Work on a .TIM with 2 set
-
~PSXLoVeR95~ Verified
- Active PSXDEV User
- Posts: 73
- Joined: Sep 18, 2016
- I am a: Huge lover of PS1
Work on a .TIM with 2 set
Hi guys !
I have .TIM extracted from Ace Combat 3 JAP ver, and have two sets. But i have a problem, how can i extracts both sets and insert it again?
Here's my example :
What i want to do is :
-Extracts all the set on .bmp (also in .png is good)
-Insert the edited images on the .TIM again.
I've tried with TIM2VIEW but it always replace the 1st set. It's a very important project for my translation, guys
So thank you in advance !
Have a nice day.
I have .TIM extracted from Ace Combat 3 JAP ver, and have two sets. But i have a problem, how can i extracts both sets and insert it again?
Here's my example :
What i want to do is :
-Extracts all the set on .bmp (also in .png is good)
-Insert the edited images on the .TIM again.
I've tried with TIM2VIEW but it always replace the 1st set. It's a very important project for my translation, guys
So thank you in advance !
Have a nice day.
You do not have the required permissions to view the files attached to this post.
~ My PS Collection ~
4x SCPH-1000
2x SCPH-1001
7x SCPH-1002
1x SCPH-3000
1x SCPH-3500
1x SCPH-5000
1x SCPH-5501
1x SCPH-5502
2x SCPH-7000
2x SCPH-7002
1x SCPH-7500
1x SCPH-7501
2x SCPH-9000
1x SCPH-9002
3x SCPH-102
>>IT'S A SONY
4x SCPH-1000
2x SCPH-1001
7x SCPH-1002
1x SCPH-3000
1x SCPH-3500
1x SCPH-5000
1x SCPH-5501
1x SCPH-5502
2x SCPH-7000
2x SCPH-7002
1x SCPH-7500
1x SCPH-7501
2x SCPH-9000
1x SCPH-9002
3x SCPH-102
>>IT'S A SONY
-
Greg Verified
- Serious PSXDEV User
- Posts: 101
- Joined: Sep 09, 2013
- PlayStation Model: SCPH-7501
- Location: Port-au-Prince, HAITI
What version of TIM2VIEW do you use?
1 x SCPH-7501, 2 x SCPH-7001, 2 x SCPH-5501
1 x Pro Action Replay with "Dual Rom Mod", ROM 1: Caetla, ROM 2: UNIROM
1 x Xplorer V2 with Caetla
1 x GameShark V2.1
1 x GameShark Pro V3.0
1 x CommLinkUSB
1 x XLinkUSB
1 x Pro Action Replay with "Dual Rom Mod", ROM 1: Caetla, ROM 2: UNIROM
1 x Xplorer V2 with Caetla
1 x GameShark V2.1
1 x GameShark Pro V3.0
1 x CommLinkUSB
1 x XLinkUSB
-
~PSXLoVeR95~ Verified
- Active PSXDEV User
- Posts: 73
- Joined: Sep 18, 2016
- I am a: Huge lover of PS1
Hi Greg, thank you for the answer .
I'm actually using Tim2View r89. It's possibile to replace a BMP as a set of a .TIM?
For example :
I've the extracted the 1st set on BMP, after editing, i want to replace that set with mine.
I'm actually using Tim2View r89. It's possibile to replace a BMP as a set of a .TIM?
For example :
I've the extracted the 1st set on BMP, after editing, i want to replace that set with mine.
~ My PS Collection ~
4x SCPH-1000
2x SCPH-1001
7x SCPH-1002
1x SCPH-3000
1x SCPH-3500
1x SCPH-5000
1x SCPH-5501
1x SCPH-5502
2x SCPH-7000
2x SCPH-7002
1x SCPH-7500
1x SCPH-7501
2x SCPH-9000
1x SCPH-9002
3x SCPH-102
>>IT'S A SONY
4x SCPH-1000
2x SCPH-1001
7x SCPH-1002
1x SCPH-3000
1x SCPH-3500
1x SCPH-5000
1x SCPH-5501
1x SCPH-5502
2x SCPH-7000
2x SCPH-7002
1x SCPH-7500
1x SCPH-7501
2x SCPH-9000
1x SCPH-9002
3x SCPH-102
>>IT'S A SONY
-
Greg Verified
- Serious PSXDEV User
- Posts: 101
- Joined: Sep 09, 2013
- PlayStation Model: SCPH-7501
- Location: Port-au-Prince, HAITI
You need to convert BMP to TIM first. You can use TIMUTIL.EXE or LameGuy64's "img2tim - Image to TIM conversion tool" to do the conversion.
