Search found 149 matches
- November 4th, 2021, 6:24 pm
- Forum: Programming/CPU
- Topic: Is it worth it to make programs in full assembly ?
- Replies: 3
- Views: 1495
Re: Is it worth it to make programs in full assembly ?
I feel it is kind of subjective. While it is true hand-written MIPS assembly might lead to more optimized code (size and/or memory-wise) compared to a C compiler in specific situations, IMHO usually it is not worth the extra effort nowadays, or at least for application-level code. Modern optimizing ...
- November 2nd, 2021, 5:11 am
- Forum: Homebrew (General)
- Topic: [Homebrew Release] Snake
- Replies: 2
- Views: 3135
Re: [Homebrew Release] Snake
It looks amazing! I agree with Shadow's suggestions: just make it run faster and smoother and the game is good to go. 

- November 2nd, 2021, 5:05 am
- Forum: Work Logs / Projects
- Topic: [Game] PSXPONG - A small pong to test PSY-Q stuff
- Replies: 4
- Views: 2231
Re: [Game] PSXPONG - A small pong to test PSY-Q stuff
Very nice for a first effort! Possibly a few monochrome rectangles (instead of variable-sized, texture-blending sprites) could had already done the job given the simplicity of this project, but it's definitely a good start.
Eagerly waiting to see new projects from you!
Eagerly waiting to see new projects from you!

- October 26th, 2021, 7:54 am
- Forum: Homebrew (Homepage)
- Topic: Airport - WIP
- Replies: 24
- Views: 98524
- January 3rd, 2021, 1:14 pm
- Forum: Homebrew (Homepage)
- Topic: Airport - WIP
- Replies: 24
- Views: 98524
Re: Airport - WIP
Lately, I have done some improvements and bugfixes on this game e.g.: CMake support for easier building, fixed some bugs on PSXSDK and a couple of game bugs:
https://github.com/XaviDCR92/Airport/releases/tag/v0.1
https://github.com/XaviDCR92/Airport/releases/tag/v0.1
- January 1st, 2021, 2:37 pm
- Forum: Work Logs / Projects
- Topic: GDB server for PCSXR
- Replies: 8
- Views: 10458
Re: GDB server for PCSXR
gdb-multiarch Exception caught while booting Guile. Error in function "make_objcode_from_file": bad header on object file: "\x7fELF\x02\x01\x01ÿ\x00\x00\x00\x00\x00\x00\x00\x00" gdb-multiarch: warning: Could not complete Guile gdb module initialization from: /usr/share/gdb/guil...
- December 31st, 2020, 11:39 am
- Forum: Research
- Topic: PSX Physics
- Replies: 3
- Views: 6580
Re: PSX Physics
IMHO it depends entirely on how complex the physics are and a lot of other factors e.g.: game logic, code optimization, GPU performance, etc. When we wrote Deathball , we implemented circle-to-circle collision, circle-to-polygon collision, gravity and bouncing using fixed-point arithmetic and the ga...
- December 31st, 2020, 10:16 am
- Forum: Work Logs / Projects
- Topic: GDB server for PCSXR
- Replies: 8
- Views: 10458
Re: GDB server for PCSXR
First, the gdbstub revision pinned for the submodule no longer exists--it looks like it was removed with a force push or something. I updated it to the latest `master` and now the project checks out and builds OK. More like I forgot to push the commits stored in my computer. :lol: I have just pushe...
- December 14th, 2020, 9:41 am
- Forum: Documentation
- Topic: Yaroze Tutorial in spanish magazine (SuperJuegos)
- Replies: 4
- Views: 9299
Re: Yaroze Tutorial in spanish magazine (SuperJuegos)
¡Muy interesante! 
Definitely worth a read for any Spanish reader!

