GameShark, Action Replay & Pro Comms Link pictures

BIOS, Controllers, Memory Cards, Serial I/O, Parallel I/O, etc.
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DD-Indeed
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Post by DD-Indeed » January 28th, 2017, 5:35 am

Squaresoft74 wrote:
DD-Indeed wrote:Gotta test out more, but finding PAL codes is difficult task nevertheless.
Try BSFree or GameHacking.

Nice pages, thanks. But just as I predicted, I couldn't find any codes for Gran Turismo 2. :shrug Oh well, gotta search more. :)

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Post by Squaresoft74 » January 28th, 2017, 6:15 am


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Post by DD-Indeed » January 30th, 2017, 4:14 am

Squaresoft74 wrote:How about Gran Turismo 2 - Arcade Mode (PAL-M5) ?

There was some codes, but only for the Arcade Mode, and I was looking for the Simulation Mode. But I found one place for those and at least money code worked: http://pupik-gt2.tripod.com/codes/index.htm


Trouble with most of those code sites is that there's no info about, that which game version are they about. Usually they're always for US-versions (NTSC-U), but for PAL games it's much more harder to find proper, working codes. Also, the code inputting information is sometimes hard to understand, like for cartridge, ''Turn off at warning''. What is that supposed to mean ? There was no warning about anything during game booting up.

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Post by alimadhi » March 29th, 2017, 7:56 am

HI
i have Action replay PRO v3 but its a Japanese language how to set it to English ?

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Post by NEOMATRIX » March 12th, 2018, 8:21 am

alimadhi wrote: March 29th, 2017, 7:56 am HI
i have Action replay PRO v3 but its a Japanese language how to set it to English ?
Yes, with UniROM http://www.psxdev.net/forum/viewtopic.php?f=60&t=722

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Post by Dedok179 » August 16th, 2018, 2:56 pm

Does anyone have ready wiring layout PCB for FreeWing or exSTAND comm-link for DIPTRACE?

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Post by Administrator » August 16th, 2018, 5:03 pm

Dedok179 wrote: August 16th, 2018, 2:56 pm Does anyone have ready wiring layout PCB for FreeWing or exSTAND comm-link for DIPTRACE?
No, not for DIPTRACE. I think I made a design years ago in EAGLE, but I never tested it. It's best you make it from scratch yourself. The schematics are on HITMENS website.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

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Post by Dedok179 » August 16th, 2018, 5:36 pm

Shadow wrote: August 16th, 2018, 5:03 pm No, not for DIPTRACE. I think I made a design years ago in EAGLE, but I never tested it. It's best you make it from scratch yourself. The schematics are on HITMENS website.
I'm afraid of making a mistake with the wiring. The whole party will be spoiled :| .

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Post by Dedok179 » August 16th, 2018, 5:58 pm

exSTAND schematic.
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Post by szalay_1 » January 25th, 2019, 5:42 am

My Collection =)
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Post by Dedok179 » January 25th, 2019, 11:41 pm

szalay_1 wrote: January 25th, 2019, 5:42 am My Collection =)
What I lack so much)

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Post by szalay_1 » October 1st, 2019, 5:07 am

I found another "device" in the datel family, called Action Replay..,
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Post by Gradius » February 15th, 2021, 6:46 pm

About the parallel port just found this today:


It should works as it says fully compatible with IEEE 1284.

I'm not 100% sure about the PCI-E version, but the PCI one (more expensive too), I did check the drivers and at last on Win98SE 0x378 (and others) are present there.

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Post by Davila_Eric » March 21st, 2023, 3:33 am

Does anybody know where I can get the software? I have my isa card in a old ibm 386, 25 pin straight through cable to Action Replay cartridge on PS1 in a old 13" crt monitor. I got it all out this weekend to show my teenager what it was like to hack codes in the 90's. Got it all fired up and the hard drive is frozen. I replace the hd but I cant find the original floppy with the software that freezes / captures memory values. Any help is greatly appreciated.

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Post by Administrator » March 21st, 2023, 5:22 am

You mean, X-LINK for MS-DOS or Windows 95 by FCD?

Image
:null:
XLINK95 (for Windows 95)
X-LINK INSTALL.zip
:null:
XLINK (for MS-DOS)
X-LINK.zip
:null:
Enjoy :)
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Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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