Alternative to action replay COMMs card?
Alternative to action replay COMMs card?
Is there a diagram or something that shows how to use a regular parallel port with an action replay? Isn't there something that you have to do in order to reduce the voltages?
There are schematics for "Free Wing" and "ExStand" adaptors for connecting Action Replay to parallel port. Both consist of a handfor of TTL chips, plus connectors, plus external power supply. I think they are bit overcomplicated, their advantage is that they are working with the original Action Replay and Caetla firmwares, and at least with some of the Caetla PC tools.
And, last week, I've made this mod:
It's basically just needing five wires installed on the Action Replay PCB, and, the bigger problem might be cutting the GND connection (in my cart, they've been underneath of the DB25 connector, so I needed to desolder it). And, the biggest problem might be that nobody uses parallel ports anymore (or so I thought). But if you hava a parallel port and can do some basic soldering then... it might be useful for you (?)
The downside is that it isn't compatible with the original software, although one could theoretically patch the original PC tools and original firmwares to work with the hardware mod. And aside from that, I'll be adding an "Upload EXE file to PSX" function in next no$psx debugger update (and include some installer software for burning a custom firmware to the carts flash memory).
And voltages, no need to care about those. All cheat devices (both Xplorer and Action Replay families) are running at 5V, so they are working just fine with parallel ports. The only voltage issue is that the PSX expansion port wants 3.5V signals, but the cheat device manufacturers have just ignored that issue, but as far as I know it's working without problems anyways.
And, last week, I've made this mod:
Code: Select all
nocash FiveWire mod:
disconnect DB25.pin14,15,16,17 from GND (may require to desolder the DB25)
repair any GND connections that were connected to above pins
wire DB25.pin1./STB ctrl.0 to DB25.pin10./ACK
wire DB25.pin16./INIT ctrl.2 to PSX.EXPANSION.pin2./RESET
wire DB25.pin15./ERROR status.3 to PSX.EXPANSION.pin28.A20
wire DB25.pin13.SLCT status.4 to PSX.EXPANSION.pin62.A21
wire DB25.pin12.PE status.5 to PSX.EXPANSION.pin29.A22
The downside is that it isn't compatible with the original software, although one could theoretically patch the original PC tools and original firmwares to work with the hardware mod. And aside from that, I'll be adding an "Upload EXE file to PSX" function in next no$psx debugger update (and include some installer software for burning a custom firmware to the carts flash memory).
And voltages, no need to care about those. All cheat devices (both Xplorer and Action Replay families) are running at 5V, so they are working just fine with parallel ports. The only voltage issue is that the PSX expansion port wants 3.5V signals, but the cheat device manufacturers have just ignored that issue, but as far as I know it's working without problems anyways.
Ok. So I have a caetla flashed action replay. From what you wrote I can plug directly into the parallel port on the pc and send from there. Is that correct? This is mainly to send cheat codes.
No, the Xplorer/Xploder/Xterminator carts are working with parallel ports. And also Action Replay "PAR3" carts (but my impression is that those ones are quite rare).
Everything else (Action Replay, Game Shark, Equalizers, etc. etc.) requires Comms Link card (or the adaptors/mods mentioned above).
Everything else (Action Replay, Game Shark, Equalizers, etc. etc.) requires Comms Link card (or the adaptors/mods mentioned above).
I see. Does someone sell one or something? Unfortunately I sing have the skills to make one myself.
Or better, is there a way to load codes via the memory card ports or something?
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