Search found 104 matches
- February 15th, 2021, 6:46 pm
- Forum: Input/Output
- Topic: GameShark, Action Replay & Pro Comms Link pictures
- Replies: 34
- Views: 191743
Re: GameShark, Action Replay & Pro Comms Link pictures
About the parallel port just found this today: https://www.amazon.com/-/es/PEX1P-StarTech-com-Adaptador-Paralelo-Tarjeta/dp/B001Q7X0Z8/ It should works as it says fully compatible with IEEE 1284. I'm not 100% sure about the PCI-E version, but the PCI one (more expensive too), I did check the drivers...
- October 5th, 2017, 9:13 am
- Forum: CD-ROM
- Topic: Best laser lens for Playstation?
- Replies: 21
- Views: 191522
Re: Best laser lens for Playstation?
Sorry for the bump. The best lasers are from 700x models and UP. 5501 is just a little bit better than 100x models, but they are worse in comparison to 700x and up models. As for DAC, the best option is just to make the SPDIF mod on them. Btw, as for video part, is better on 750x models and up (dunn...
- July 23rd, 2016, 5:24 pm
- Forum: Hardware
- Topic: SCPH-7502 = Better graphics ? ("PS1.2")
- Replies: 24
- Views: 98605
Re: SCPH-7502 = Better graphics ? ("PS1.2")

Are 5501 affected too?
I mean, to be 100% confirmed?
- May 13th, 2016, 2:47 pm
- Forum: Members Downloads
- Topic: UniROM 8.0.K - GDB Debugging, install/backup to/from memory card, homebrew from memcard, etc
- Replies: 617
- Views: 6025829
Re: UniROM 0.44 - Bugfixes, woo!
Why not to post the patch here?
- February 26th, 2016, 1:59 pm
- Forum: Work Logs & Projects
- Topic: XLinkUSB: USB cable for XPLORER cart
- Replies: 17
- Views: 46083
Re: XLinkUSB: USB cable for XPLORER cart
It's working? What about the software part?
- February 19th, 2016, 1:32 pm
- Forum: Work Logs & Projects
- Topic: XLinkUSB: USB cable for XPLORER cart
- Replies: 17
- Views: 46083
Re: XLinkUSB: USB cable for XPLORER cart
There wasn't something similar here:
http://www.psxdev.net/forum/viewtopic.php?f=62&t=740
http://www.psxdev.net/forum/viewtopic.php?f=62&t=740
- December 24th, 2015, 2:35 am
- Forum: Work Logs & Projects
- Topic: I want to interface with the Visual Studio DexDrive
- Replies: 6
- Views: 17563
Re: I want to interface with the Visual Studio DexDrive
Did you tried to contact the author?
Frédéric Brière <[email protected]>
The code seems fine, but keep in mind it uses Linux bases, so stuff like I/O is much easier, like /dev/floppy (as he used).
Frédéric Brière <[email protected]>
The code seems fine, but keep in mind it uses Linux bases, so stuff like I/O is much easier, like /dev/floppy (as he used).
- May 10th, 2015, 1:08 pm
- Forum: Homebrew (General)
- Topic: Gameshark v2.1 for homebrew
- Replies: 5
- Views: 18647
Re: Gameshark v2.1 for homebrew
Oh right!
I have forgot that... so many years passed (18y), easy to forget.
I have forgot that... so many years passed (18y), easy to forget.
- May 10th, 2015, 5:49 am
- Forum: Homebrew (General)
- Topic: Gameshark v2.1 for homebrew
- Replies: 5
- Views: 18647
Re: Gameshark v2.1 for homebrew
With GameShark PRO I always used just a regular Parallel port.
Works fine.
Works fine.
- May 10th, 2015, 5:25 am
- Forum: Hardware
- Topic: PSX with Component cable.
- Replies: 13
- Views: 45178
Re: PSX with Component cable.
PS1/PSX can output real C-Sync, besides R G B. For that you need to get the signal directly from RGB (normally from CXA1645 or H7240 or Sony A2160) IC. CXA1645 pin 10 H7240 pin 14 A2160 pin 14 For audio, L (left) is called mono too, and R (right) is just the other audio channel. Here is the SCPH-100...
- May 1st, 2015, 2:36 am
- Forum: Work Logs & Projects
- Topic: CRT RGB Modification/Hack [56K Warning]
- Replies: 36
- Views: 201875
Re: CRT RGB Modification/Hack [56K Warning]
Let's us know how it was after the components arrive.
Now I'm even planning to get a Sony 27" Trinitron WEGA.
Now I'm even planning to get a Sony 27" Trinitron WEGA.

