Best way to acchieve 2d scrolling
Posted: August 2nd, 2022, 7:32 am
I have a top down zelda clone, i have mapped tiles to individual sprites using GsSortFastSprite to render them. The problem I have is that I dont have a proper way to move around in the world. Workaround so far has been to split the world into individual frames matching the size of the screen. Was playing around with GsBG for a while but heard that it was very resource heavy.
So what is the best way to achieve this?
* GsBG?
* moving the individual sprites?
* Using libGTE (I suck at math)?
I can move the sprites but I have a feeling there is a smarter wat to do this.
Any help would be greatly appreciated!
Thank you
So what is the best way to achieve this?
* GsBG?
* moving the individual sprites?
* Using libGTE (I suck at math)?
I can move the sprites but I have a feeling there is a smarter wat to do this.
Any help would be greatly appreciated!
Thank you