Thanks ! i'll try it out soon, if i see anything odd i'll post itscorpion2k81 wrote: ↑February 8th, 2023, 8:50 am New update 2.2.1
- Fixed custom credits font.
now everything should work correctly
PS1 Menu+Trainer Tool v2.6
-
- Interested PSXDEV User
- Posts: 6
- Joined: Jan 25, 2023
- PlayStation Model: ps1
- Location: dddf
Don't working for my friend my window 7 ----64-Bit manc.exe.dont foundGomam0nn wrote: ↑February 8th, 2023, 11:58 amThanks ! i'll try it out soon, if i see anything odd i'll post itscorpion2k81 wrote: ↑February 8th, 2023, 8:50 am New update 2.2.1
- Fixed custom credits font.
now everything should work correctly
-
- What is PSXDEV?
- Posts: 1
- Joined: Feb 11, 2023
- PlayStation Model: Scph-5501
- Location: Brazil
Just registered to say thank you for all your effort in this nice software! I found out PS1 Menu+Trainer Tool v2.2 looking for how to insert gameshark codes in isos, and I saw its a question\demand of a lot of people. Are you planining to publicize it in other websites? BTW, I changed some things in the main.c that it generates and it allow it to insert the codes without the trainner menu, if the user wish so. Do you mind if I write a tutorial for that? Can I publicize the tutorial on other sites\forums (and spread the word about your nice software haha) or you do prefer me to do it only here? Thanks in advance and thanks again for the software!
-
- Interested PSXDEV User
- Posts: 6
- Joined: Jan 25, 2023
- PlayStation Model: ps1
- Location: dddf
I need help can you help meCopyistMonk wrote: ↑February 11th, 2023, 1:28 am Just registered to say thank you for all your effort in this nice software! I found out PS1 Menu+Trainer Tool v2.2 looking for how to insert gameshark codes in isos, and I saw its a question\demand of a lot of people. Are you planining to publicize it in other websites? BTW, I changed some things in the main.c that it generates and it allow it to insert the codes without the trainner menu, if the user wish so. Do you mind if I write a tutorial for that? Can I publicize the tutorial on other sites\forums (and spread the word about your nice software haha) or you do prefer me to do it only here? Thanks in advance and thanks again for the software!
Hey I just want to say thank you a lot for this amazing tool , however when I select some games it just give me an error that says : unable to read beyond the stream. You can also see the image below and thanks
You do not have the required permissions to view the files attached to this post.
- scorpion2k81
- Active PSXDEV User
- Posts: 57
- Joined: Feb 24, 2022
- I am a: Programmer
- PlayStation Model: SCPH-5502
- Location: Italy
the tool is only found on this forum, I have not posted it on other sites. there is no problem posting tutorials, if you want to post on other sites i think you have to ask the adminsCopyistMonk wrote: ↑February 11th, 2023, 1:28 am Just registered to say thank you for all your effort in this nice software! I found out PS1 Menu+Trainer Tool v2.2 looking for how to insert gameshark codes in isos, and I saw its a question\demand of a lot of people. Are you planining to publicize it in other websites? BTW, I changed some things in the main.c that it generates and it allow it to insert the codes without the trainner menu, if the user wish so. Do you mind if I write a tutorial for that? Can I publicize the tutorial on other sites\forums (and spread the word about your nice software haha) or you do prefer me to do it only here? Thanks in advance and thanks again for the software!
can you send me the link of the game you are using to test it?
- Dedok179
- Serious PSXDEV User
- Posts: 86
- Joined: Jun 11, 2015
- I am a: Programmer, Beginning reverser
- PlayStation Model: SCPH-5502
- Discord: Dedok179#2632
- Location: Tula,RU
The other day I tested the app from all sides. Well, it contains some pretty interesting ideas. But on the coding side, there are probably some things that still need improvement. It's interesting that all the cheats are in a local database, I thought they're parsed in real time from ePSXe online cheat codes database. I think a new public version of Trainer Builder will be released soon
- alimadhi
- Active PSXDEV User
- Posts: 58
- Joined: Aug 07, 2013
- PlayStation Model: DTL-H1101
- Location: From the Hell
thank you brother i will wait your trainer builderDedok179 wrote: ↑February 27th, 2023, 10:15 pmWhat codes do you need? I'll make and send you a file in pm
the size of the SLUS_009.75 is (58kb) and this can not uncompressed its same with 007: Tomorrow Never Dies SLUS_012.72 (64kb)
you only one done with this game
https://vk.com/pages?oid=-194465665&p=0 ... Never_Dies
-
- What is PSXDEV?
- Posts: 1
- Joined: Feb 28, 2023
- PlayStation Model: IE: SCPH-1
- Location: Brasil
scorpion2k81 wrote: ↑May 22nd, 2022, 1:59 am This tool automatically creates the basic project code for the custom menu and inserts the main.exe file into the game's bin / cue image without using other programs, works on windows 7-8-10 32bit and 64bit.
To use the program you need to download psy-q SDK and unzip it in the c directory.
The archive contains a pdf with the simple guide for the tool.
