat & Messaging
- Topic: 'Ed by ed by' strange issue on boot up
- Replies: 4
- Views: 3226
Re: 'Ed by ed by' strange issue on boot up
There are two relevant threads, albeit none with a proper thread name referring to the problem.
Now that you have created a dedicated thread name, we could keep that, but need links to the other threads...
https://www.psxdev.net/forum/viewtopic.php?f=54&t=846
https://www.psxdev.net/forum/viewtopic ...
Now that you have created a dedicated thread name, we could keep that, but need links to the other threads...
https://www.psxdev.net/forum/viewtopic.php?f=54&t=846
https://www.psxdev.net/forum/viewtopic ...
- March 21st, 2025, 3:06 pm
- Forum: General Chat & Messaging
- Topic: 'Ed by ed by' strange issue on boot up
- Replies: 4
- Views: 3226
Re: 'Ed by ed by' strange issue on boot up
Well yes, that is a known issue, but why do you start a new topic on that?
Use the search function to find the existing threads about ed by ed by.
Use the search function to find the existing threads about ed by ed by.
- March 8th, 2025, 5:56 am
- Forum: Graphics/GPU
- Topic: vram setup and texture U/V origin point
- Replies: 1
- Views: 6212
Re: vram setup and texture U/V origin point
That is called Texture page.
I don't remember if you can set it to 544, otherwise just use 512 and 32 to the texture coordinates themselves.
There is also that Texture window feature to add/mask bits within the texture coordinates.
I don't remember if you can set it to 544, otherwise just use 512 and 32 to the texture coordinates themselves.
There is also that Texture window feature to add/mask bits within the texture coordinates.
- February 24th, 2025, 1:23 am
- Forum: Graphics/GPU
- Topic: CPU and GPU parallelism
- Replies: 2
- Views: 4800
Re: CPU and GPU parallelism
The linked list DMA is broken down into small DMA-snippets for writing to the FIFO, and the CPU is running between those DMA-snippets.
So yes, CPU and GPU can work in parallel. A very large linked-list, with many tiny 1x1pixel Rects will more time away from the CPU.
The official specs are here ...
So yes, CPU and GPU can work in parallel. A very large linked-list, with many tiny 1x1pixel Rects will more time away from the CPU.
The official specs are here ...
- February 13th, 2025, 12:51 pm
- Forum: General Chat & Messaging
- Topic: SCPH-1001 that is booting shy
- Replies: 12
- Views: 14915
Re: SCPH-1001 that is booting shy
Thanks, sounds as reflow didn't help, and that new chips are needed. And if it was sold, that's fine, I just wondered what happened to it.
I've no experience with buying old chips, but it looks as if you buy them online. There are some CXD1199BQ's. And CXD1815Q seems to be available en masse. But I ...
I've no experience with buying old chips, but it looks as if you buy them online. There are some CXD1199BQ's. And CXD1815Q seems to be available en masse. But I ...
- February 13th, 2025, 9:59 am
- Forum: General Chat & Messaging
- Topic: SCPH-1001 that is booting shy
- Replies: 12
- Views: 14915
Re: SCPH-1001 that is booting shy
Does the console still work with the replaced CXD1199BQ chip?
(The repair was interesting. But, as far as I remember, a few days after replacing that chip, you had mentioned eleswhere that you don't have a working SCPH-1001 cnnsole? I am a bit confused on whether it's working or not.)
And did you ...
(The repair was interesting. But, as far as I remember, a few days after replacing that chip, you had mentioned eleswhere that you don't have a working SCPH-1001 cnnsole? I am a bit confused on whether it's working or not.)
And did you ...
- February 3rd, 2025, 4:21 am
- Forum: General Chat & Messaging
- Topic: SCPH-1001 with Revision 2.0 BIOS?
- Replies: 23
- Views: 16185
Re: SCPH-1001 with Revision 2.0 BIOS?
Did you use the same disc on the the 1001 and 5501's? And was it a retail disc? And just with the standard BIOS ROM, without any expansion ROM plugged into the connector at the back of the console?
I think, normally it shouldn't 'scan' the whole disc. Or only in unusual cases, like using a patched ...
I think, normally it shouldn't 'scan' the whole disc. Or only in unusual cases, like using a patched ...