Mdv wrote: July 15th, 2020, 10:26 pm
Ichisuke wrote: July 15th, 2020, 9:54 pm
That's what I did. Used Clone cd with those settings. Correct me if I'm wrong but from what I recall the .SBI files are for the emulator. No need to patch the game if you can make a 1:1 copy(and you have a CD/DVD burner capable of doing that) to play on the console. Otherwise you have to patch the game disc image before burning.
What I did found strange is that the game for some reason throw me the protection error randomly. Now is working just fine....
yes you have to patch the iso before burning as the copy protection is not read when making a 1:1 copy and needs to be put back to the iso with the sbi file
Sorry but I think you've got it wrong or you are too much generic.
SBI files are just for emulators. This file can get converted back to .SUB files in order to burn them with Clonecd so that you can have a "1:1" copy of the disc.
With Clonecd or any other capable software you can read the subchannel data correctly from a playstation disc, with a capable CD/DVD reader/burner, creating the original .SUB file where the subchannel data informations are stored.
And when burning the disc you just need to use a capable burner that can write the subchannel data without correcting them, otherwise the protection will kick in and the game won't work.
So there is no need to patch anything if someone is capable of doing "1:1" copy of a disc because the libcrypt protection remains intact.
If someone wants to remove the copy protection because unable to read/burn the disc correctly or because there is emulation involved unable to use the subchannel data then the only thing to do is to patch the disc image accordingly.