Lately, I have done some improvements and bugfixes on this game e.g.: CMake support for easier building, fixed some bugs on PSXSDK and a couple of game bugs:
https://github.com/XaviDCR92/Airport/releases/tag/v0.1
Search found 145 matches
- January 3rd, 2021, 1:14 pm
- Forum: Homebrew (Homepage)
- Topic: Airport - WIP
- Replies: 22
- Views: 73068
- January 1st, 2021, 2:37 pm
- Forum: Work Logs / Projects
- Topic: GDB server for PCSXR
- Replies: 8
- Views: 5034
Re: GDB server for PCSXR
gdb-multiarch Exception caught while booting Guile. Error in function "make_objcode_from_file": bad header on object file: "\x7fELF\x02\x01\x01ÿ\x00\x00\x00\x00\x00\x00\x00\x00" gdb-multiarch: warning: Could not complete Guile gdb module initialization from: /usr/share/gdb/guile/gdb/boot.scm. Limit...
- December 31st, 2020, 11:39 am
- Forum: Research
- Topic: PSX Physics
- Replies: 3
- Views: 3788
Re: PSX Physics
IMHO it depends entirely on how complex the physics are and a lot of other factors e.g.: game logic, code optimization, GPU performance, etc. When we wrote Deathball , we implemented circle-to-circle collision, circle-to-polygon collision, gravity and bouncing using fixed-point arithmetic and the ga...
- December 31st, 2020, 10:16 am
- Forum: Work Logs / Projects
- Topic: GDB server for PCSXR
- Replies: 8
- Views: 5034
Re: GDB server for PCSXR
First, the gdbstub revision pinned for the submodule no longer exists--it looks like it was removed with a force push or something. I updated it to the latest `master` and now the project checks out and builds OK. More like I forgot to push the commits stored in my computer. :lol: I have just pushe...
- December 14th, 2020, 9:41 am
- Forum: Documentation
- Topic: Yaroze Tutorial in spanish magazine (SuperJuegos)
- Replies: 4
- Views: 4120
Re: Yaroze Tutorial in spanish magazine (SuperJuegos)
¡Muy interesante! 
Definitely worth a read for any Spanish reader!

Definitely worth a read for any Spanish reader!
- December 11th, 2020, 3:20 am
- Forum: General Chat / Messaging
- Topic: Where to start with PSX Development?
- Replies: 2
- Views: 2789
Re: Where to start with PSX Development?
Hi and welcome, iNFeCTioN!
Apart from Psy-Q, there are modern alternatives to it that might be worth considering: viewtopic.php?f=24&t=3702
Apart from Psy-Q, there are modern alternatives to it that might be worth considering: viewtopic.php?f=24&t=3702
- December 11th, 2020, 3:14 am
- Forum: General Chat / Messaging
- Topic: Where should I start?
- Replies: 2
- Views: 3488
Re: Where should I start?
http://www.psxdev.net/help/psyq_hello_world.html There are modern alternatives to Psy-Q that newcomers should consider. I have listed all the options I am aware of on the following post . Also, you might be also interested in source-level debugging. I released a fork of PCSX-r that allows this for ...
- October 31st, 2020, 1:59 pm
- Forum: General Chat / Messaging
- Topic: Blade Libs + MIPSGCC + Jum SDK
- Replies: 9
- Views: 7516
Re: Blade Libs + MIPSGCC + Jum SDK
I'm glad you finally found the issue. But, after two years, new and better SDKs have been created. You should probably use one of them instead of Blade Libs. I have listed them on this thread.
- October 29th, 2020, 6:56 am
- Forum: General Chat / Messaging
- Topic: Hey there peoples!!! I'm a new guy:)
- Replies: 1
- Views: 2238
Re: Hey there peoples!!! I'm a new guy:)
Hi JineshM1! We hope you enjoy this community 

- October 29th, 2020, 5:20 am
- Forum: General Chat / Messaging
- Topic: Is there a way to make PS1 game today?
- Replies: 2
- Views: 2925
Re: Is there a way to make PS1 game today?
You have several options: Psy-Q: proprietary, uses outdated versions of the GNU toolchain, lacking C++ support? PSn00bSDK : free software (MPL-licensed), aims for backwards compatibility with Psy-Q. Most feature-complete and actively maintained by LameGuy64. PSXSDK : free software (public domain), n...
