Decompilation of n64 games, what would that mean for PS1?
Posted: October 19th, 2024, 12:26 am
by LiquidSebbey
Would it be a nice idea since Mario64 is fully decompiled now (also Zelda: OOT) someone tries to recompile it to PS1? I know floating points etc. but the wobbling wouldn't be an issue: its a nostalgic PS1 effect.
Something popped up lately but without any information...
Re: Decompilation of n64 games, what would that mean for PS1?
Posted: October 19th, 2024, 6:12 am
by scphscpe
Even though N64 can do floating point calculations its RSP coprocessor operates on fixed point math for geometry transformations. But the biggest challenge here is to rewrite the code for PS1's GPU, reduce memory requirement and implement data streaming from CD. Many other roadblocks may occur in the process. The direct port is just impossible and this is a job for a high class professional.
The screenshot seems fake.
Re: Decompilation of n64 games, what would that mean for PS1?
Posted: October 20th, 2024, 9:23 am
by MasterLink
The screenshot is from 2017 according to TinEye. Here's a video explaining its origins
"I used SwiftShader with Project64. I turned the perspective quality and the texture filtering all the way down so that it would be blocky and the textures would warp and twitch like on the PS1 (affine texture mapping)"
So if it popped up lately, it's 7 years late.
Re: Decompilation of n64 games, what would that mean for PS1?