How To Make a Pal/NTSC Selector and Trainers from PSX Games?

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BeeEssEff2015
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How To Make a Pal/NTSC Selector and Trainers from PSX Games?

Post by BeeEssEff2015 » May 26th, 2017, 1:47 pm

How can i make a PAL/NTSC Selector and Game Trainer for PSX using PSY-Q SDK just like PARADOX did??

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PlayStation Model: H2000/5502

Post by Administrator » May 26th, 2017, 6:06 pm

Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

BeeEssEff2015
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Joined: October 1st, 2016, 1:22 pm

Post by BeeEssEff2015 » May 28th, 2017, 7:07 am

How can i start coding Intros for PSX??

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Post by Orion_ » May 28th, 2017, 7:32 am

Retro game development on Playstation and other consoles http://orionsoft.free.fr/

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