Search found 214 matches
- March 12th, 2024, 8:28 pm
- Forum: Work Logs & Projects
- Topic: PSX Blaster (USB Comms Link)
- Replies: 43
- Views: 154405
Re: PSX Blaster (USB Comms Link)
I can confirm that the PSX Blaster design doesn't work. I simulated the logic in a software and it is wrong, RD_USB goes low require AD17 AND !AD17, which is impossible. Also, the logic voltage are mixed up, some logic chip have 5V, some other 3.5V, and the USB chip receive 5V logic on its pin where...
- January 16th, 2024, 6:05 am
- Forum: Work Logs & Projects
- Topic: Zia and the goddesses of magic Making of and ReEdition
- Replies: 1
- Views: 3472
Re: Zia and the goddesses of magic Making of and ReEdition
last call if you would like to see a physical version of these games on Playstation 1, please pre-order on my website https://www.orionsoft.games/
otherwise, too bad, I will only do downloadable content
otherwise, too bad, I will only do downloadable content
- January 8th, 2024, 8:16 am
- Forum: Work Logs & Projects
- Topic: Zia and the goddesses of magic Making of and ReEdition
- Replies: 1
- Views: 3472
Zia and the goddesses of magic Making of and ReEdition
I made a making of video of my RPG Zia and the goddesses of magic for the Playstation 1 i'm also planing a re-edition with a new artwork, Pre-order is available on my website: https://www.orionsoft.games/ https://www.orionsoft.games/retroshop/zia_ps1.jpg The video is in french for the moment because...
- April 16th, 2023, 9:51 pm
- Forum: Work Logs & Projects
- Topic: Alice Sisters a new cute co-op platformer game for the PS1
- Replies: 2
- Views: 7509
Re: Alice Sisters a new cute co-op platformer game for the PS1
well, no ps1 version then
- March 26th, 2023, 8:22 pm
- Forum: Work Logs & Projects
- Topic: Alice Sisters a new cute co-op platformer game for the PS1
- Replies: 2
- Views: 7509
Re: Alice Sisters a new cute co-op platformer game for the PS1
To celebrate the 100th contributor and after many requests, I have added add-ons that allow you more flexibility to select different contribution combinations. Please spread the news to any forums or website you know from the retrogaming community so that the campaign can be successful ! https://www...
- March 18th, 2023, 5:57 am
- Forum: Work Logs & Projects
- Topic: Alice Sisters a new cute co-op platformer game for the PS1
- Replies: 2
- Views: 7509
Alice Sisters a new cute co-op platformer game for the PS1
I am proud to present to you my new game project Alice Sisters. Alice Sisters is a cute platformer game using 2 players co-op mechanics, the game was already released on the SEGA Megadrive/Genesis and Dreamcast console! The game is currently being ported to the Gameboy Advance and Atari Falcon, I'm ...
- May 2nd, 2021, 6:55 pm
- Forum: Work Logs & Projects
- Topic: FreePSXBoot - arbitrary code execution with ONLY a memory card (no game needed)
- Replies: 24
- Views: 49447
Re: FreePSXBoot - arbitrary code execution with ONLY a memory card (no game needed)
I had this idea in mind since years, but never took the time to actually work on it, (and I doubt I have the skill to reverse engineer the bios code) so, very nice job on that ! as someone already pointed out, you can use my memory card manager tool to import a save to a memory card easily using the...
- December 1st, 2020, 8:04 am
- Forum: Hardware
- Topic: USB replacement instead of parallel port for Caetla
- Replies: 9
- Views: 14537
- November 19th, 2020, 6:08 am
- Forum: Hardware
- Topic: USB replacement instead of parallel port for Caetla
- Replies: 9
- Views: 14537
USB replacement instead of parallel port for Caetla
I'm thinking of getting a newer PC and getting rid of my beloved parallel port in the process the only system that I need the parallel port for, is the PS1 with my xplorer FX + caetla so I would like to replace this dev setup with a modern one using USB I know an AR cart was in development here on t...
- April 6th, 2020, 5:46 am
- Forum: Input/Output
- Topic: Wai Wai Jansou Controller
- Replies: 7
- Views: 20717
Re: Wai Wai Jansou Controller
ok, I finally set up my logic analyser and here is what I got: CMD 01 42 01 00 00 00 00 00 00 DAT FF 73 5A FF FF 00 00 0F 00 CMD 01 42 01 00 0A 00 00 00 00 DAT FF 73 5A FF FF 00 00 0F C0 CMD 01 42 01 00 12 00 00 00 00 DAT FF 73 5A FF FF 00 00 0F 0A CMD 01 42 01 00 07 00 00 00 00 DAT FF 73 5A FF FF 0...
