The latest NO$PSX supports Psy-Q symbols as well so that means you'll be able to see your symbols in MIPS assembly. NO$PSX is the first one to handle that

The latest NO$PSX supports Psy-Q symbols as well so that means you'll be able to see your symbols in MIPS assembly. NO$PSX is the first one to handle that
It should be using the font sheet located in the BIOS and that in itself is indeed missing some symbols.Uz3rN4m3 wrote: August 3rd, 2022, 9:07 am not all symbols work...
symbols i found working are: !$%&/()=?+-#;:,.><^
That's what I would do. It seems to be a mistake by the Sonic Team at SEGA in the level design.tiagosc wrote: Another very simple way to solve this problem is to move the spikes a little closer to the wall:
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That's the same issue I'm havinggwald wrote: December 28th, 2022, 11:20 pm I just tried 2.2 from the .de site, in winXP it crashes when launching via cmdline with a psx.exe as first param.
dragging and dropping seems to crash the same way.
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