Search found 6 matches
- June 2nd, 2017, 1:44 pm
- Forum: General Chat & Messaging
- Topic: How to Convert font.c or font.h to font.o??
- Replies: 5
- Views: 12179
Re: How to Convert font.c or font.h to font.o??
It works when i compiling a font as an object, but it have some problem like this when i link: C:\psyq\psyq>ccpsx -Xm -Xo$80010000 main.c font.obj -omain.cpe,main.sym,main.map main.c:22: sys/types.h: file not found main.c:23: stdlib.h: file not found main.c:24: libetc.h: file not found main.c:25: li...
- June 1st, 2017, 10:55 am
- Forum: General Chat & Messaging
- Topic: How to Convert font.c or font.h to font.o??
- Replies: 5
- Views: 12179
Re: How to Convert font.c or font.h to font.o??
How can i compile and link?
- May 30th, 2017, 9:20 am
- Forum: General Chat & Messaging
- Topic: How to Convert font.c or font.h to font.o??
- Replies: 5
- Views: 12179
How to Convert font.c or font.h to font.o??
I downloaded the Amiga fonts pack from dev.paradogs.com on Wayback Machine, then converted a LBM image to BMP image using XnView, then converted BMP to TIM using TIMViewer and then converted TIM to .C file using WinBin2Src. How can i convert the ".C" file to ".O" file, please hel...
- May 28th, 2017, 7:07 am
- Forum: General Chat & Messaging
- Topic: How To Make a Pal/NTSC Selector and Trainers from PSX Games?
- Replies: 3
- Views: 9316
Making PSX Intros
How can i start coding Intros for PSX??
- May 26th, 2017, 1:47 pm
- Forum: General Chat & Messaging
- Topic: How To Make a Pal/NTSC Selector and Trainers from PSX Games?
- Replies: 3
- Views: 9316
How To Make a Pal/NTSC Selector and Trainers from PSX Games?
How can i make a PAL/NTSC Selector and Game Trainer for PSX using PSY-Q SDK just like PARADOX did??
- October 1st, 2016, 1:26 pm
- Forum: Homebrew (General)
- Topic: PS1 Slideshow Program??
- Replies: 3
- Views: 23594
PS1 Slideshow Program??
What is the program to make a new Slideshow program for PS1 to save as BIN and CUE??