Hello everyone.
I have a PS one SCPH-102 PM-41 Board.
Would it be possible to use it as a Dev Console with for example a MemCard Pro?
Are there other methods?
I await your clarifications.
Is it possible to use a PSone as a Dev Console?
- Mr Rokobot
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Is it possible to use a PSone as a Dev Console?
Development Console: SCPH-7502 with MM3 Modchip, PAL Color Fix, PSxMemCard 512GB SD with FreePSXBoot, Action Replay with UniRom.
Development PC: Windows 98 SE, QDI P6V693A/A5/133E (Advance 5/133E) Motherboard, Pentium III 450 Mhz, 768MB SDRAM.
Development PC: Windows 98 SE, QDI P6V693A/A5/133E (Advance 5/133E) Motherboard, Pentium III 450 Mhz, 768MB SDRAM.
With or without soldering?
- Mr Rokobot
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- Motto: Domo Arigato, Mr. Rokobot.
- PlayStation Model: SCPH-5502
- Location: Japan
If both are available, I have no problem.
Development Console: SCPH-7502 with MM3 Modchip, PAL Color Fix, PSxMemCard 512GB SD with FreePSXBoot, Action Replay with UniRom.
Development PC: Windows 98 SE, QDI P6V693A/A5/133E (Advance 5/133E) Motherboard, Pentium III 450 Mhz, 768MB SDRAM.
Development PC: Windows 98 SE, QDI P6V693A/A5/133E (Advance 5/133E) Motherboard, Pentium III 450 Mhz, 768MB SDRAM.
It's all working. And can differ on comfort, speed, capacity.
Without any soldering, you would need an exploitable game disc, and burn a bootloader to memory card. If you store your game/exe on memcard, too, then it could be max 100 Kbytes. I'd expect that each boot takes about 30 seconds (depending on how long it takes the game disc to start loading from memory card, where you may need to click away intro movies, etc).
With some soldering (=with a mod chip), you could do the same as above, but don't need the game disc, instead, when using a bootstub on CDR, it could probably boot within something like 10 seconds.
With more soldering, I am using this circuit: http://problemkaputt.de/psxspx-mods-noc ... upload.htm which can boot instantly within less than 1 seconds (plus the cable upload time, with may take up to 5 seconds when uploading a very large 2Mbyte executable).
It's all relative simple on the playstation side, the bigger problem is what you have on the PC side: Such like, tools for burning eproms/flash chips, for burning psx memory cards, and connectors for data transfers to psx.
Without any soldering, you would need an exploitable game disc, and burn a bootloader to memory card. If you store your game/exe on memcard, too, then it could be max 100 Kbytes. I'd expect that each boot takes about 30 seconds (depending on how long it takes the game disc to start loading from memory card, where you may need to click away intro movies, etc).
With some soldering (=with a mod chip), you could do the same as above, but don't need the game disc, instead, when using a bootstub on CDR, it could probably boot within something like 10 seconds.
With more soldering, I am using this circuit: http://problemkaputt.de/psxspx-mods-noc ... upload.htm which can boot instantly within less than 1 seconds (plus the cable upload time, with may take up to 5 seconds when uploading a very large 2Mbyte executable).
It's all relative simple on the playstation side, the bigger problem is what you have on the PC side: Such like, tools for burning eproms/flash chips, for burning psx memory cards, and connectors for data transfers to psx.
- Mr Rokobot
- Interested PSXDEV User
- Posts: 5
- Joined: Apr 06, 2024
- Motto: Domo Arigato, Mr. Rokobot.
- PlayStation Model: SCPH-5502
- Location: Japan
Thank you very much for everything!
Would the exploitable game disc be like the Gameshark CD? Does it allow you to load a bootloader onto the memory card?
Would the exploitable game disc be like the Gameshark CD? Does it allow you to load a bootloader onto the memory card?
Development Console: SCPH-7502 with MM3 Modchip, PAL Color Fix, PSxMemCard 512GB SD with FreePSXBoot, Action Replay with UniRom.
Development PC: Windows 98 SE, QDI P6V693A/A5/133E (Advance 5/133E) Motherboard, Pentium III 450 Mhz, 768MB SDRAM.
Development PC: Windows 98 SE, QDI P6V693A/A5/133E (Advance 5/133E) Motherboard, Pentium III 450 Mhz, 768MB SDRAM.
I am using cable boot, anyone else knows more about cdrom booting.
Gameshark cdrom might work, too. Although when saying exploitable game disc, I did of course mean a game disc, not that gameshark disc.
Gameshark cdrom might work, too. Although when saying exploitable game disc, I did of course mean a game disc, not that gameshark disc.
- Magallanesmapping321
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Yes. It is possible, if you either have a softmod or a modchip installed in there
You may need to recognize what region is your ps1 to play your developer game, if not then you can use a pal color fixer just like i did to play Earthworm Jim 2 [PAL] on a NTSC-J console
You may need to recognize what region is your ps1 to play your developer game, if not then you can use a pal color fixer just like i did to play Earthworm Jim 2 [PAL] on a NTSC-J console
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