- April 30th, 2015, 3:29 pm
- Forum: Work Logs & Projects
- Topic: CRT RGB Modification/Hack [56K Warning]
- Replies: 36
- Views: 201875
Re: CRT RGB Modification/Hack [56K Warning]
Back in 2010 I found this article, now is possible to read again thanks to web.archive:
http://web.archive.org/web/201005300921 ... c-ntsc-tv/
http://web.archive.org/web/201005300921 ... c-ntsc-tv/
- April 30th, 2015, 2:13 pm
- Forum: Work Logs & Projects
- Topic: CRT RGB Modification/Hack [56K Warning]
- Replies: 36
- Views: 201875
Re: CRT RGB Modification/Hack [56K Warning]
So let's be clear here. You injected the R-G-B signals on each (related colour) C4544 collector pin? I assume you cut out the collector pin coming from Jungle IC. All the rest remains intact? Is so sad the jungle IC generally uses TTL signal and not analog, otherwise I would just inject my R-G-B sig...
- April 30th, 2015, 12:59 pm
- Forum: Work Logs & Projects
- Topic: CRT RGB Modification/Hack [56K Warning]
- Replies: 36
- Views: 201875
Re: CRT RGB Modification/Hack [56K Warning]
A super simple solution would be using a THS7314:
http://www.ti.com/product/ths7314
Just need three 75 Ohm resistors and one 0.1uf Capacitor.
Putting 1N4148 diodes on RGB lines is more than enough for it.
http://www.ti.com/product/ths7314
Just need three 75 Ohm resistors and one 0.1uf Capacitor.
Correct.Shadow wrote:By "decop", you mean, decouple?
Putting 1N4148 diodes on RGB lines is more than enough for it.
- April 29th, 2015, 8:24 am
- Forum: Work Logs & Projects
- Topic: CRT RGB Modification/Hack [56K Warning]
- Replies: 36
- Views: 201875
Re: CRT RGB Modification/Hack
Also, I always hear you should decop all the RGB lines to avoid the voltage to flow from TV to the equipment (console, etc), otherwise you could smoke the console.
- April 29th, 2015, 7:16 am
- Forum: Work Logs & Projects
- Topic: CRT RGB Modification/Hack [56K Warning]
- Replies: 36
- Views: 201875
Re: CRT RGB Modification/Hack
Everybody should also knows the voltage from any TV can KILL you on instant, so be very careful if anybody is going to try this out.
You just used composite video input to inject CSYNC ?
You just used composite video input to inject CSYNC ?
- April 22nd, 2015, 1:02 pm
- Forum: PSXDEV Downloads
- Topic: [DOWNLOAD] All PSX CAETLA Versions and CAEFLASH
- Replies: 27
- Views: 217646
Re: [DOWNLOAD] All PSX CAETLA Versions and CAEFLASH
The only solution would be:
http://www.kijiji.ca/v-old-video-games/ ... /602612706
http://www.kijiji.ca/v-old-video-games/ ... /602612706
- March 23rd, 2015, 5:07 am
- Forum: Programming/CPU
- Topic: Loading screens?
- Replies: 5
- Views: 17512
Re: Loading screens?
Hmm, I don't see the need.
It would load so fast it would be pointless (IMHO).
It would load so fast it would be pointless (IMHO).
- March 11th, 2015, 7:19 am
- Forum: PSXDEV Downloads
- Topic: [DOWNLOAD] PlayStation 1 BIOS Collection
- Replies: 137
- Views: 4542891
Re: [DOWNLOAD] PlayStation 1 BIOS Collection
Yes, it's SCPH-5903. The (re-)naming is really confusing. If you check the above posts... smf originally called it scph5903.bin with CRC32 specified as 446ec5b2. then smf renamed it to ps-22(c) and uploaded it, with same CRC32 as above. and then gradius renamed it to 5903.bin and compared it to ps-...
- March 9th, 2015, 11:21 am
- Forum: PSXDEV Downloads
- Topic: [DOWNLOAD] PlayStation 1 BIOS Collection
- Replies: 137
- Views: 4542891
Re: [DOWNLOAD] PlayStation 1 BIOS Collection
I compared the 1st part (512KB) with ps-22j and found just 5 different bytes:
Comparing files 5903.bin and PS-22J.BIN
00000000: 14 13
00006FFC: C8 C1
00007000: 04 06
00007005: DF 7F
00007009: 00 80
ps-40j.bin is the only one with "14" @ 0x00000000
Comparing files 5903.bin and PS-22J.BIN
00000000: 14 13
00006FFC: C8 C1
00007000: 04 06
00007005: DF 7F
00007009: 00 80
ps-40j.bin is the only one with "14" @ 0x00000000