How to make your own TMD for BootEdit

Graphic based area of development (Graphics Processing Unit), including the Geometry Transform Engine (GTE), TIM, STR (MDEC), etc.
Post Reply
User avatar
Administrator
Verified
Admin / PSXDEV
Admin / PSXDEV
Posts: 2717
Joined: December 31st, 2012, 5:37 pm
I am a: Shadow
PlayStation Model: H2000/5502

How to make your own TMD for BootEdit

Post by Administrator » October 4th, 2012, 11:09 pm

Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

User avatar
gwald
Verified
Net Yaroze Enthusiast
Net Yaroze Enthusiast
Posts: 342
Joined: September 18th, 2013, 8:44 am
I am a: programmer/DBA
PlayStation Model: Net Yaroze
Contact:

Post by gwald » February 2nd, 2016, 9:08 am

Interesting lol
More exes found here:
http://consolecopyworld.com/psx/psx_utils_license.shtml

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest