Search found 6 matches

by Kneesnap
February 6th, 2019, 6:00 pm
Forum: Miscellaneous
Topic: No$PSX controller #2 not working?
Replies: 1
Views: 3942

Re: No$PSX controller #2 not working?

A bit late, but I've been having this exact same issue. I think it might have to do with my port configuration, but I'm not sure.
by Kneesnap
September 1st, 2018, 8:01 pm
Forum: Graphics/GPU
Topic: TIM CLUT Question
Replies: 1
Views: 2749

Re: TIM CLUT Question

Alright, after a while I figured out several things. 1. I was not reading CLUTs properly. 2. It's just a 4-bit index (0-15), which can be grabbed easily from the CLUT. However, this raises a new final problem: I can't seem to figure out a way to determine which CLUT to use. There are around 150 CLUT...
by Kneesnap
September 1st, 2018, 12:39 pm
Forum: Graphics/GPU
Topic: TIM CLUT Question
Replies: 1
Views: 2749

TIM CLUT Question

I am creating a modding tool for a PSX / PC game, and the PSX image format appears similar to the TIM file format. I'm reading from this to try and understand how this works, but it seems to leave a key bit of information out. Specifically, https://i.imgur.com/BTyReAJ.png After reading the index val...
by Kneesnap
September 23rd, 2017, 1:47 am
Forum: General Chat / Messaging
Topic: [Help] Building from source.
Replies: 4
Views: 3862

Re: [Help] Building from source.

PSX game (Frogger: He's Back) Oh, I remember this game, it has very poor controls and not fun to play because of lackluster game design. Frogger 2 was a lot better and very enjoyable, but it was made by another developer studio. Haha, I own every "major" Frogger game, including that one. It's eithe...
by Kneesnap
September 22nd, 2017, 11:35 am
Forum: General Chat / Messaging
Topic: [Help] Building from source.
Replies: 4
Views: 3862

Re: [Help] Building from source.

After a couple hours of searching today, I found the IDE used. Right now I'm updating the paths in the build + project files, before I load up the project. I think I may getting closer to getting a compilable build. I have a new question now. I've installed PSYQ, however one of the references to it ...
by Kneesnap
September 22nd, 2017, 6:40 am
Forum: General Chat / Messaging
Topic: [Help] Building from source.
Replies: 4
Views: 3862

[Help] Building from source.

Hello. I have the source code to an old PSX game (Frogger: He's Back), and I wish to build it. I have several questions. How would I go about building this for the PSX, and how would I go about running it? Do I need a PSX Devkit, or will an emulator suffice? Does anyone have a copy of Visual Studio ...