load the sound into Soundforge. Create snippets as short samples of each instruments and save them in 8bit.wav
load the *.wav samples into FastTracker 2 and convert the Samples into *.iff ---> save 'em again.
now restart FastTracker 2 and load each sample in a separate Sample slot
start composing to recreate the original song.
save as 4 channel Amiga Mod Sound.
now you can use it after converting from " *.mod " to " *.hit " to " *.c " to " *.obj"
Include the soundfile next to the hitmen.obj ( the psx modplayer) in your batch file.
write a main.c that include the replay routine and calls for a Sound File
Compile. done
examples in my Workshop
shouts
Re: PS1 Menu+Trainer Tool v2.6
Posted: February 13th, 2025, 3:38 am
by RokRacekSK
inc^lightforce wrote: February 11th, 2025, 7:13 am
load the sound into Soundforge. Create snippets as short samples of each instruments and save them in 8bit.wav
load the *.wav samples into FastTracker 2 and convert the Samples into *.iff ---> save 'em again.
now restart FastTracker 2 and load each sample in a separate Sample slot
start composing to recreate the original song.
save as 4 channel Amiga Mod Sound.
now you can use it after converting from " *.mod " to " *.hit " to " *.c " to " *.obj"
Include the soundfile next to the hitmen.obj ( the psx modplayer) in your batch file.
write a main.c that include the replay routine and calls for a Sound File
Compile. done
examples in my Workshop
shouts
i dont understand "Create snippets as short samples of each instruments" because how i do a sample of each instrument when it is more instrument in one moment so what i can do when i want to turn this to .mod for example: https://www.youtube.com/watch?v=BJxERIw ... c3B5cm8%3D
Re: PS1 Menu+Trainer Tool v2.6
Posted: February 13th, 2025, 4:09 am
by MasterLink
You create a snippet of the instrument that's in the song, the instrument itself, not FROM the song.
You need to understand, this format is "like" wavetable MIDI (it's still quite different, this is just for comparison sake), you need to provide the sample of the instruments yourself, then compose/arrange the song in a tracker.
I feel you think this is a drag and drop operation, it's not. This is manual. You need to tell the tracker/player what the instrument itself sounds like, and how to sample it (where it starts, where it loops, and where it ends for example).
Re: PS1 Menu+Trainer Tool v2.6
Posted: February 13th, 2025, 5:03 am
by RokRacekSK
i know that it isnt drag and drop operation but... why is it so hard why just i cannot take .mp3 and convert to .mod or another format (probably because playstation) (sorry im dumb) so i think its quite imposibble to do what i want or at least really really hard
Re: PS1 Menu+Trainer Tool v2.6
Posted: February 13th, 2025, 5:49 am
by MasterLink
Because an MP3 is a compressed recording of an actual sound file. .mod is not, it is instructions on what notes to play, and needs samples of such instruments to do it. It requires you to actually sequence the music, and provide samples for the instrument you want each voice/channel to play.
Re: PS1 Menu+Trainer Tool v2.6
Posted: February 13th, 2025, 6:22 am
by RokRacekSK
ok so my question is
is it possible to do this for example
and how pleeeease (if its possible) and sorry for my english
or theoratically can i somehow get the music from the cd of some trainer crack?
read the examples. i have already explained all steps. load the tutorial of my ALIEN TRAINER and replace all you want to change.
but first,
- learn how PS1 is just wotking.
- learn Music Tracker, Music Making
- learn C or C++ or ASM for Play Station 1 Coding
and here comes my workshop along. I provided so many information and Source Code to start over...
Im sorry im really dumb because i dont understand your tutorial and i tried ai and ai.. is not good with this
Re: PS1 Menu+Trainer Tool v2.6
Posted: February 15th, 2025, 2:51 am
by MasterLink
The instructions were well written and even had photos as a guide.
Unless someone plans to hand-hold you, you really should practice and continue to try. Everyone has to start somewhere. 2024 I wrote my first PSX disc that played a video. 2025 I did my first PSX disc that put text on the screen. Gotta start somewhere.
Re: PS1 Menu+Trainer Tool v2.6
Posted: March 4th, 2025, 7:31 am
by RokRacekSK
scorpion2k81 wrote: May 22nd, 2022, 1:59 am
This tool automatically creates the basic project code for the custom menu and inserts the main.exe file into the game's bin / cue image without using other programs, works on windows 7-8-10 32bit and 64bit.
To use the program you need to download psy-q SDK and unzip it in the c directory.
The archive contains a pdf with the simple guide for the tool.
Advanced: (contains the standard functions plus these other functions)
- Custom background color
- Custom Font
- Add BMP & PNG images
- Add credits
thanks to:
Inc. - tutorial for custom menus with RNC files
Lameguy64 - mkpsxiso tool
Hitmen - Mod Player and mod2hit tool
Cebix - psximager tool
why when i make the trainer menu with the music her3.mod it sounds terrible? like this: (1st is the original and 2nd from trainer): https://youtu.be/qbFkhBq8b64 i combined it so its maybe complicated but you understand it just from the first two clips i dont know if its the converting error or the i dont really know another option because if i load in the emulator paradox crack spyro 3 with the same music its good
Re: PS1 Menu+Trainer Tool v2.6
Posted: June 10th, 2025, 7:17 am
by RokRacekSK
scorpion2k81 wrote: May 22nd, 2022, 1:59 am
This tool automatically creates the basic project code for the custom menu and inserts the main.exe file into the game's bin / cue image without using other programs, works on windows 7-8-10 32bit and 64bit.
To use the program you need to download psy-q SDK and unzip it in the c directory.
The archive contains a pdf with the simple guide for the tool.