- October 27th, 2020, 9:44 am
- Forum: Work Logs / Projects
- Topic: GDB server for PCSXR
- Replies: 8
- Views: 5034
Re: GDB server for PCSXR
New bugfixes have been pushed into the repository. Please check them out!
- October 27th, 2020, 9:40 am
- Forum: Work Logs / Projects
- Topic: GDB boot disc
- Replies: 1
- Views: 2427
Re: GDB boot disc
It looks very promising! I did something similar for PCSXr for quick debugging. Could you please explain how it works internally?
- October 27th, 2020, 9:34 am
- Forum: Miscellaneous / Off Topic
- Topic: About a serious security issue with the forum
- Replies: 12
- Views: 5204
Re: About a serious security issue with the forum
Thanks for not requiring hCaptcha to legitimate users. As for HTTPS, it's not a priority right now for me to add. I will add it at some stage, but for now it's okay without it and it's been running for over 8 years without it. The data from the server to the DNS is encrypted by Cloudflare. That does...
- September 27th, 2020, 12:32 pm
- Forum: Miscellaneous / Off Topic
- Topic: About a serious security issue with the forum
- Replies: 12
- Views: 5204
Re: About a serious security issue with the forum
rsoft is hosting a forums site at https://0x7b.de/psxugnd/bbs.php which does not rely on JS or captchas, uses HTTPS and also runs on open source software. I encourage everyone to move towards these forums as long as the admins from psxdev.net do not implement HTTPS and remove captchas on this site o...
- September 27th, 2020, 12:27 pm
- Forum: General Chat / Messaging
- Topic: Inspiration For A New Game
- Replies: 3
- Views: 3684
Re: Inspiration For A New Game
Welcome, MisterSixtyFour! :) FYI there's already a low-poly, open-source fighting game called Roll Boss Rush written by one of the members from this forum, isufje: https://invidious.snopyta.org/watch?v=CWAWrG3S5Sk AFAIK he's been writing this video game for more than 10 years using Psy-Q and I canno...
- September 22nd, 2020, 5:41 am
- Forum: Miscellaneous / Off Topic
- Topic: About a serious security issue with the forum
- Replies: 12
- Views: 5204
Re: About a serious security issue with the forum
I already complained about the use of plain HTTP on this site back on December last year. Shadow replied but nothing was done so far. I avoid entering this site since this hCaptcha crap was introduced as I do not trust Cloudfare or they privacy-intruding policies. I believe the reason HTTPS is not e...
- July 16th, 2020, 4:51 am
- Forum: Work Logs / Projects
- Topic: GDB server for PCSXR
- Replies: 8
- Views: 5034
GDB server for PCSXR
Based on this fork of pcsxr and this dependency-free GDB stub implementation , I have implemented a GDB server for PCSXR to be used with mipsel-unknown-elf-gdb. This allows source-level debugging and usual commands such as breakpoints, reading/writing variables, step into, step over, continue, break...
- June 14th, 2020, 7:14 am
- Forum: Work Logs / Projects
- Topic: Project Scarlet - My very own 3D engine for the PSX
- Replies: 30
- Views: 34314
Re: Project Scarlet - My very own 3D engine for the PSX
For context: I'm currently making a small FPS deathmatch game on the PC, which for aesthetic reasons, I'm staying as close as possible to PSX resolution/texture limitations, etc. One day (those famous words! :lol: ) I'd like to have a stab at porting it to real PSX hardware and it's great to see th...
- March 6th, 2020, 8:21 am
- Forum: Work Logs / Projects
- Topic: PSn00bSDK - Open Source PS1 SDK That Doesn't Suck
- Replies: 36
- Views: 34538
Re: PSn00bSDK - Open Source PS1 SDK That Doesn't Suck
Hi. Thanks for this awesome project! I was playing with psyq and realized it may not be the best way to do things with so many 16 bit utils not working. So I decided to try this. I'm using windows 10 64, I followed the steps but I just can't compile the tools and libs. Calling "make" inside tools, ...
- January 28th, 2020, 4:15 am
- Forum: Psy-Q SDK
- Topic: Updating PSYQ Compiler and Linker?
- Replies: 3
- Views: 3192
Re: Updating PSYQ Compiler and Linker?
Is there any ELF PSX SDK that coveres there entire PsyQ features? I don't know if there's a full replacement for Psy-Q, but Lameguy's PSn000bSDK, Fromage's candyk-psx and PSXSDK are good alternatives with different available features. IMHO it is much more sensible to use modern open source tools an...