Code an Intro or Demo and run it without PS1 Hardware
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inc^lightforce Verified
- Psy-Q Enthusiast
- Posts: 249
- Joined: Mar 07, 2013
- I am a: Programmer Windows+PS1, GFX Artist
- PlayStation Model: Black
- Location: Germany
Code an Intro or Demo and run it without PS1 Hardware
In 1999 till last week i used a Windows 98 PC with ISA Communication Card, the PS1 an ActionReplay and the Cable + a TV.
Many people asked me on Youtube: Is it possible with EMULATION in Windows xp or 7? i never figured it out because my SDK was an 16 BIT PSYQ SDK and i failed over the years while trying to get it work with Windows XP 32 BIT. Last week i found this REALLY NICE Board and here, a 32 BIT relevant PSYQ-SDK
i replaced my old Versions of some "EXE-Files" and voila ...
... Finally i set the Development Environment for Windows XP 32 Bit.
There is no longer needed a Playstation 1 or a TV or a Connection to relevant PSX Hardware.
It is now possible to Code a Demo or Program with eg. NOTEPAD. I wrote a BATCH FILE that contain all necessary Commands for compiling and calling the Win based PS 1 Emulation for preview like in the old Days with Hardware Connection to the PSX Console.
Automatically it call the epsxe EMU and run the "CODE WORK PROGRESS". MORE THAN EASY to programm for our beloved PLAYSTATION 1.
For Help. Ask me.
The Video was captured on Windows XP 32 BIT Pentium 4. Sorry for the Lag.
[youtube]http://www.youtube.com/watch?v=fioSjMXPbTs[/youtube]
Many people asked me on Youtube: Is it possible with EMULATION in Windows xp or 7? i never figured it out because my SDK was an 16 BIT PSYQ SDK and i failed over the years while trying to get it work with Windows XP 32 BIT. Last week i found this REALLY NICE Board and here, a 32 BIT relevant PSYQ-SDK
i replaced my old Versions of some "EXE-Files" and voila ...
... Finally i set the Development Environment for Windows XP 32 Bit.
There is no longer needed a Playstation 1 or a TV or a Connection to relevant PSX Hardware.
It is now possible to Code a Demo or Program with eg. NOTEPAD. I wrote a BATCH FILE that contain all necessary Commands for compiling and calling the Win based PS 1 Emulation for preview like in the old Days with Hardware Connection to the PSX Console.
Automatically it call the epsxe EMU and run the "CODE WORK PROGRESS". MORE THAN EASY to programm for our beloved PLAYSTATION 1.
For Help. Ask me.
The Video was captured on Windows XP 32 BIT Pentium 4. Sorry for the Lag.
[youtube]http://www.youtube.com/watch?v=fioSjMXPbTs[/youtube]
- bizarro2011
- Serious PSXDEV User
- Posts: 118
- Joined: Mar 27, 2012
- Location: Brazil
look this video compiling (emulador)
https://www.youtube.com/watch?feature=p ... BvB5xfhw#!
https://www.youtube.com/watch?feature=p ... BvB5xfhw#!
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inc^lightforce Verified
- Psy-Q Enthusiast
- Posts: 249
- Joined: Mar 07, 2013
- I am a: Programmer Windows+PS1, GFX Artist
- PlayStation Model: Black
- Location: Germany
i've seen it in your other post.
like i said. it was a long way getting the dev kit running only on PC. all the years i only had 16 BIT Software. That's why i never could it run on XP or 7.
as i found the PSXDEV.NET i also found the correct 32 Bit compiler and voila. it worked
like i said. it was a long way getting the dev kit running only on PC. all the years i only had 16 BIT Software. That's why i never could it run on XP or 7.
as i found the PSXDEV.NET i also found the correct 32 Bit compiler and voila. it worked
- bizarro2011
- Serious PSXDEV User
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- Location: Brazil
I did that video, you're creating something for competion?
psyq you use the sony? you use emulator or hardware?
some program is working?
psyq you use the sony? you use emulator or hardware?
some program is working?
