Search found 565 matches
- January 20th, 2024, 11:49 am
- Forum: General Chat & Messaging
- Topic: HORI HPS-83 ZeroForce Steering Wheel - are there any resources about the hardware
- Replies: 8
- Views: 8465
Re: HORI HPS-83 ZeroForce Steering Wheel - are there any resources about the hardware
Thanks for the descriptions! The broken plastic sounds fixable. It can be difficult to find the correct glue for different kinds plastic though. My favorite dirty trick is using a soldering iron instead of glue, and melt the edges of the broken piece, and then use some spare plastic parts from a rec...
- January 15th, 2024, 9:31 am
- Forum: General Chat & Messaging
- Topic: HORI HPS-83 ZeroForce Steering Wheel - are there any resources about the hardware
- Replies: 8
- Views: 8465
Re: HORI HPS-83 ZeroForce Steering Wheel - are there any resources about the hardware
I am afraid that I am also having a habit to investigate those things, like trying to document the most absurd controllers (like fishing controllers) in psxspx. So I would be also interested what is inside of your steering wheel (like any extra stuff like vibration motors or whatever). Oh, a rundown...
- January 15th, 2024, 9:08 am
- Forum: NO$PSX Emulator
- Topic: 'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'
- Replies: 4
- Views: 5152
Re: 'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'
Most games are applying patches to the original kernel code. That particular patch is used to fix bug in the interrupt handler of early PSX consoles. In my kernel clone, the opcodes are at different addresses, so the patches won't work when trying to patch opcodes at wrong addresses. However, the ke...
- January 13th, 2024, 12:32 pm
- Forum: General Chat & Messaging
- Topic: HORI HPS-83 ZeroForce Steering Wheel - are there any resources about the hardware
- Replies: 8
- Views: 8465
Re: HORI HPS-83 ZeroForce Steering Wheel - are there any resources about the hardware
Well it supports analog and negcon standards, and it generally works Ah, I thought information was the resource you were looking for. just the precision of the wheel itself is uh, debatable. Or outright bad, I should say. Then do the ifixit-style thing and take a screwdriver. If it's analog pad/neg...
- January 11th, 2024, 6:37 pm
- Forum: General Chat & Messaging
- Topic: HORI HPS-83 ZeroForce Steering Wheel - are there any resources about the hardware
- Replies: 8
- Views: 8465
Re: HORI HPS-83 ZeroForce Steering Wheel - are there any resources about the hardware
I would say that Hori has a reputation for having released some controllers that went into mass production - and also a lot of rather obscure stuff that didn't. Did you find any games that seem to support that thing? I would assume that it's capable of mimmicking one or more of the better known stan...
- December 23rd, 2023, 3:00 am
- Forum: Hardware
- Topic: SCPH-1000 spindle motor derailing.
- Replies: 4
- Views: 4647
Re: SCPH-1000 spindle motor derailing.
The drive controller has some test commands that can make the spindle motor spin very fast, and it could spin forwards and backwards. Such effects are well possible, and don't mean that you have a mechanical defect. Normally, the drive controller is watching the incoming bitstream, and if it has rea...
- December 22nd, 2023, 1:16 pm
- Forum: Hardware
- Topic: SCPH-1000 spindle motor derailing.
- Replies: 4
- Views: 4647
Re: SCPH-1000 spindle motor derailing.
Do you really mean derailed like this https://duckduckgo.com/?t=h_&q=derail&i ... &ia=images ? The spindle motor isn't on rails. The sled is on rails, but it couldn't possibly derail - unless you are located in a war zone and have observed several direct bomb hits in past some weeks?
- December 20th, 2023, 11:45 am
- Forum: Graphics/GPU
- Topic: [SOLVED] My app keeps crashing/glitching
- Replies: 7
- Views: 5473
Re: My app keeps crashing/glitching
The stack does actually grow downwards, so you would want to set it to something like 801FFFFCh. For whatever reason, common values are 801FFFF0h or 801FFF00h. I think 80200000h should also work, although people tend to shy away from using such stack values. I don't know if the heap grows upward or ...
- December 20th, 2023, 6:39 am
- Forum: Graphics/GPU
- Topic: [SOLVED] My app keeps crashing/glitching
- Replies: 7
- Views: 5473
Re: My app keeps crashing/glitching
This is wrong, InitHeap3((void*)0x801f0000, 0x00100000);
There is only 64kbyte of memory at 801f0000..801fffff, and your code tries to use 1024kbytes at 801f0000..802effff.
And, I don't know where your stack is located, but it might be also in that region?
There is only 64kbyte of memory at 801f0000..801fffff, and your code tries to use 1024kbytes at 801f0000..802effff.
And, I don't know where your stack is located, but it might be also in that region?
- December 7th, 2023, 10:12 pm
- Forum: Homebrew (General)
- Topic: [DEMO] Hello, EVOKE PSX!
