Hi,
Is there any doc about the different revisions of the PsyQ sequences format ?
I was trying to make a psf rip of some game and noticed that the driver i'm using doesn't have the expected effect when it comes to set the reverb type/depth.
(It works fine for some other game i ripped).
Could it be set from the .seq file itself since i do get depth change when patching offset 0x12 of the sequence ?
(using another driver for that test).
Is "mid2seq" (or whatever it was called) that was used to create .seq file available somewhere ?
Thank you.
Sequence files format(s) ?
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the File format.pdf file from the PSY-Q SDK is not very verbose on this format, here is the description
Code: Select all
SEQ Format:
ID (SEQp) 4 bytes
Version 4 bytes
Resolution of quarter note 2 bytes
Tempo 3 bytes
Rhythm 3 bytes
Score data Any
End of SEQ 3 bytes
Retro game development on Playstation and other consoles http://orionsoft.free.fr/
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Squaresoft74 Verified
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Thanks Orion_ but i already have this from the 4.6/4.7 file format pdf files.
Hence i was wondering if there were change from older versions that the game i'm trying to rip could possibly use.
After examining all .seq and checking against no$psx SPU's I/O Map, i'm confirming depth is set from offset 0x12 for this game.
Hence i was wondering if there were change from older versions that the game i'm trying to rip could possibly use.
After examining all .seq and checking against no$psx SPU's I/O Map, i'm confirming depth is set from offset 0x12 for this game.
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Squaresoft74 Verified
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Either they won't loop or they'll loop wrong ( from the very beginning of the sequences).
Using a driver from older game solves the issue but still, i can't find any information about different SEQ revisions:
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