
Download Source: Part 1
http://www.mediafire.com/download/dcpjk ... x/psyq.rar
how to compile




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PART 2 - SDK BIZARRO 1.0

EXPECTED PART 2
- Print object (tim)
- Print texture (tim)
- print text (tim)
- print screen (tim)
WE NEED TO:
- MAIN.C
- SYSTEM.H
- MAKEFILE.MAK
- DATAFILE.ASM
MAKEFILE - WAS MODIFIED
Code: Select all
CC = ccpsx
ASM = asmpsx
LINK = psylink
CCOPTIONS = -c -g -comments-c++
ASMOPTIONS = /l /o c+,h+,at- /zd
LINKOPTS = -Xo$80010000 /m
TEST_OBJS = main.obj datafile.obj
all : main.cpe
echo Done.
main.obj: main.c
$(CC) $(CCOPTIONS) main.c -omain.obj
datafile.obj: datafile.asm
$(ASM) /l datafile.asm,datafile.obj
main.cpe: $(TEST_OBJS)
ccpsx -Xo$80010000 $(TEST_OBJS) -omain.cpe,main.sym,main.map -l libtap.lib
cpe2x main.cpe
DATAFILE.ASM
Code: Select all
opt c+
section datasection
global gra_fnt1
global obj_ima1
global obj_ima2
global screen1
cnop 0,4
gra_fnt1:
incbin ".\tim\font\font.tim"
obj_ima1:
incbin ".\tim\object\obj32-01.tim"
obj_ima2:
incbin ".\tim\object\obj32-02.tim"
screen1:
incbin ".\tim\screen\tela2.tim"
http://www.mediafire.com/download/l8kgs ... 2b/sdk.rar
FUNCTION:
-GRADE
-FntGra
- SCREEN
- OBJECTT
ALREADY INCLUDES 2 PAD
FORECAST FOR PART 3
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UPDATE FUNCTION SCREEN (ALL SCREEN SIZE)
- SOUND
- MUSIC
- 3D OBJECT
LIKED THEN ...
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