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- January 22nd, 2017, 9:00 am
- Forum: Graphics/GPU
- Topic: How does the division approximation function work?
- Replies: 0
- Views: 2240
Greetings, Working on a game with a software renderer to get the most accurate PS1 look. As I was doing research on how the PS1 graphics/rendering system worked, reason for the wobbly vertices etc, I came across some documentation regarding the way they did their divide. Here is the link to it: http...