Unfortunately it just works with EPSXE v2.0.5 and its freezing with original hardware
EDIT:
its work fine need good redump game
Re: how to make PS1 trainer patching cheats codes
Posted: April 2nd, 2021, 9:52 pm
by inc^lightforce
Ok, do i understand it right?
It is working for you with epsxe 2.0.5
But it does Not work if you burn it on a CD and try to play on real Hardware, the play Station?
To burn this game correctly on a CD, we must need a 1:1 cdrwin bin and cue file. Not this copied Version that exist in the net.
But i could not find a original ps1 disc. I have the Original EU disc, but it's only german.
Re: how to make PS1 trainer patching cheats codes
Posted: April 3rd, 2021, 2:36 am
by Dedok179
inc^lightforce, Thank you for the fairly simple and efficient menu structure! I used his basic principle on PS2.
Re: how to make PS1 trainer patching cheats codes
Posted: April 3rd, 2021, 2:47 am
by inc^lightforce
Plain and simple that's the way.
Props for your trainer for SH 3
Loved this game.
Re: how to make PS1 trainer patching cheats codes
Posted: April 3rd, 2021, 4:52 am
by alimadhi
@inc^lightforce
its works fine
Re: how to make PS1 trainer patching cheats codes
Posted: April 10th, 2021, 11:47 pm
by inc^lightforce
alimadhi wrote: ↑April 3rd, 2021, 4:52 am
@inc^lightforce
its works fine
thanks for feedback.
Re: how to make PS1 trainer patching cheats codes
Posted: April 11th, 2021, 2:14 am
by Rabatini
Hello dear Fellows.
a nice information:
i did test a lot emulators and consoles and i can tell you guys this:
All alteration like, splash, trainer, selector, etc...
will work in every emulators and original console.
except in EPSXE below 2.0.5, like 2.0.2, 1.90, 1.70 etc.
the game will not work, will give you an error of opcode after your splash/trainer/etc...
Regards.
Re: how to make PS1 trainer patching cheats codes
Posted: April 11th, 2021, 5:41 am
by ShadowGeist
inc^lightforce wrote: ↑April 2nd, 2021, 7:41 am
Tomb Raider 1 US NTSC to PAL Selector +6.
hmm - "Invincibility" code.. interesting
who made these cheat codes ?
also what about jokered codes like moonjump etc ?
Re: how to make PS1 trainer patching cheats codes
Posted: April 12th, 2021, 3:15 am
by inc^lightforce
There are so many Codes. But i used this 6. This was the request
Re: how to make PS1 trainer patching cheats codes
Posted: June 20th, 2021, 8:28 am
by szalay_1
hey x7502x, sent PM.
Re: how to make PS1 trainer patching cheats codes
Posted: September 25th, 2022, 5:11 am
by alimadhi
EDIT: i forget put (Decrunch) and (Exec address) now its working
Where is the problem with this?
I tried to add Trainer to the Dino Crisis (U) (SLUS-00922)
I just changed MAIN.C and trainer.asm
and file SLUS-00922 to GAME.RNC Everything is fine, but after pressing X or O, the game freeze at Trainer menu
all project from TR1US-PSX_Patch from @inc^lightforce
menu ok;
freezing after X or O;
Re: how to make PS1 trainer patching cheats codes
Posted: September 26th, 2022, 12:34 am
by alimadhi
Question: How do I add more than one code to trainer ?
