Search found 137 matches

by Xavi92
Today, 6:56 am
Forum: General Chat / Messaging
Topic: Hey there peoples!!! I'm a new guy:)
Replies: 1
Views: 16

Re: Hey there peoples!!! I'm a new guy:)

Hi JineshM1! We hope you enjoy this community :)
by Xavi92
Today, 5:20 am
Forum: General Chat / Messaging
Topic: Is there a way to make PS1 game today?
Replies: 1
Views: 5

Re: Is there a way to make PS1 game today?

You have several options: Psy-Q: proprietary, uses outdated versions of the GNU toolchain, lacking C++ support? PSn00bSDK : free software (MPL-licensed), aims for backwards compatibility with Psy-Q. Most feature-complete and actively maintained by LameGuy64. PSXSDK : free software (public domain), n...
by Xavi92
October 27th, 2020, 9:44 am
Forum: Work Logs / Projects
Topic: GDB server for PCSXR
Replies: 2
Views: 428

Re: GDB server for PCSXR

New bugfixes have been pushed into the repository. Please check them out!
by Xavi92
October 27th, 2020, 9:40 am
Forum: Work Logs / Projects
Topic: GDB boot disc
Replies: 1
Views: 490

Re: GDB boot disc

It looks very promising! I did something similar for PCSXr for quick debugging. Could you please explain how it works internally?
by Xavi92
October 27th, 2020, 9:34 am
Forum: Miscellaneous / Off Topic
Topic: About a serious security issue with the forum
Replies: 12
Views: 1202

Re: About a serious security issue with the forum

Thanks for not requiring hCaptcha to legitimate users. As for HTTPS, it's not a priority right now for me to add. I will add it at some stage, but for now it's okay without it and it's been running for over 8 years without it. The data from the server to the DNS is encrypted by Cloudflare. That does...
by Xavi92
September 27th, 2020, 12:32 pm
Forum: Miscellaneous / Off Topic
Topic: About a serious security issue with the forum
Replies: 12
Views: 1202

Re: About a serious security issue with the forum

rsoft is hosting a forums site at https://0x7b.de/psxugnd/bbs.php which does not rely on JS or captchas, uses HTTPS and also runs on open source software. I encourage everyone to move towards these forums as long as the admins from psxdev.net do not implement HTTPS and remove captchas on this site o...
by Xavi92
September 27th, 2020, 12:27 pm
Forum: General Chat / Messaging
Topic: Inspiration For A New Game
Replies: 1
Views: 369

Re: Inspiration For A New Game

Welcome, MisterSixtyFour! :) FYI there's already a low-poly, open-source fighting game called Roll Boss Rush written by one of the members from this forum, isufje: https://invidious.snopyta.org/watch?v=CWAWrG3S5Sk AFAIK he's been writing this video game for more than 10 years using Psy-Q and I canno...
by Xavi92
September 22nd, 2020, 5:41 am
Forum: Miscellaneous / Off Topic
Topic: About a serious security issue with the forum
Replies: 12
Views: 1202

Re: About a serious security issue with the forum

I already complained about the use of plain HTTP on this site back on December last year. Shadow replied but nothing was done so far. I avoid entering this site since this hCaptcha crap was introduced as I do not trust Cloudfare or they privacy-intruding policies. I believe the reason HTTPS is not e...
by Xavi92
July 16th, 2020, 4:51 am
Forum: Work Logs / Projects
Topic: GDB server for PCSXR
Replies: 2
Views: 428

GDB server for PCSXR

Based on this fork of pcsxr and this dependency-free GDB stub implementation , I have implemented a GDB server for PCSXR to be used with mipsel-unknown-elf-gdb. This allows source-level debugging and usual commands such as breakpoints, reading/writing variables, step into, step over, continue, break...
by Xavi92
June 14th, 2020, 7:14 am
Forum: Work Logs / Projects
Topic: Project Scarlet - My very own 3D engine for the PSX
Replies: 30
Views: 27394

Re: Project Scarlet - My very own 3D engine for the PSX

For context: I'm currently making a small FPS deathmatch game on the PC, which for aesthetic reasons, I'm staying as close as possible to PSX resolution/texture limitations, etc. One day (those famous words! :lol: ) I'd like to have a stab at porting it to real PSX hardware and it's great to see th...
by Xavi92
March 6th, 2020, 8:21 am
Forum: Work Logs / Projects
Topic: PSn00bSDK - Open Source PS1 SDK That Doesn't Suck
Replies: 30
Views: 23921

