Just want to share what I have so far after several months tinkering with PsyQ: basic maze game engine with character animation and collision detection.
Maze game example
Maze game example
Hello, World!
Just want to share what I have so far after several months tinkering with PsyQ: basic maze game engine with character animation and collision detection.

Just want to share what I have so far after several months tinkering with PsyQ: basic maze game engine with character animation and collision detection.
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gwald Verified
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Nice!Gecko wrote:Hello, World!
Just want to share what I have so far after several months tinkering with PsyQ: basic maze game engine with character animation and collision detection.

how long did it take you?
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Administrator Verified
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Gecko stated, "several months".gwald wrote:Nice!![]()
how long did it take you?
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
Actually this project took me about a week - I spent most of the time setting everything up on my Linux box, prepairing tools, reading SDK docs, experimenting with CD burning, testing on real PSX, etc.
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