Example: add 2 codes to the trainer.asm
#Play Bio Hazard 2 Mode
D000E3A4 0000
300CFB74 0000
Mode:
LUI a0,0x8000
ORI a0,a0,0xE800 ;
ORI t0,zero,0x0001 ;v0 == 1
LB t9,0x0000(a0) ;load a byte from a0 8000E800 to v1
NOP
BNE t0,t9,pop_stack ;compare v0 and v1
NOP
li t0,$!!!!!!!! ;ar part 1
ori s0,zero,0x!!!! ;the value to be written ar part2
nop
sh s0,0x00(t0) ;write the value
nop
Re: how to make PS1 trainer patching cheats codes
Posted: September 28th, 2022, 8:39 pm
by alimadhi
please help me EDIT: It's not easy but i got it Example: Open All The Copters
E00EB1D3 0001
300EB1D3 0004
if you want to add 2 values it will be like this
Copters:
LUI a0,0x8000
ORI a0,a0,0xE800
ORI t0,zero,0x0001
LB t9,0x0000(a0)
NOP
BNE t0,t9,pop_stack
NOP
LUI a0,0x800E //first value
ORI a0,a0,0xB1D3 //first value
LB t9,0x0000(a0)
ORI t0,zero,0x0001
BNE t0,t9,pop_stack
nop
XOR s0,s0,s0
li t0,$300EB1D3 //second value
ori s0,s0,$0004
nop
sb s0,0x00(t0)
nop
Re: how to make PS1 trainer patching cheats codes
Posted: November 16th, 2022, 10:42 pm
by Gsscc
Gsscc wrote:
alimadhi I can't find this project to download, would you be able to send this project to my email? [email protected]
Re: how to make PS1 trainer patching cheats codes
Posted: November 17th, 2022, 11:01 am
by inc^lightforce
I'm so sorry, but i don't have time at the moment to help you all. Trainer coding is really very easy. i hope i find time around xmas to help with all your questions. i think i create a Workshop especially for trainer coding
by the way.
i helped month ago and wrote the trainer for Resident Evil. why is this game still discussed?
Re: how to make PS1 trainer patching cheats codes
Posted: November 20th, 2022, 4:21 pm
by Gsscc
Gsscc wrote:
inc^lightforce How do I edit the font and enlarge the two lines of the Trainer Cheats picker?
Re: how to make PS1 trainer patching cheats codes
Posted: November 23rd, 2022, 3:47 am
by inc^lightforce
the font is a transparent bmp image. if you wanna use another font, you must use another font-image.bmp
more lines can be added in the main.c and in the trainer.asm file
//-------------------------------------------------------------------------------
// THE TRAINER MENU LINES
//-------------------------------------------------------------------------------
void init_Menu()
{
int i;
for(i=0;i<NUMTRAIN;i++)
{
choice[i]=0;
}
//-----------------
// Line 1-1/2
//-----------------
mline[0].attribute=0;
mline[0].x0=36; mline[0].y0=170-1;
mline[0].x1=160;mline[0].y1=170-1;
mline[0].r0=0; mline[0].r1=43;
mline[0].g0=0; mline[0].g1=250;
mline[0].b0=0;mline[0].b1=250;//line color 1/2 / 4
//-----------------
// Line 1-2/2
//-----------------
mline[1].attribute=0;
mline[1].x0=160;mline[1].y0=170-1;
mline[1].x1=282;mline[1].y1=170-1;
mline[1].r0=43;mline[1].r1=0;///ro 255 vert
mline[1].g0=250;mline[1].g1=0;
mline[1].b0=250;mline[1].b1=0;
//-----------------
// Line 2-1/2
//-----------------
mline[2].attribute=0;
mline[2].x0=36; mline[2].y0=170+FONT_H-1;
mline[2].x1=160;mline[2].y1=170+FONT_H-1;
mline[2].r0=0; mline[2].r1=43;
mline[2].g0=0; mline[2].g1=250;
mline[2].b0=0;mline[2].b1=250;
//-----------------
// Line 2-2/2
//-----------------
mline[3].attribute=0;
mline[3].x0=160;mline[3].y0=170+FONT_H-1;
mline[3].x1=282;mline[3].y1=170+FONT_H-1;
mline[3].r0=43;mline[3].r1=0;
mline[3].g0=250;mline[3].g1=0;
mline[3].b0=250;mline[3].b1=0;
}
//-------------------------------------------------------------------------------
// Options-Menu showing
//-------------------------------------------------------------------------------
void do_Menu()
{
int h,i,j,k=0;
int numSprites=0;
int yPos=145;
int len,offi;
static int startat=0;
static int colcnt=30,coladd=4;
static int coly=144,coloff=0;
//--------------------------------------
// calculate the corresponding sprites
//--------------------------------------
for(h=0;h<5;h++)//////nombre de trainer +1
{
offi=startat+h+(choice[startat+h]*NUMTRAIN);
len=strlen(options[offi]);
for(i=0;i<len;i++)
{
numSprites++;
for(j=0;j<anzfontabc;j++)
{
//-------------------------------------------------
// if SPACE just doesn't display sprites
//-------------------------------------------------
if(options[offi][i]==' ') // tab ??
