It took a long time but I finally figured out how to run a trace using PCSXTrace1.5b.
Anyone willing to show me what a dma transfer looks like in assemble for the psx or point me to some good
docs for something like this?
Search found 3 matches
- October 27th, 2020, 4:15 pm
- Forum: Programming/CPU
- Topic: Tracing code from a psx debugging emulator
- Replies: 1
- Views: 16198
- October 22nd, 2020, 3:48 pm
- Forum: Programming/CPU
- Topic: Tracing code from a psx debugging emulator
- Replies: 1
- Views: 16198
Tracing code from a psx debugging emulator
What is the best psx tracer to use to trace code for debugging? I think I use to use pcsx agemo to run traces but I cant figure out how to get it to work. If I remember correctly is was also really slow while tracing. I'm sure its been answered a million times but I'm having a hard time finding one ...
- August 25th, 2016, 3:02 pm
- Forum: Programming/CPU
- Topic: Trying to locate graphics decompression routine
- Replies: 1
- Views: 7769
Trying to locate graphics decompression routine
I'm trying to find rockman x3's graphics decompression routine and I could use a little help on how to locate it. I do have experience finding decompression routines in snes games. I find them by tracing backwards from where the graphics get stored in vram. Im not really sure how graphics get stored...