17 blocks on memory card
17 blocks on memory card
Hello! New member here.
I have had this memory card for a long time and always have been curious about this issue but having absolutely nobody to talk about it. I once tried to register at Assembler games but did not succeed. Anyway, here is a picture of one of my memory cards, having 17 blocks of data on it instead of the usual max 15.
The picture:
As you can see the memory card plugged in port 2 has 2 more blocks of Abe's Oddysee (i believe) and they just float on the top left screen. I can select them normally and they show valid data info on the bottom as you can see in the picture. I think this picture was taken on a SCPH-550x console, however i can add that this happens on every single revision, 900x, 700x, slim and so on. If i plug it in the port 1 the two extra blocks, pop in to memory card slot 2 (even though there is no memory card on slot 2 present). As of now i am not sure what happened if i plugged this card in 1 slot and another in slot 2 however if somone finds this interesting aswell i could test it as i still have the memory card present.
Talking about the memory card itself - its an interesting one aswell, as i believe it is an official PSOne memory card released by Sony (yes an official PSOne memory card. not the PlayStation ones) and is in lime green colour. It is in a pretty bad shape, however still functional with the occassional need to blow some air in the memory card for it to work.
Some pictures i have (sorry for the bad quality, tried my best to get a decent ones some long time ago):
I must add that everything is happening in a PAL region
I would appreciate anyones opinion on this as i am quite curious of whats going on here!
Thanks!
I have had this memory card for a long time and always have been curious about this issue but having absolutely nobody to talk about it. I once tried to register at Assembler games but did not succeed. Anyway, here is a picture of one of my memory cards, having 17 blocks of data on it instead of the usual max 15.
The picture:
As you can see the memory card plugged in port 2 has 2 more blocks of Abe's Oddysee (i believe) and they just float on the top left screen. I can select them normally and they show valid data info on the bottom as you can see in the picture. I think this picture was taken on a SCPH-550x console, however i can add that this happens on every single revision, 900x, 700x, slim and so on. If i plug it in the port 1 the two extra blocks, pop in to memory card slot 2 (even though there is no memory card on slot 2 present). As of now i am not sure what happened if i plugged this card in 1 slot and another in slot 2 however if somone finds this interesting aswell i could test it as i still have the memory card present.
Talking about the memory card itself - its an interesting one aswell, as i believe it is an official PSOne memory card released by Sony (yes an official PSOne memory card. not the PlayStation ones) and is in lime green colour. It is in a pretty bad shape, however still functional with the occassional need to blow some air in the memory card for it to work.
Some pictures i have (sorry for the bad quality, tried my best to get a decent ones some long time ago):
I must add that everything is happening in a PAL region
I would appreciate anyones opinion on this as i am quite curious of whats going on here!
Thanks!
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Never seen something like this before. I have a bootleg memcard than can switch slots when i press the SELECT+L1 (left) or SELECT+R1 (right), but this... This is something new for me o_o'
The card is legit, you can see the typical Sony parts inside (and they're expensive, so cloners didn't use them).
I imagine there is some corruption in one of the saves, possibly that Abe's Odyssey one and possibly with the block link feature.
The Sony kernel libraries should prevent any memory card from ever using more than the maximum number of blocks.
Otherwise, we could have larger memory cards.. Would be nice ;p
I imagine there is some corruption in one of the saves, possibly that Abe's Odyssey one and possibly with the block link feature.
The Sony kernel libraries should prevent any memory card from ever using more than the maximum number of blocks.
Otherwise, we could have larger memory cards.. Would be nice ;p
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Interesting, but the memory card file system was only really designed to handle up to 15 file entries. It might just be something about the memory card that is screwing with how the BIOS is drawing icons.
Can you actually fill more than 15 file entries on that card though?
Can you actually fill more than 15 file entries on that card though?
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Someone recently sent me a memory card save file with a Smackdown 2 save like I can see on your memory card.
My memory card reader tool saw this Smackdown 2 save as corrupted, and I wondered why, it's because I did very strict verification in my tool and I discovered that this Smackdown 2 save header tell that the save takes 1 block, where as in the memory card file system it takes 3 blocks.
Maybe that's why there was a corruption here ?
I wonder why sony let this mistake pass the final checks before release/production.