Re: PSn00bSDK - Open Source PS1 SDK That Doesn't Suck

Hi. Thanks for this awesome project! I was playing with psyq and realized it may not be the best way to do things with so many 16 bit utils not working. So I decided to try this. I'm using windows 10 64, I followed the steps but I just can't compile the tools and libs. Calling "make" inside tools, ...
by Xavi92
January 28th, 2020, 4:15 am
Forum: Psy-Q SDK
Topic: Updating PSYQ Compiler and Linker?
Replies: 3
Views: 2172

Re: Updating PSYQ Compiler and Linker?

Is there any ELF PSX SDK that coveres there entire PsyQ features? I don't know if there's a full replacement for Psy-Q, but Lameguy's PSn000bSDK, Fromage's candyk-psx and PSXSDK are good alternatives with different available features. IMHO it is much more sensible to use modern open source tools an...
by Xavi92
December 17th, 2019, 11:01 am
Forum: General Chat / Messaging
Topic: Wanting to start a new project, and a few questions.
Replies: 12
Views: 6815

Re: Wanting to start a new project, and a few questions.

I'm just creating a rotation matrix from a vector transformed back into the "bone" local space of the model, also it's not accurate, but should be good enough for this kind of stuff, I just need to transform said vector into local Euler rotations[...] https://i0.kym-cdn.com/photos/images/newsfeed/0...
by Xavi92
December 17th, 2019, 9:25 am
Forum: Programming/CPU
Topic: Profiling performance using Root Counters?
Replies: 12
Views: 4041

Re: Profiling performance using Root Counters?

I recommend looking for a PSX model number <= 750x (with expansion port) and one of the homebrew friendly expansion cards. When I want to work with real hardware, I use an application that I wrote which allows uploading PSX-EXE and other stuff via the serial port. You only need a fat PSX and a PSX ...
by Xavi92
December 17th, 2019, 9:20 am
Forum: Psy-Q SDK
Topic: Updating PSYQ Compiler and Linker?
Replies: 3
Views: 2172

Re: Updating PSYQ Compiler and Linker?

AFAIK PsyQ uses the (propietary?) .LIB format, which is not compatible with the ELF specification, as you said. So there is no way you can link those static libraries against any modern version of GCC. It didn't took me long until I encountered some other PSX SDKs that seemed to be working with GCC ...
by Xavi92
April 10th, 2019, 12:40 am
Forum: Homebrew (General)
Topic: n00bDEMO - Demo made using my own SDK
Replies: 19
Views: 11961

Re: n00bDEMO - Demo made using my own SDK

I also sent you a PM a few days ago. Please let me know if it reached your inbox.
by Xavi92
April 6th, 2019, 8:35 pm
Forum: Homebrew (General)
Topic: n00bDEMO - Demo made using my own SDK
Replies: 19
Views: 11961

Re: n00bDEMO - Demo made using my own SDK

This is an absolutely impressive work you made here, and I am expecting to see how far you can bring it. I really want this project to grow and become the new standard for PSX programming, so we all finally have a robust open-source SDK built by enthusiasts to enthusiasts and forget about closed-sou...
by Xavi92
February 6th, 2019, 5:14 pm
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 57470

Re: [TUTORIAL] Setting up the PSXSDK under Windows and Linux

My repo is based on 20150729 but includes some experimental features here and there. However, there are some really interesting features I had missed from 20180115, so I might merge them into my repo so it is up to date while keeping those experimental features.
by Xavi92
February 5th, 2019, 11:41 pm
Forum: Programming/CPU
Topic: Optimization question floating point
Replies: 6
Views: 4796

Re: Optimization question floating point

libfixmath provides handy functions and types for fixed-point arithmetic on C and C++.
by Xavi92
December 17th, 2018, 5:04 pm
Forum: Members Downloads
Topic: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)
Replies: 29
Views: 14731

Re: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)

In fact, many variables in stock PSXSDK 0.5.99 missed the "volatile" qualifier and because of this reason it would not work with compiler optimizations. That's one of the first changes that I made on my own fork of PSXSDK: https://github.com/XaviDCR92/psxsdk-20150729 As a rule of thumb, always decla...