Definitely worth a read for any Spanish reader!
- December 11th, 2020, 3:20 am
- Forum: General Chat / Messaging
- Topic: Where to start with PSX Development?
- Replies: 2
- Views: 5217
Re: Where to start with PSX Development?
Hi and welcome, iNFeCTioN!
Apart from Psy-Q, there are modern alternatives to it that might be worth considering: viewtopic.php?f=24&t=3702
Apart from Psy-Q, there are modern alternatives to it that might be worth considering: viewtopic.php?f=24&t=3702
- December 11th, 2020, 3:14 am
- Forum: General Chat / Messaging
- Topic: Where should I start?
- Replies: 2
- Views: 5726
Re: Where should I start?
http://www.psxdev.net/help/psyq_hello_world.html There are modern alternatives to Psy-Q that newcomers should consider. I have listed all the options I am aware of on the following post . Also, you might be also interested in source-level debugging. I released a fork of PCSX-r that allows this for ...
- October 31st, 2020, 1:59 pm
- Forum: General Chat / Messaging
- Topic: Blade Libs + MIPSGCC + Jum SDK
- Replies: 9
- Views: 11391
Re: Blade Libs + MIPSGCC + Jum SDK
I'm glad you finally found the issue. But, after two years, new and better SDKs have been created. You should probably use one of them instead of Blade Libs. I have listed them on this thread.
- October 29th, 2020, 6:56 am
- Forum: General Chat / Messaging
- Topic: Hey there peoples!!! I'm a new guy:)
- Replies: 1
- Views: 3690
Re: Hey there peoples!!! I'm a new guy:)
Hi JineshM1! We hope you enjoy this community 

- October 29th, 2020, 5:20 am
- Forum: General Chat / Messaging
- Topic: Is there a way to make PS1 game today?
- Replies: 2
- Views: 6056
Re: Is there a way to make PS1 game today?
You have several options: Psy-Q: proprietary, uses outdated versions of the GNU toolchain, lacking C++ support? PSn00bSDK : free software (MPL-licensed), aims for backwards compatibility with Psy-Q. Most feature-complete and actively maintained by LameGuy64. PSXSDK : free software (public domain), n...
- October 27th, 2020, 9:44 am
- Forum: Work Logs / Projects
- Topic: GDB server for PCSXR
- Replies: 8
- Views: 10458
Re: GDB server for PCSXR
New bugfixes have been pushed into the repository. Please check them out!
- October 27th, 2020, 9:40 am
- Forum: Work Logs / Projects
- Topic: GDB boot disc
- Replies: 1
- Views: 4581
Re: GDB boot disc
It looks very promising! I did something similar for PCSXr for quick debugging. Could you please explain how it works internally?
- October 27th, 2020, 9:34 am
- Forum: Miscellaneous / Off Topic
- Topic: About a serious security issue with the forum
- Replies: 12
- Views: 11334
Re: About a serious security issue with the forum
Thanks for not requiring hCaptcha to legitimate users. As for HTTPS, it's not a priority right now for me to add. I will add it at some stage, but for now it's okay without it and it's been running for over 8 years without it. The data from the server to the DNS is encrypted by Cloudflare. That does...
- September 27th, 2020, 12:32 pm
- Forum: Miscellaneous / Off Topic
- Topic: About a serious security issue with the forum
- Replies: 12
- Views: 11334
Re: About a serious security issue with the forum
rsoft is hosting a forums site at https://0x7b.de/psxugnd/bbs.php which does not rely on JS or captchas, uses HTTPS and also runs on open source software. I encourage everyone to move towards these forums as long as the admins from psxdev.net do not implement HTTPS and remove captchas on this site o...
- September 27th, 2020, 12:27 pm
- Forum: General Chat / Messaging
- Topic: Inspiration For A New Game
- Replies: 3
- Views: 6756
Re: Inspiration For A New Game
Welcome, MisterSixtyFour! :) FYI there's already a low-poly, open-source fighting game called Roll Boss Rush written by one of the members from this forum, isufje: https://invidious.snopyta.org/watch?v=CWAWrG3S5Sk AFAIK he's been writing this video game for more than 10 years using Psy-Q and I canno...
- September 22nd, 2020, 5:41 am
- Forum: Miscellaneous / Off Topic
- Topic: About a serious security issue with the forum
- Replies: 12
- Views: 11334
Re: About a serious security issue with the forum
I already complained about the use of plain HTTP on this site back on December last year. Shadow replied but nothing was done so far. I avoid entering this site since this hCaptcha crap was introduced as I do not trust Cloudfare or they privacy-intruding policies. I believe the reason HTTPS is not e...