1 x SCPH-7501, 2 x SCPH-7001, 2 x SCPH-5501
1 x Pro Action Replay with "Dual Rom Mod", ROM 1: Caetla, ROM 2: UNIROM
1 x Xplorer V2 with Caetla
1 x GameShark V2.1
1 x GameShark Pro V3.0
1 x CommLinkUSB
1 x XLinkUSB
1 x Pro Action Replay with "Dual Rom Mod", ROM 1: Caetla, ROM 2: UNIROM
1 x Xplorer V2 with Caetla
1 x GameShark V2.1
1 x GameShark Pro V3.0
1 x CommLinkUSB
1 x XLinkUSB
-
~PSXLoVeR95~ Verified
- Active PSXDEV User
- Posts: 73
- Joined: Sep 18, 2016
- I am a: Huge lover of PS1
Hi again Greg.
img2tim is pretty damn handy, awesome tool .
Now the problem is to join the the two .TIM and i think we done ^^!
img2tim is pretty damn handy, awesome tool .
Now the problem is to join the the two .TIM and i think we done ^^!
~ My PS Collection ~
4x SCPH-1000
2x SCPH-1001
7x SCPH-1002
1x SCPH-3000
1x SCPH-3500
1x SCPH-5000
1x SCPH-5501
1x SCPH-5502
2x SCPH-7000
2x SCPH-7002
1x SCPH-7500
1x SCPH-7501
2x SCPH-9000
1x SCPH-9002
3x SCPH-102
>>IT'S A SONY
4x SCPH-1000
2x SCPH-1001
7x SCPH-1002
1x SCPH-3000
1x SCPH-3500
1x SCPH-5000
1x SCPH-5501
1x SCPH-5502
2x SCPH-7000
2x SCPH-7002
1x SCPH-7500
1x SCPH-7501
2x SCPH-9000
1x SCPH-9002
3x SCPH-102
>>IT'S A SONY
-
LameGuy64 Verified
- Psy-Q Enthusiast
- Posts: 388
- Joined: Apr 10, 2013
- I am a: Hobbyist Game Developer
- Motto: Commercial or not, play it!
- PlayStation Model: H2000/7000
- Location: Philippines
- Contact:
I have not seen a TIM file containing multiple TIM files before. In fact, the official documentation of the TIM file format shows no support for more than 1 texture entry.
I think they just appended 1 TIM file on top of another which you can try by performing copy /b tim1.tim+tim2.tim output.tim. If that doesn't work, send me the original TIM file for me to analyze.
I think they just appended 1 TIM file on top of another which you can try by performing copy /b tim1.tim+tim2.tim output.tim. If that doesn't work, send me the original TIM file for me to analyze.
Please don't forget to include my name if you share my work around. Credit where it is due.
Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.
DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.
DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
-
~PSXLoVeR95~ Verified
- Active PSXDEV User
- Posts: 73
- Joined: Sep 18, 2016
- I am a: Huge lover of PS1
Hi LameGuy64!
Thank you so much for this program, it's very easy to use. I've try to join the two .TIM with your syntax but nothing is happened. It says always "Error file not found".
Probably is my fault but i'm not sure. So, okay, i send you the original files (not touched - extracted on the game) and splitted files.
PM sended, and, thank you again for the help!
Thank you so much for this program, it's very easy to use. I've try to join the two .TIM with your syntax but nothing is happened. It says always "Error file not found".
Probably is my fault but i'm not sure. So, okay, i send you the original files (not touched - extracted on the game) and splitted files.
PM sended, and, thank you again for the help!
~ My PS Collection ~
4x SCPH-1000
2x SCPH-1001
7x SCPH-1002
1x SCPH-3000
1x SCPH-3500
1x SCPH-5000
1x SCPH-5501
1x SCPH-5502
2x SCPH-7000
2x SCPH-7002
1x SCPH-7500
1x SCPH-7501
2x SCPH-9000
1x SCPH-9002
3x SCPH-102
>>IT'S A SONY
4x SCPH-1000
2x SCPH-1001
7x SCPH-1002
1x SCPH-3000
1x SCPH-3500
1x SCPH-5000
1x SCPH-5501
1x SCPH-5502
2x SCPH-7000
2x SCPH-7002
1x SCPH-7500
1x SCPH-7501
2x SCPH-9000
1x SCPH-9002
3x SCPH-102
>>IT'S A SONY
-
Greg Verified
- Serious PSXDEV User
- Posts: 101
- Joined: Sep 09, 2013
- PlayStation Model: SCPH-7501
- Location: Port-au-Prince, HAITI
@ ~PSXLoVeR95~
your file contain 1 image but 2 CLUT. the font use only 4 colors, when the palette is swap the image change.
your file contain 1 image but 2 CLUT. the font use only 4 colors, when the palette is swap the image change.
