Search found 4 matches

by Gecko
August 2nd, 2017, 9:14 pm
Forum: Psy-Q SDK
Topic: How to render back faces?
Replies: 1
Views: 1719

How to render back faces?

Can't figure out how to disable back face culling for GsDOBJ2. The following doesn't work for me:

[C]obj.attribute |= GsNBACKC;[/C]

Also tried setting bit 1 for 'flag' field in MAT file, again no luck. Am I missing something?
by Gecko
January 14th, 2016, 8:17 am
Forum: Psy-Q SDK
Topic: Psy-Q on Fedora linux 14?
Replies: 4
Views: 4380

Re: Psy-Q on Fedora linux 14?

Actually, I've managed to run PsyQ toolchain under Wine, and it worked for me (under 32-bit system, at least). I even prefer working with PsyQ under Linux because of a rich preinstalled toolset (cdrtools, bash scripting and such).
by Gecko
January 11th, 2016, 11:25 pm
Forum: Examples (Psy-Q)
Topic: Maze game example
Replies: 4
Views: 5290

Re: Maze game example

Actually this project took me about a week - I spent most of the time setting everything up on my Linux box, prepairing tools, reading SDK docs, experimenting with CD burning, testing on real PSX, etc.
by Gecko
January 11th, 2016, 8:49 am
Forum: Examples (Psy-Q)
Topic: Maze game example
Replies: 4
Views: 5290

Maze game example

Hello, World!
Just want to share what I have so far after several months tinkering with PsyQ: basic maze game engine with character animation and collision detection.

Image
mazedemo.zip