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for Fast Iteration Testing
Posted: May 12th, 2025, 5:48 pm
by getawaycar
Does anyone here integrate NO$PSX into their build process for quick testing of small code changes? How do you typically load your compiled executables or data into the emulator efficiently for rapid debugging cycles?
Re: for Fast Iteration Testing
Posted: May 13th, 2025, 7:28 am
by nocash
Ctrl+R to reload the executable or disc image.
Re: for Fast Iteration Testing
Posted: May 13th, 2025, 6:51 pm
by gwald
getawaycar wrote: May 12th, 2025, 5:48 pm
Does anyone here integrate NO$PSX into their build process for quick testing of small code changes? How do you typically load your compiled executables or data into the emulator efficiently for rapid debugging cycles?
Welcome!
I use the previous version where the command line works and launch via makefile and ESC out.
I use Net Yaroze, so I package the siocons script (data with RAM addresses and exe) into a single executable using yarexe:
https://github.com/gwald/Yarexe
But it also works with ccpsx's CPE or PSX-EXE files.