1 x SCPH-7501, 2 x SCPH-7001, 2 x SCPH-5501
1 x Pro Action Replay with "Dual Rom Mod", ROM 1: Caetla, ROM 2: UNIROM
1 x Xplorer V2 with Caetla
1 x GameShark V2.1
1 x GameShark Pro V3.0
1 x CommLinkUSB
1 x XLinkUSB
1 x Pro Action Replay with "Dual Rom Mod", ROM 1: Caetla, ROM 2: UNIROM
1 x Xplorer V2 with Caetla
1 x GameShark V2.1
1 x GameShark Pro V3.0
1 x CommLinkUSB
1 x XLinkUSB
-
~PSXLoVeR95~ Verified
- Active PSXDEV User
- Posts: 73
- Joined: Sep 18, 2016
- I am a: Huge lover of PS1
Hi Greg
Yes,i know and i really don't know how to insert my work on it. There is a procedure to edit these type of .TIM ?
Thanks
Yes,i know and i really don't know how to insert my work on it. There is a procedure to edit these type of .TIM ?
Thanks
~ My PS Collection ~
4x SCPH-1000
2x SCPH-1001
7x SCPH-1002
1x SCPH-3000
1x SCPH-3500
1x SCPH-5000
1x SCPH-5501
1x SCPH-5502
2x SCPH-7000
2x SCPH-7002
1x SCPH-7500
1x SCPH-7501
2x SCPH-9000
1x SCPH-9002
3x SCPH-102
>>IT'S A SONY
4x SCPH-1000
2x SCPH-1001
7x SCPH-1002
1x SCPH-3000
1x SCPH-3500
1x SCPH-5000
1x SCPH-5501
1x SCPH-5502
2x SCPH-7000
2x SCPH-7002
1x SCPH-7500
1x SCPH-7501
2x SCPH-9000
1x SCPH-9002
3x SCPH-102
>>IT'S A SONY
-
LameGuy64 Verified
- Psy-Q Enthusiast
- Posts: 388
- Joined: Apr 10, 2013
- I am a: Hobbyist Game Developer
- Motto: Commercial or not, play it!
- PlayStation Model: H2000/7000
- Location: Philippines
- Contact:
The TIM file you've sent appears to be just a regular TIM file but with 2 16-color CLUTs (or palettes) instead of 1. The easiest way to add a second CLUT is through the sprite editing tool included with the Graphic Artist Tools CD used by PlayStation developers but we don't have a CD image of it yet.
I could write a tool for managing CLUTs but I'm very busy with school stuff at the moment.
I could write a tool for managing CLUTs but I'm very busy with school stuff at the moment.
Please don't forget to include my name if you share my work around. Credit where it is due.
Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.
DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.
DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
-
~PSXLoVeR95~ Verified
- Active PSXDEV User
- Posts: 73
- Joined: Sep 18, 2016
- I am a: Huge lover of PS1
Hi Lameguy , don't worry, do it with calm if you want.
Really an enormous THANK YOU for your help. I appreciated that ...
If I find a solution, I write on the topic!
Have a nice day, guys !
Really an enormous THANK YOU for your help. I appreciated that ...
If I find a solution, I write on the topic!
Have a nice day, guys !
~ My PS Collection ~
4x SCPH-1000
2x SCPH-1001
7x SCPH-1002
1x SCPH-3000
1x SCPH-3500
1x SCPH-5000
1x SCPH-5501
1x SCPH-5502
2x SCPH-7000
2x SCPH-7002
1x SCPH-7500
1x SCPH-7501
2x SCPH-9000
1x SCPH-9002
3x SCPH-102
>>IT'S A SONY
4x SCPH-1000
2x SCPH-1001
7x SCPH-1002
1x SCPH-3000
1x SCPH-3500
1x SCPH-5000
1x SCPH-5501
1x SCPH-5502
2x SCPH-7000
2x SCPH-7002
1x SCPH-7500
1x SCPH-7501
2x SCPH-9000
1x SCPH-9002
3x SCPH-102
>>IT'S A SONY
-
Greg Verified
- Serious PSXDEV User
- Posts: 101
- Joined: Sep 09, 2013
- PlayStation Model: SCPH-7501
- Location: Port-au-Prince, HAITI
@ ~PSXLoVeR95~
I made a app that do the work. MergeTim.exe
Usage: MergeTim Tim1 Tim2 <number of color> <output Tim>
Tim1 - Tim file 1
Tim2 - Tim file 2
<number of color> - Total color, min 2 max 16
<output Tim> - ouput filename for merged Tim
Tim1 and Tim2 must have the same resolution, and same palette. Total color is mandatory, it's the number of color actually use by the tim file you want to merge.