I also saw a Future Cop LAPD save with an incorrect save header, starting with "C\0" instead of the usual "SC".
If you could dump this memory card content using my tool and a PS3 memory card adapter, that would be great to analyze the actual data.
http://onorisoft.free.fr/psx/psx.htm
Anyway, that's an interesting case because, I always wondered if it could be possible to create an exploit on the PSX from a corrupted memory card save, so we could execute some special code, let's say to deactivate the CD protection with the nocash method.
Save exploit were often used on other consoles, I don't know if it has been used on the PSX ?
My memory card reader tool saw this Smackdown 2 save as corrupted, and I wondered why, it's because I did very strict verification in my tool and I discovered that this Smackdown 2 save header tell that the save takes 1 block, where as in the memory card file system it takes 3 blocks.
Maybe that's why there was a corruption here ?
I wonder why sony let this mistake pass the final checks before release/production.
I also saw a Future Cop LAPD save with an incorrect save header, starting with "C\0" instead of the usual "SC".
If you could dump this memory card content using my tool and a PS3 memory card adapter, that would be great to analyze the actual data.
http://onorisoft.free.fr/psx/psx.htm
Anyway, that's an interesting case because, I always wondered if it could be possible to create an exploit on the PSX from a corrupted memory card save, so we could execute some special code, let's say to deactivate the CD protection with the nocash method.
Save exploit were often used on other consoles, I don't know if it has been used on the PSX ?
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Hello all!
Thanks for all the responses, it is really interesting for me to read all your thoughts, especially knowing that you all know much more about how things work around PS1. I had a little bit of time on my hands and tried some experiments on the card.
First of all, replying to Orion_, unfortunately i don't have the PS3 memory card adapter as they are quite expensive (atleast for me) so i haven't bought it yet, but i have a PS2 with freeMCBoot, so i put the memory card in the PS2 (browser shows the same thing as on PS1) and launched uLaunchElf, went to the appropriate memory card slot and saw this:
So this is quite interesting right? As the total space taken actually sums to 17 blocks correct? Anyway, i sort of ''analysed'' the data using a hex editor, and there are definitely files that are corrupted (atleast seems to me). For example, when i opened TOMBA save game, in hex editor there where strings left from Colin McRae Rally 2.0 (which, makes sense, because i think on this memory card used to be CMR 2.0 save aswell). Also when i opened the WWF 2 save, it had portions of Twisted Metal 4 Settings save on it, and i think when i opened Twisted Metal 4 Settings save it had portions of it missing, which, i guess are in the WWF save. Point being - things ar definitely corrupted in one way or another on this memory card.
For anyone wanting to check the saves themselves check the attachment below, containing all the saves in raw binary format (dumped using uLaunchElf - PS1 mc -> PS2 mc -> fat32 8gb flashdrive). Anyway, here ar some of the experiments i did, to try and replicate the error or corruption on another original PS1 MC:
Now i had this bug happen multiple times (and the amount of saves it shows varies), but was quite scared to save because i didn't want to risk losing all data. However i do it several times again, and this time it loads till the 7th save, and i do press Save and for my suprise Abe's game shows Save successful. So i reset the console wishing to see an 18th block, only to realise Abe replaced my 7th save (which previously was MediEvil) with another Abe's Oddysee save (everything else left intact as it was before).
So yeah, thats all i did so far, if anybody has an idea as to what to do next leave a reply and ill try my best to do it. Here are some more interesting pics of what this memory card is doing that it is not supposed to do:
(corrupted one in slot 1, you can see the extra two now goes in slot 2, 1st and 2nd place)
(corrupted one in slot 1, good one in slot 2, you can see the extra two icons now are replaced by MC2 WWF 2 save)
(arrow pointing to the middle of a linked block )
(the COPY animation, when 16th or 17th block is being copied to MC1)
I think for now, i will burn every missing game that has a save on that memory card and try every single save, to see what the game itself shows (corrupted save or something).
Thanks!
Thanks for all the responses, it is really interesting for me to read all your thoughts, especially knowing that you all know much more about how things work around PS1. I had a little bit of time on my hands and tried some experiments on the card.
