
Donate & Support PSXDEV.NET
We have been operating since 2012 providing users with a place for free information, free downloads & zero ads.
It has always been a safe and clean forum with no spam for other members interested in the PlayStation 1 to meet and make new friendships.
It's a place for those who are interested in learning about programming, reverse engineering and experimenting with hardware/software for the console.
We have never asked for donations before but it has reached the point where the server costs are becoming too much for us.
We would like to politely ask that if you use this site that you donate any amount you can to show your support to assist with the hosting fees in order to keep PSXDEV.NET alive.
Users who donate will be rewarded with a new profile rank on their account badge
Just be sure to include your handle/alias when sending the donation or message me here with your BTC address.
Bitcoin: 1GqS7rr8jYPzT4Lp9Uua3D5thUH8ZnWyD8
Thank you for your contribution
We have been operating since 2012 providing users with a place for free information, free downloads & zero ads.
It has always been a safe and clean forum with no spam for other members interested in the PlayStation 1 to meet and make new friendships.
It's a place for those who are interested in learning about programming, reverse engineering and experimenting with hardware/software for the console.
We have never asked for donations before but it has reached the point where the server costs are becoming too much for us.
We would like to politely ask that if you use this site that you donate any amount you can to show your support to assist with the hosting fees in order to keep PSXDEV.NET alive.
Users who donate will be rewarded with a new profile rank on their account badge

Just be sure to include your handle/alias when sending the donation or message me here with your BTC address.
Bitcoin: 1GqS7rr8jYPzT4Lp9Uua3D5thUH8ZnWyD8
Thank you for your contribution


I need help with increasing the content of psx files
I need help with increasing the content of psx files
First of all, I don't know if I asked the question in the right place or if someone has already asked it, because I'm new to the site. I am currently working on Resident Evil 1 1996 org US version SLUS_001.70, I want to insert the auto aim from Resident Evil 1 Director Cut Dual Shock US SLUS_007.47 version into the original version, I already found everything related to aim, with Cheat Engine and in No$PSX debugger, the only problem is that the data related to aim in RE1DC is bigger than RE1. So I'm interested, since I've never increased the BIN/ISO, what should I pay attention to and how to increase it, I have slightly above average experience with the debugger. Any help would be appreciated.
Thanks for the answer Xavi92, I don't know either, and I've never worked with PSn00bSDK's, I thought that if there was a way to with the HEX editor and no$psx debugger and with the correct offsets just copy/paste from RE1DC to RE1 (add more content if needed to ISO/BIN file) and then calculated the new offsets again. I know it's a huge job because everything will have to be moved and increased by X bytes, but I want to learn, just to have a good starting point and a good indication of where to start. Greeting
Who is online
Users browsing this forum: No registered users and 3 guests