Page 1 of 1

How to build BIN/CUE image from PS-EXE

Posted: October 25th, 2012, 12:11 am
by giulioz
Hi!
I'm tryng to use for emulator PSX because it has some debugging functions, but I can't make ISO or BIN/CUE images.
I've used PSX CD-GEN but the image won't boot and stuck in the playstation logo.

How I can properly make images from an EXE?

Thanks, Giulio.

Re: How to build BIN/CUE image from PS-EXE

Posted: October 25th, 2012, 9:15 pm
by Shadow
You need to inject the license using a tool.
I recommend Loser's tool. There is a better one by Loser, but I will need to upload it (when I do, I will bump the topic).

Anyway, make your .BIN / .IMG and inject the license needed using the program below.
Loser's BootEdit 2.0: http://psxdev.net/forum/viewtopic.php?f=60&t=156

Re: How to build BIN/CUE image from PS-EXE

Posted: October 25th, 2012, 11:38 pm
by giulioz
Thanks but when I click Patch Cd Image it give the following error:
Image

Can you help me?
Thanks you a lot!

Re: How to build BIN/CUE image from PS-EXE

Posted: January 2nd, 2013, 5:18 pm
by Shadow
You're missing SYSTEM.CNF. Learn how to make a 'SYSTEM.CNF' for PSX CD-ROM's here.
Learning how to master a PSX CD-ROM can be found here.

Re: How to build BIN/CUE image from PS-EXE

Posted: February 5th, 2022, 7:39 am
by Jlammi
Shadow wrote: January 2nd, 2013, 5:18 pm You're missing SYSTEM.CNF. Learn how to make a 'SYSTEM.CNF' for PSX CD-ROM's here.
Learning how to master a PSX CD-ROM can be found here.
I would use this... if I was running a 32-bit system. *cries in 64-bit system*

Re: How to build BIN/CUE image from PS-EXE

Posted: February 8th, 2022, 4:52 am
by Shadow
I use ntvdmx64 to run 32-bit on 64-bit. Works fine for all my PlayStation development stuff and it took me a while to find that hack. No idea why Microsoft doesn't use it. The only issue I've had with it I think was Sandbox mode under Windows 10, but I just disabled it and use a Virtual Machine if I need to test suspicious software anyway.