Good luck.
I made a app that do the work. MergeTim.exe
Usage: MergeTim Tim1 Tim2 <number of color> <output Tim>
Tim1 - Tim file 1
Tim2 - Tim file 2
<number of color> - Total color, min 2 max 16
<output Tim> - ouput filename for merged Tim
Tim1 and Tim2 must have the same resolution, and same palette. Total color is mandatory, it's the number of color actually use by the tim file you want to merge.
Good luck.
You do not have the required permissions to view the files attached to this post.
1 x SCPH-7501, 2 x SCPH-7001, 2 x SCPH-5501
1 x Pro Action Replay with "Dual Rom Mod", ROM 1: Caetla, ROM 2: UNIROM
1 x Xplorer V2 with Caetla
1 x GameShark V2.1
1 x GameShark Pro V3.0
1 x CommLinkUSB
1 x XLinkUSB
1 x Pro Action Replay with "Dual Rom Mod", ROM 1: Caetla, ROM 2: UNIROM
1 x Xplorer V2 with Caetla
1 x GameShark V2.1
1 x GameShark Pro V3.0
1 x CommLinkUSB
1 x XLinkUSB
-
~PSXLoVeR95~ Verified
- Active PSXDEV User
- Posts: 73
- Joined: Sep 18, 2016
- I am a: Huge lover of PS1
Wow Greg, thanks a lot for the program !!!
It works but i've two important problem :
1) I create the double-clut tim with your sample (precisly with the files set1.tim and set2.tim). After this procedure, i've checked with Tim2view and the resolution of the VRAM (X/Y) are 0x0 for both side.
2) I can't create the .TIM with your exactly palette combination.
My procedures to split a double-CLUT .TIM are this :
- Open a double-CLUT .TIM with timviewer.exe and save the single set on .bmp
- Edit the single .bmp with a program called AC3_Text_Editor (created by dashman)
https://raw.githubusercontent.com/Dashm ... shadow.jar
- After i've created the edited bmp, i used the img2tim of lameguy to create two single .TIM and join with your mergetim.
Hope is a good procedure. Thanks again guys for your support!
It works but i've two important problem :
1) I create the double-clut tim with your sample (precisly with the files set1.tim and set2.tim). After this procedure, i've checked with Tim2view and the resolution of the VRAM (X/Y) are 0x0 for both side.
2) I can't create the .TIM with your exactly palette combination.
My procedures to split a double-CLUT .TIM are this :
- Open a double-CLUT .TIM with timviewer.exe and save the single set on .bmp
- Edit the single .bmp with a program called AC3_Text_Editor (created by dashman)
https://raw.githubusercontent.com/Dashm ... shadow.jar
- After i've created the edited bmp, i used the img2tim of lameguy to create two single .TIM and join with your mergetim.
Hope is a good procedure. Thanks again guys for your support!
You do not have the required permissions to view the files attached to this post.
~ My PS Collection ~
4x SCPH-1000
2x SCPH-1001
7x SCPH-1002
1x SCPH-3000
1x SCPH-3500
1x SCPH-5000
1x SCPH-5501
1x SCPH-5502
2x SCPH-7000
2x SCPH-7002
1x SCPH-7500
1x SCPH-7501
2x SCPH-9000
1x SCPH-9002
3x SCPH-102
>>IT'S A SONY
4x SCPH-1000
2x SCPH-1001
7x SCPH-1002
1x SCPH-3000
1x SCPH-3500
1x SCPH-5000
1x SCPH-5501
1x SCPH-5502
2x SCPH-7000
2x SCPH-7002
1x SCPH-7500
1x SCPH-7501
2x SCPH-9000
1x SCPH-9002
3x SCPH-102
>>IT'S A SONY
-
Greg Verified
- Serious PSXDEV User
- Posts: 101
- Joined: Sep 09, 2013
- PlayStation Model: SCPH-7501
- Location: Port-au-Prince, HAITI
I found what happened, the bmp files from AC3_Text_Editor when use gray as text color, generate a picture that use 4 colors, but start from entry palette #1 instead of entry palette 0. to fix that you have to move all the palette 1 step to left with a paint program.
here 2 bmp files with correct palette.
here 2 bmp files with correct palette.