- January 5th, 2020, 9:29 pm
- Forum: Homebrew (Homepage)
- Topic: Yopaz IceStar, New Puzzle game, PSIO ready
- Replies: 23
- Views: 116524
Re: Yopaz IceStar, New Puzzle game, available for FREE !
I updated the PS1 version of Zia and Yopaz so they can directly be played using the PSIO flashcart!
(CU2 and BMP cover included)
Enjoy -> http://orionsoft.free.fr
(CU2 and BMP cover included)
Enjoy -> http://orionsoft.free.fr
- January 5th, 2020, 9:26 pm
- Forum: Homebrew (Homepage)
- Topic: [RPG] Zia and the Goddesses of Magic
- Replies: 44
- Views: 116753
- September 10th, 2019, 5:26 am
- Forum: Input/Output
- Topic: Wai Wai Jansou Controller
- Replies: 7
- Views: 20717
Re: Wai Wai Jansou Controller
well, I made several games on the PS1, so I know the C language pretty well but I did not really got in depth low level stuff on the PS1, just relied on the PSYQ SDK for now. I know the no$psx documentation is pretty well documented for low level stuff of the controllers. I might have access to a li...
- September 5th, 2019, 4:10 am
- Forum: Input/Output
- Topic: Wai Wai Jansou Controller
- Replies: 7
- Views: 20717
Re: Wai Wai Jansou Controller
I'm interested in this too, I like strange hardware for the PS1
I just bought a controller like this and hoping to mess around with it so I can display some custom message
(I'm not an electronic engineer though, so any help on the protocol is appreciated )
I just bought a controller like this and hoping to mess around with it so I can display some custom message
(I'm not an electronic engineer though, so any help on the protocol is appreciated )
- July 20th, 2019, 6:12 am
- Forum: Psy-Q SDK
- Topic: Making 3d games with psy-q
- Replies: 3
- Views: 14718
Re: Making 3d games with psy-q
I was wondering if you could make a game using psyq that uses the full ps1's graphics potential. Like for example making a game that looks just a good a metal gear solid on the ps1. Is this possible with psyq or do you need a net yaroze system in order to do this can you create a game as good as me...
- July 13th, 2019, 9:53 pm
- Forum: Work Logs & Projects
- Topic: project help.
- Replies: 4
- Views: 13264
Re: project help.
indeed, an old version of RPG Maker exist for the PS1, but you have no way of making your own graphics and you have to make the game on the ps1, you cannot export from the PC. I made an RPG myself for the PS1, it took me more than 1 year of work, working full time. http://onorisoft.free.fr/retroshop...
- July 8th, 2019, 2:23 am
- Forum: General Chat & Messaging
- Topic: 17 blocks on memory card
- Replies: 9
- Views: 16343
Re: 17 blocks on memory card
I compared the data of the files you posted and here is my finding. The WWF 2 Smackdown (BASLUS-01234) save, which is 3 blocks, contains corrupted data. The first block is correct, the second block is in fact a copy of the "BASCUS-94560TM4MHT" save. and the third block is empty (zeroes) An...
- July 2nd, 2019, 6:00 am
- Forum: General Chat & Messaging
- Topic: 17 blocks on memory card
- Replies: 9
- Views: 16343
Re: 17 blocks on memory card
Someone recently sent me a memory card save file with a Smackdown 2 save like I can see on your memory card. My memory card reader tool saw this Smackdown 2 save as corrupted, and I wondered why, it's because I did very strict verification in my tool and I discovered that this Smackdown 2 save heade...
- May 30th, 2019, 7:53 pm
- Forum: General Chat & Messaging
- Topic: Japanese Playstation CLUB Demo CDs
- Replies: 10
- Views: 14220
Re: Japanese Playstation CLUB Demo CDs
yes, in this one @ 13:30
https://www.youtube.com/watch?v=g_Q3vpu ... 2&t=13m30s
but the intro is so long that I didn't made it until the playable part, sorry
https://www.youtube.com/watch?v=g_Q3vpu ... 2&t=13m30s
but the intro is so long that I didn't made it until the playable part, sorry
- May 27th, 2019, 3:10 am
- Forum: Work Logs & Projects
- Topic: Project Scarlet - My very own 3D engine for the PSX
- Replies: 30
- Views: 67834
Re: Project Scarlet - My very own 3D engine for the PSX
did you do some speed benchmark between your SDK and the one from PsyQ ?
is there a speed improvement using the newer mips gcc rather than the old ccpsx from PsyQ ?
is there a speed improvement using the newer mips gcc rather than the old ccpsx from PsyQ ?