First of all, replying to Orion_, unfortunately i don't have the PS3 memory card adapter as they are quite expensive (atleast for me) so i haven't bought it yet, but i have a PS2 with freeMCBoot, so i put the memory card in the PS2 (browser shows the same thing as on PS1) and launched uLaunchElf, went to the appropriate memory card slot and saw this:
So this is quite interesting right? As the total space taken actually sums to 17 blocks correct? Anyway, i sort of ''analysed'' the data using a hex editor, and there are definitely files that are corrupted (atleast seems to me). For example, when i opened TOMBA save game, in hex editor there where strings left from Colin McRae Rally 2.0 (which, makes sense, because i think on this memory card used to be CMR 2.0 save aswell). Also when i opened the WWF 2 save, it had portions of Twisted Metal 4 Settings save on it, and i think when i opened Twisted Metal 4 Settings save it had portions of it missing, which, i guess are in the WWF save. Point being - things ar definitely corrupted in one way or another on this memory card.
For anyone wanting to check the saves themselves check the attachment below, containing all the saves in raw binary format (dumped using uLaunchElf - PS1 mc -> PS2 mc -> fat32 8gb flashdrive). Anyway, here ar some of the experiments i did, to try and replicate the error or corruption on another original PS1 MC:
- Tried to use the built in COPY ALL function in PS1 memory card manager - doesnt work, it just does nothing
- Tried to use COPY to copy every single file except the 16th and 17th block, and boot up Abes Oddysee to try and save again - doesn't work, Abes Oddysee says memory card Full and shows 3 blocks of WWF 2 Smackdown
- Tried to plug in the corrupted one in Abes Oddysee and oddly enough Abes Oddysee shows the card as Full, however this time the WWF 2 Smackdown save shows up as only one block? (and the two extra blocks go in 14 and 15 respectively)
- Tried to boot Driver 2, because i remembered that it had a built in memory card manager, so i boot that up only to see a memory card error message (on the corrupted one) and the whole game freezes.
Now i had this bug happen multiple times (and the amount of saves it shows varies), but was quite scared to save because i didn't want to risk losing all data. However i do it several times again, and this time it loads till the 7th save, and i do press Save and for my suprise Abe's game shows Save successful. So i reset the console wishing to see an 18th block, only to realise Abe replaced my 7th save (which previously was MediEvil) with another Abe's Oddysee save (everything else left intact as it was before).
So yeah, thats all i did so far, if anybody has an idea as to what to do next leave a reply and ill try my best to do it. Here are some more interesting pics of what this memory card is doing that it is not supposed to do:
(corrupted one in slot 1, you can see the extra two now goes in slot 2, 1st and 2nd place)
(corrupted one in slot 1, good one in slot 2, you can see the extra two icons now are replaced by MC2 WWF 2 save)
(arrow pointing to the middle of a linked block )
(the COPY animation, when 16th or 17th block is being copied to MC1)
I think for now, i will burn every missing game that has a save on that memory card and try every single save, to see what the game itself shows (corrupted save or something).
Thanks!
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I compared the data of the files you posted and here is my finding.
The WWF 2 Smackdown (BASLUS-01234) save, which is 3 blocks, contains corrupted data.
The first block is correct, the second block is in fact a copy of the "BASCUS-94560TM4MHT" save.
and the third block is empty (zeroes)
And I think it's because the PS1 was fooled, as the WWF 2 Smackdown save header is incorrect, it says it only use 1 block in its "SC" header, but actually use 3 blocks in the MC File system.
I can't believe sony let this error pass the final check before commercial release.
The WWF 2 Smackdown (BASLUS-01234) save, which is 3 blocks, contains corrupted data.
The first block is correct, the second block is in fact a copy of the "BASCUS-94560TM4MHT" save.
and the third block is empty (zeroes)
And I think it's because the PS1 was fooled, as the WWF 2 Smackdown save header is incorrect, it says it only use 1 block in its "SC" header, but actually use 3 blocks in the MC File system.
I can't believe sony let this error pass the final check before commercial release.
Retro game development on Playstation and other consoles http://orionsoft.free.fr/
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There were a lot of things Sony let through before commercial release though, including the infamous 'malloc unable to free bug in the BIOS'.
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Yeah, the early days of the PSX were "fun" with all of these little gifts left by the developers... Anyways, I didn't know that there were non-PlayStation marked "official" memory cards, and that everything but the good old grey ones were bootlegs.
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