You do not have the required permissions to view the files attached to this post.
1 x SCPH-7501, 2 x SCPH-7001, 2 x SCPH-5501
1 x Pro Action Replay with "Dual Rom Mod", ROM 1: Caetla, ROM 2: UNIROM
1 x Xplorer V2 with Caetla
1 x GameShark V2.1
1 x GameShark Pro V3.0
1 x CommLinkUSB
1 x XLinkUSB
1 x Pro Action Replay with "Dual Rom Mod", ROM 1: Caetla, ROM 2: UNIROM
1 x Xplorer V2 with Caetla
1 x GameShark V2.1
1 x GameShark Pro V3.0
1 x CommLinkUSB
1 x XLinkUSB
-
~PSXLoVeR95~ Verified
- Active PSXDEV User
- Posts: 73
- Joined: Sep 18, 2016
- I am a: Huge lover of PS1
.....IT WORKS!!!
Greg....you save my translation project. It's awesome !You do not have the required permissions to view the files attached to this post.
~ My PS Collection ~
4x SCPH-1000
2x SCPH-1001
7x SCPH-1002
1x SCPH-3000
1x SCPH-3500
1x SCPH-5000
1x SCPH-5501
1x SCPH-5502
2x SCPH-7000
2x SCPH-7002
1x SCPH-7500
1x SCPH-7501
2x SCPH-9000
1x SCPH-9002
3x SCPH-102
>>IT'S A SONY
4x SCPH-1000
2x SCPH-1001
7x SCPH-1002
1x SCPH-3000
1x SCPH-3500
1x SCPH-5000
1x SCPH-5501
1x SCPH-5502
2x SCPH-7000
2x SCPH-7002
1x SCPH-7500
1x SCPH-7501
2x SCPH-9000
1x SCPH-9002
3x SCPH-102
>>IT'S A SONY
-
Greg Verified
- Serious PSXDEV User
- Posts: 101
- Joined: Sep 09, 2013
- PlayStation Model: SCPH-7501
- Location: Port-au-Prince, HAITI
You are welcome.
Change log for MergeTim.exe
ver. 0.01
- VRAM (X/Y) info from file 1 are use in merged file.
- Show info from file 1.
ver. 0.00
- First release.
Change log for MergeTim.exe
ver. 0.01
- VRAM (X/Y) info from file 1 are use in merged file.
- Show info from file 1.
ver. 0.00
- First release.
You do not have the required permissions to view the files attached to this post.
1 x SCPH-7501, 2 x SCPH-7001, 2 x SCPH-5501
1 x Pro Action Replay with "Dual Rom Mod", ROM 1: Caetla, ROM 2: UNIROM
1 x Xplorer V2 with Caetla
1 x GameShark V2.1
1 x GameShark Pro V3.0
1 x CommLinkUSB
1 x XLinkUSB
1 x Pro Action Replay with "Dual Rom Mod", ROM 1: Caetla, ROM 2: UNIROM
1 x Xplorer V2 with Caetla
1 x GameShark V2.1
1 x GameShark Pro V3.0
1 x CommLinkUSB
1 x XLinkUSB
-
~PSXLoVeR95~ Verified
- Active PSXDEV User
- Posts: 73
- Joined: Sep 18, 2016
- I am a: Huge lover of PS1
Now is PERFECT!!!
It creates perfectly the .TIM with the original resolution.
You're awesome, man. I can't thank you enough, seriously!
It creates perfectly the .TIM with the original resolution.
You're awesome, man. I can't thank you enough, seriously!
~ My PS Collection ~
4x SCPH-1000
2x SCPH-1001
7x SCPH-1002
1x SCPH-3000
1x SCPH-3500
1x SCPH-5000
1x SCPH-5501
1x SCPH-5502
2x SCPH-7000
2x SCPH-7002
1x SCPH-7500
1x SCPH-7501
2x SCPH-9000
1x SCPH-9002
3x SCPH-102
>>IT'S A SONY
4x SCPH-1000
2x SCPH-1001
7x SCPH-1002
1x SCPH-3000
1x SCPH-3500
1x SCPH-5000
1x SCPH-5501
1x SCPH-5502
2x SCPH-7000
2x SCPH-7002
1x SCPH-7500
1x SCPH-7501
2x SCPH-9000
1x SCPH-9002
3x SCPH-102
>>IT'S A SONY
Who is online
Users browsing this forum: No registered users and 1 guest