Search found 12 matches

by Mdrb
November 1st, 2012, 10:14 pm
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 40724

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

Code: Select all

...Cygwin (POSIX environment for Windows)...
@armorineSKY: Yes, this tutorial is made for Windows users ! (so it'll work on this OS ;))
by Mdrb
September 23rd, 2012, 8:35 pm
Forum: Input/Output
Topic: DsReadFile Problems
Replies: 2
Views: 6093

Re: DsReadFile Problems

Hum... never tried to access data with libds but it seems that the linker doesn't find this lib. So you need to edit the PSYQ/BIN/PSYQ.INI , in the ccpsx section add " libds.lib " to the values of the stdlib key. Like this : [ccpsx] stdlib=libgs.lib libgte.lib libgpu.lib libspu.lib libsnd.lib libetc...
by Mdrb
September 20th, 2012, 9:44 pm
Forum: Miscellaneous
Topic: PSX Logo ASCII art for DOS
Replies: 4
Views: 5658

Re: PSX Logo ASCII art for DOS

lol, no pb ;)
Many thanks, it's perfect like that.
by Mdrb
September 20th, 2012, 9:39 pm
Forum: Competition #01 (Codeblast '12)
Topic: Competition #01 - PSX Music Disk
Replies: 7
Views: 17503

Re: Competition #01 - PSX Music Disk

Thanks for releasing the source ;) It can be very useful...
by Mdrb
September 8th, 2012, 9:34 pm
Forum: Miscellaneous / Off Topic
Topic: Code source hosting ?
Replies: 6
Views: 5981

Re: Code source hosting ?

Thanks for your proposal, but I think something like a CVS or SVN account would be more appropriated. As there's mostly wip things, this could quickly become annoying for you if I send you a big updated version to upload every week :roll: I think I'll try with Google code, I've seen there are some o...
by Mdrb
September 8th, 2012, 9:17 pm
Forum: Miscellaneous
Topic: PSX Logo ASCII art for DOS
Replies: 4
Views: 5658

Re: PSX Logo ASCII art for DOS

Great! I've added it to my psx dev startup batch (which sets all my psxdev environment vars, because I can't add them to my path,otherwise CBuilder doesn't use the right compiler :?). Could it be possible to add two command line options, one to doesn't have to press a key to quit, and another one to...
by Mdrb
September 7th, 2012, 1:51 am
Forum: Miscellaneous / Off Topic
Topic: Code source hosting ?
Replies: 6
Views: 5981

Code source hosting ?

Can somebody suggest me a good free source code hosting website where I could upload my PSX stuff?

I know Sourceforge and Google Project Hosting, both looks great but I've never used them so I don't know which one to choose (one of these or maybe another one).

Thanks! :P
by Mdrb
September 7th, 2012, 1:29 am
Forum: Graphics/GPU
Topic: How can I layer TIM's and use multiple CLUT's?
Replies: 8
Views: 7419

Re: How can I layer TIM's and use multiple CLUT's?

Hi Shadow, I'm happy to see that you finally managed to get your code working ! :clap I think my CLUT from the first image is getting used on the second image. That's also the first thing I though while reading your message. I suggest you to : - try with some 16bit TIMs, just to be sure this is real...
by Mdrb
July 30th, 2012, 7:13 am
Forum: Graphics/GPU
Topic: How can I layer TIM's and use multiple CLUT's?
Replies: 8
Views: 7419

Re: How can I layer TIM's?

the bigger this value is, the nearest from the camera the sprite will be Whoops sorry, that's the contrary :oops: You can also try like that, it should work : GsSortSprite(&tim1, ot, 2); GsSortSprite(&tim2, ot, 1); GsSortSprite(&tim3, ot, 0); The GPU will draw tim1 in first since its priority in ot...
by Mdrb
July 29th, 2012, 11:53 am
Forum: General Chat / Messaging
Topic: I don't like introducing me...
Replies: 2
Views: 2214

Re: I don't like introducing me...

Hi shadow ! Thanks a lot for the welcome and your encouragements :) I'm sorry to reply so late, I was a bit busy to write some pieces of code... I don't know exactly what I'll do with it, probably a small technical demo as you suggest. Actually it only scrolls a tiled map with some animated sprites ...
by Mdrb
July 29th, 2012, 11:45 am
Forum: Graphics/GPU
Topic: How can I layer TIM's and use multiple CLUT's?
Replies: 8
Views: 7419

Re: How can I layer TIM's?

Well I think it depends of the way you display these TIMs on screen. If your TIMs are smaller than 256*256px, the easiest way is, in my opinion, to use a GsSPRITE structure and display them by calling the GsSortSprite function. The third parameter is its position in the ordering table, and if I'm re...
by Mdrb
July 18th, 2012, 10:36 pm
Forum: General Chat / Messaging
Topic: I don't like introducing me...
Replies: 2
Views: 2214

I don't like introducing me...

... but I'll do it anyway ;) So, I'm a hobbyist who loves the oldschool dev (GB, PS, GP32, DC, etc). You can't imagine how happy I am to have found a place talking about PlayStation dev which is still active! Also, I'm amazed by the awesome PSIO project! :clap My first approach with the PS programmi...