Inspiration For A New Game
Posted: September 27th, 2020, 5:39 am
Hi all. This is my first post, so I apologize if I'm not up to date with anything on the forums here.
I've been brainstorming a fighting game with the style of low poly games on the PSX and N64, and I want to make sure that it isn't just a cheap imitation.
I've been thinking of doing two things:
1. Modeling the game on actual PSX/N64 hardware, and putting it together externally.
2. Building the game externally with limits that simulate what programmers in the mid to late 90's had to abide by.
If I chose option 1, I would most likely have to find a working PSX, as well as a program that would be able to help me code games directly onto it.
If I chose option 2, I would have to know the exact limitations before I make the game externally. That includes how many polygons can be on screen, as well as the sound and music design.
What do you think I should do?
I've been brainstorming a fighting game with the style of low poly games on the PSX and N64, and I want to make sure that it isn't just a cheap imitation.
I've been thinking of doing two things:
1. Modeling the game on actual PSX/N64 hardware, and putting it together externally.
2. Building the game externally with limits that simulate what programmers in the mid to late 90's had to abide by.
If I chose option 1, I would most likely have to find a working PSX, as well as a program that would be able to help me code games directly onto it.
If I chose option 2, I would have to know the exact limitations before I make the game externally. That includes how many polygons can be on screen, as well as the sound and music design.
What do you think I should do?