Menu Trainer Tool 2.2.1:
Tool: https://mega.nz/file/WdMGybAQ#Wu88_A50T ... FuuPplMfM8
Cover: https://mega.nz/file/HYExwZzD#D26Zvn2fD ... 6KZkX2vFEA
(put the cvr.bin file and the tool in the same folder)
-----------------------------------
This tool has 2 main functions:
Standard:
- Add PAL/NTSC Selector
- Remove libcrypt (PAL) & action replay (NTSC) protection
- Add trainer codes
- Add TIM images
- Add MOD & HIT audio files
Advanced: (contains the standard functions plus these other functions)
- Custom background color
- Custom Font
- Add BMP & PNG images
- Add credits
thanks to:
Inc. - tutorial for custom menus with RNC files
Lameguy64 - mkpsxiso tool
Hitmen - Mod Player and mod2hit tool
Cebix - psximager tool
need help ,it works until make.bat doesn't create .exe
- alimadhi
- Active PSXDEV User
- Posts: 58
- Joined: Aug 07, 2013
- PlayStation Model: DTL-H1101
- Location: From the Hell
just read the GuideWesker Bad wrote: ↑February 28th, 2023, 12:55 pmscorpion2k81 wrote: ↑May 22nd, 2022, 1:59 am This tool automatically creates the basic project code for the custom menu and inserts the main.exe file into the game's bin / cue image without using other programs, works on windows 7-8-10 32bit and 64bit.
To use the program you need to download psy-q SDK and unzip it in the c directory.
The archive contains a pdf with the simple guide for the tool.
Menu Trainer Tool 2.2.1:
Tool: https://mega.nz/file/WdMGybAQ#Wu88_A50T ... FuuPplMfM8
Cover: https://mega.nz/file/HYExwZzD#D26Zvn2fD ... 6KZkX2vFEA
(put the cvr.bin file and the tool in the same folder)
-----------------------------------
This tool has 2 main functions:
Standard:
- Add PAL/NTSC Selector
- Remove libcrypt (PAL) & action replay (NTSC) protection
- Add trainer codes
- Add TIM images
- Add MOD & HIT audio files
Advanced: (contains the standard functions plus these other functions)
- Custom background color
- Custom Font
- Add BMP & PNG images
- Add credits
thanks to:
Inc. - tutorial for custom menus with RNC files
Lameguy64 - mkpsxiso tool
Hitmen - Mod Player and mod2hit tool
Cebix - psximager tool
need help ,it works until make.bat doesn't create .exe
- scorpion2k81
- Active PSXDEV User
- Posts: 57
- Joined: Feb 24, 2022
- I am a: Programmer
- PlayStation Model: SCPH-5502
- Location: Italy
I tried to insert the trainers in the game in french, usa and russian version. It all works using the 'direct' mode. probably some trainer codes are wrong and can crash the game.
I tried the game with the duckstation emulator, I don't know if the game crashes with other emulators.
-
inc^lightforce Verified
- Psy-Q Enthusiast
- Posts: 249
- Joined: Mar 07, 2013
- I am a: Programmer Windows+PS1, GFX Artist
- PlayStation Model: Black
- Location: Germany
you should change to real hardware to test the tool. Trainers are not 100% exactly. if you use w98 or maybe wXP and a comm card , you can test your tool if it really works 100% perfect.
Emulation is 50/50 that is works and depends from the emulator that were using.
i can support you with real hardware if you need it.
Emulation is 50/50 that is works and depends from the emulator that were using.
i can support you with real hardware if you need it.
- scorpion2k81
- Active PSXDEV User
- Posts: 57
- Joined: Feb 24, 2022
- I am a: Programmer
- PlayStation Model: SCPH-5502
- Location: Italy
i tried the game also on ps1 console, only the 'direct' mode sometimes doesn't start the game.inc^lightforce wrote: ↑March 1st, 2023, 2:02 pm you should change to real hardware to test the tool. Trainers are not 100% exactly. if you use w98 or maybe wXP and a comm card , you can test your tool if it really works 100% perfect.
Emulation is 50/50 that is works and depends from the emulator that were using.
i can support you with real hardware if you need it.
i tried some games with the 'direct' function on ps1 hardware, sometimes loadexec won't load the game, sometimes it will.
I'm studying an alternative to this function.
- scorpion2k81
- Active PSXDEV User
- Posts: 57
- Joined: Feb 24, 2022
- I am a: Programmer
- PlayStation Model: SCPH-5502
- Location: Italy
New update 2.3
- Save sbi file (libcrypt games).
- Fixed the bug on reading cue files with non-standard format.
- Added alternate mode 'compress mode2', to use if the standard doesn't work.
- Added the ability to save and load an advanced project.
- Corrected and optimized some parts of the code
I've tried various trainer codes on the ps1 hardware, some crash games some don't. I also tried with the various loading methods but they still crash. for example on 007 there are 2 gameshark codes with the same function (16-bit Constant Write 80xxxxxx yyyy), one crashes the game, the other doesn't. On emulators (duckstation, epsxe...) the trainers all work without problems.
Maybe there are memory addresses on the hardware that if written cause the console to crash?
- Save sbi file (libcrypt games).
- Fixed the bug on reading cue files with non-standard format.
- Added alternate mode 'compress mode2', to use if the standard doesn't work.
- Added the ability to save and load an advanced project.
- Corrected and optimized some parts of the code
I've tried various trainer codes on the ps1 hardware, some crash games some don't. I also tried with the various loading methods but they still crash. for example on 007 there are 2 gameshark codes with the same function (16-bit Constant Write 80xxxxxx yyyy), one crashes the game, the other doesn't. On emulators (duckstation, epsxe...) the trainers all work without problems.
Maybe there are memory addresses on the hardware that if written cause the console to crash?
- scorpion2k81
- Active PSXDEV User
- Posts: 57
- Joined: Feb 24, 2022
- I am a: Programmer
- PlayStation Model: SCPH-5502
- Location: Italy
New update 2.3.1
- Improved the quality of the custom font
- Improved the quality of the custom font
Who is online
Users browsing this forum: No registered users and 2 guests