- Replies: 4
- Views: 13578
Re: [DEMO] Hello, EVOKE PSX!
In case somebody can't browse github pages, here are the direct download links for the cue, bin, and source code. https://github.com/NewNova88/Hello-EVOKE-PSX-/releases/download/v1.1/psxiso.bin https://github.com/NewNova88/Hello-EVOKE-PSX-/releases/download/v1.1/psxiso.cue https://github.com/NewNova...
- December 4th, 2023, 12:17 am
- Forum: Miscellaneous
- Topic: Is it possible to use a PS1 Game's game Engine to port a modern game to ps1?
- Replies: 1
- Views: 7928
Re: Is it possible to use a PS1 Game's game Engine to port a modern game to ps1?
Without coding: No, that's not possible. With coding: Yes, it's possible, but only if you have a fetish for complicated self-bondage techniques. It would be easier to write a new game engine from scratch up, or port the existing engine from modern hardware to old hardware. Either way, you won't get ...
- November 24th, 2023, 9:19 pm
- Forum: Homebrew (General)
- Topic: Mission: Paper Airplane
- Replies: 13
- Views: 20388
Re: Mission: Paper Airplane
Can you explain the game mechanics: How do you gain speed, or lose speed? The obvious ways to gain speed would be: 1) push a button, but paper plain has no engine. 2) dive down, but that doesn't seem raise speed in this game. 3) wind hat would help you to gain speed or height, but there are no visib...
- November 18th, 2023, 6:44 am
- Forum: NO$PSX Emulator
- Topic: 2nd Controller doesnt work?
- Replies: 2
- Views: 11371
Re: 2nd Controller doesnt work?
Sorry, multiple controllers per console aren''t yet implemented in no$psx.
It can emulate multiple consoles with one controller each, eg. two player mode with link cable, but I guess that isn't what most people want : [
It can emulate multiple consoles with one controller each, eg. two player mode with link cable, but I guess that isn't what most people want : [
- November 9th, 2023, 8:13 pm
- Forum: Programming/CPU
- Topic: [SOLVED] Intercepting a crash
- Replies: 2
- Views: 10718
Re: Intercepting a crash
Crashes are routed to A(40h) SystemErrorUnresolvedException, you can hook the A(40h) function vector at address 300h (=200h+40h*4). At that point, many CPU register are smashed, but their original values should be stored on stack, you can restore them as done in the B(17h) function, that is, like th...
- October 27th, 2023, 9:04 pm
- Forum: NO$PSX Emulator
- Topic: Programming Specs feedback/question
- Replies: 2
- Views: 9227
Re: Programming Specs feedback/question
What you are quoting there is about Memory Transfer/Fill commands, that's unrelated to texture pages (and it's a corner case that would happen only if you are (un-)intentionally using invalid parameters in those Memory commands). For the Polygon/Rectangle commands, the texture wrapping occurs each 2...
- October 23rd, 2023, 3:34 am
- Forum: General Chat & Messaging
- Topic: SCPH-1002 disc drive voltages
- Replies: 5
- Views: 15486
Re: SCPH-1002 disc drive voltages
The main problem seems to have been a dirty lens. That is, the spindle motor is NOT started at all when not sensing reflections from the disc. Either because no disc is inserted, or because of too much dirt. The spin-up and disc detection is now working okay... booting does still hang... I guess it ...
- October 22nd, 2023, 8:27 am
- Forum: General Chat & Messaging
- Topic: SCPH-1002 disc drive voltages
- Replies: 5
- Views: 15486
Re: SCPH-1002 disc drive voltages
I have replaced some capacitors. The 100uF 6V in front middle looked most visibly bulged, but replacing it didn't change anything. Some of the three 47uF 16V on left side also looked bulged, replacing them seems to have fixed the issue with my reset button (yeah! that issue was bugging me for a whil...
- October 22nd, 2023, 5:05 am
- Forum: General Chat & Messaging
- Topic: SCPH-1002 disc drive voltages
- Replies: 5
- Views: 15486
Re: SCPH-1002 disc drive voltages
I would expect some kind of change when the lid switch is pressed, as this tells the disc drive to spin doesn't it? As far as I remember, yes, it should spin (at least for a short moment, and then stop spinning if no disc is detected). And, as I remember, Sony didn't bother to start the spindle mot...
- October 2nd, 2023, 8:38 am
- Forum: Input/Output
- Topic: I mode cable/software
- Replies: 27
- Views: 86114
Re: I mode cable/software
Good that you mention those titles without game codes. I don't remember what made me think that there was I-Mode support in that Playstation the Best title, I guess that's been wrong. Also looking at PSXDataCenter, there are these three titles, all with same release date, and with variations of the ...
- October 1st, 2023, 4:31 am
- Forum: Input/Output
- Topic: I mode cable/software
- Replies: 27
- Views: 86114
Re: I mode cable/software
The list with known I-Mode games was posted here: viewtopic.php?p=22578#p22578