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inc^lightforce Verified
- Psy-Q Enthusiast
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- Joined: Mar 07, 2013
- I am a: Programmer Windows+PS1, GFX Artist
- PlayStation Model: Black
- Location: Germany
unfortunately i saw it too late and have no time to make something well till the end. i use psy-q since 1999. from the beginning to 2003 i used a, PS1, PC, Hardware Coders Comm Card and so on. lastly i used it in 2010. since 2013 i switched to PC only with ePSXe EMU for test the programm i wrote.
all my programs are working. but i am only in the cracking and demoscene. a lil bunch you can see here:
psx pal2ntsc / trainer codings: http://www.youtube.com/playlist?list=PL ... e=view_all
visit my Workshop : http://psxdev.net/forum/viewtopic.php?f=41&t=272
cheers
all my programs are working. but i am only in the cracking and demoscene. a lil bunch you can see here:
psx pal2ntsc / trainer codings: http://www.youtube.com/playlist?list=PL ... e=view_all
visit my Workshop : http://psxdev.net/forum/viewtopic.php?f=41&t=272
cheers
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- Interested PSXDEV User
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- Contact:
... I have one question: Is the ePSXe still runiing when you close the main window? I think every version of this emulator I tried never killed the main process and I've ended up with about 10-20 zombie processes of ePSXe, which does nothing other than wasting CPU time and memory space. That's why I never used this emu for a little Hello World PSX-example.inc^lightforce wrote:Automatically it call the epsxe EMU and run the "CODE WORK PROGRESS". MORE THAN EASY to programm for our beloved PLAYSTATION 1.
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inc^lightforce Verified
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- Location: Germany
ich weiß was du meinst.
du musst das intro immer mit [ESC] beenden. wenn du mit der Maus auf das ROTE X oben rechts klixt, dann beendet es ePSXe nicht, sondern läuft weiter im hintergrund.
Also immer [ESC] drücken.
wenn du hilfe brauchst beim Coden, einfach fragen
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Call the PS1 INTRO or PS1 DEMO with ePSXe PS1- Emu automatically after compiling without prompt and get it directly running from your BATCH:
epsxe.exe -nogui intro.exe
easy does it
du musst das intro immer mit [ESC] beenden. wenn du mit der Maus auf das ROTE X oben rechts klixt, dann beendet es ePSXe nicht, sondern läuft weiter im hintergrund.
Also immer [ESC] drücken.
wenn du hilfe brauchst beim Coden, einfach fragen
◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘
Call the PS1 INTRO or PS1 DEMO with ePSXe PS1- Emu automatically after compiling without prompt and get it directly running from your BATCH:
epsxe.exe -nogui intro.exe
easy does it
- t0rxe
- C Programming Expert
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- Motto: /\OX[]
- PlayStation Model: SCPH-5502
- Location: Australia
Yeah, ePSXe stays running afterwards. I press CTRL + SHIFT + ESC to bring up Task Manager and kill it. If I remember correctly, there was a setting to force close it though on exit, but maybe that was for PSXeven.
"Nostalgia isn't a big enough word to describe the PlayStation from my eyes"
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inc^lightforce Verified
- Psy-Q Enthusiast
- Posts: 249
- Joined: Mar 07, 2013
- I am a: Programmer Windows+PS1, GFX Artist
- PlayStation Model: Black
- Location: Germany
you have to press [ESC] for exiting the EMU. don't press with Mouse on the red "X" in the upper right window for closing because this caused the problem the emu always continues and for exiting you must open the TASK MANAGER.
AVOID THIS WHILE PRESSING [ESC]
that's it.
AVOID THIS WHILE PRESSING [ESC]
that's it.
- bizarro2011
- Serious PSXDEV User
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- Location: Brazil
Anyone know tim create file with this format?
unsigned long mat0[] = {
0x10000000,
0x08000000,
0x2c000000,
0x0000e001,
0x10000100,
0x00801000,
0x00021002,
0x00401040,
...
unsigned long mat0[] = {
0x10000000,
0x08000000,
0x2c000000,
0x0000e001,
0x10000100,
0x00801000,
0x00021002,
0x00401040,
...
Late, and very tangential but was the "16 BIT PSYQ SDK" you refer to purely DOS based? If so then would you be willing to sell your old copy?inc^lightforce wrote:Many people asked me on Youtube: Is it possible with EMULATION in Windows xp or 7? i never figured it out because my SDK was an 16 BIT PSYQ SDK
I ask because for those of us that don't use Windows, such a thing would be a godsend — DOSBox is free, integrates better with other OSes and much faster than running Windows in a virtual machine. It's just like having a very awkward different kind of terminal.
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inc^lightforce Verified
- Psy-Q Enthusiast
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- I am a: Programmer Windows+PS1, GFX Artist
- PlayStation Model: Black
- Location: Germany
The SDK was pure DOS. i also used Windows 98 for some win based GFX tools.
if you still need it i can make a package for you. let me know
if you still need it i can make a package for you. let me know
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Administrator Verified
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The Psy-Q SDK is based for DOS anyway. Just check the version number of the one you have. So long as it's a 1:1 copy of the original, I'll put it on the downloads page.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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inc^lightforce Verified
- Psy-Q Enthusiast
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- PlayStation Model: Black
- Location: Germany
i'll check my version.
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