{
sprMenu[k++].w=0;
break;
}
//------------------------------------------------
// enter the sprite corresponding to the letter
//------------------------------------------------
if(options[offi][i]==fontabc[j])
{
fontspr1[j].g=(logosin[logosinoff2]%110)+130;//200; //color text trainer
fontspr1[j].r=43;
fontspr1[j].b=250;
sprMenu[k ]=fontspr1[j];
sprMenu[k ].x=(160-(len*FONT_W)/2)+(i*FONT_W);
sprMenu[k++].y=yPos;
break;
}
}
}
yPos+=FONT_H;
if((h+1)==NUMTRAIN)
{
break;
}
}
//-----------------------
// Sprites entries
//-----------------------
for(i=0;i<numSprites;i++)
{
GsSortFastSprite(&sprMenu[i],&othWorld[currentBuffer],0);
}
//------------------------------
// Y-Position of Selector-Bars
//------------------------------
mline[0].y0=mline[0].y1=(coloff*FONT_H)+coly;
mline[1].y0=mline[1].y1=(coloff*FONT_H)+coly;
mline[2].y0=mline[2].y1=(coloff*FONT_H)+coly+FONT_H;
mline[3].y0=mline[3].y1=(coloff*FONT_H)+coly+FONT_H;
if(--colcnt==0)
{
colcnt=60;
coladd*=-1;
}
//------------------------
// Selector-Bar entries
//------------------------
GsSortGLine(&mline[0],&othWorld[currentBuffer],0);
GsSortGLine(&mline[1],&othWorld[currentBuffer],0);
GsSortGLine(&mline[2],&othWorld[currentBuffer],0);
GsSortGLine(&mline[3],&othWorld[currentBuffer],0);
//---------------
// Check Joypad
//---------------
if(delay==0)
{
//-------------------
// Joypad still up?
//-------------------
if(PADstatus&Pad1Up) // coloff == bar position 0..6
{ // startat == menu position 0..NUMTRAIN
if(coloff==0) // if the bar is at the top of it`s range
{
if(startat!=0) // if the first option is not at the top of menu
{
startat--; // shift menu DOWN one position
}
}
else
{
coloff--; // reduce the position fo the bar by one if it is // not at the top of it`s range
}
}
//--------------------
// Joypad down?
//--------------------
if(PADstatus&Pad1Down)
{
if((coloff==2)||(coloff==NUMTRAIN-1)) // 10 values option 0..9
{ //if option bar is at bottom of range
//or if the bar is at the final //trainer option
if((startat+3)<NUMTRAIN) // if more options to be shown
{
startat++; // first option on display +1 position
}
}
else
{
coloff++; // coloff == position of option bar
}
}
//-------------------------
// Joypad to the left(NO)?
//-------------------------
if(PADstatus&Pad1Left)
{
choice[startat+coloff]=0;
}
//---------------------------
// Joypad to the right(YES)?
//---------------------------
if(PADstatus&Pad1Right)
{
choice[startat+coloff]=1;
}
}
}
Re: how to make PS1 trainer patching cheats codes
Posted: November 26th, 2022, 6:06 am
by Gsscc
inc^lightforce What is your contact email address?
Re: how to make PS1 trainer patching cheats codes
Posted: November 27th, 2022, 9:48 am
by inc^lightforce
Gsscc wrote: ↑November 26th, 2022, 6:06 am
inc^lightforce What is your contact email address?
You can add me in Skype. I think it's the easiest and fasted way.
Since Microsoft took over Skype, i'm not sure which name of my account is correct to reach me.
Try: alien5ive or a5recordings
One of them must lead you directly into my account.
Please leave a message that include, you are from here, the psxdev.net.