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by Administrator
February 18th, 2023, 2:09 pm
Forum: General Chat & Messaging
Topic: Hellooooooo Everybodyyyy
Replies: 8
Views: 33308

Re: Hellooooooo Everybodyyyy

roob wrote: February 17th, 2023, 9:03 pm Thanks! I'll take a look at the NO$PSX.
The latest NO$PSX supports Psy-Q symbols as well so that means you'll be able to see your symbols in MIPS assembly. NO$PSX is the first one to handle that ;)
by Administrator
February 17th, 2023, 3:03 am
Forum: CD-ROM
Topic: Lubrication
Replies: 20
Views: 67582

Re: Lubrication

The formula varies from each country: https://en.wikipedia.org/wiki/WD-40

For the Australian formula, I find WD-40 tends to evaporate, dry out and leave a film of slime. Hence, it's not good for actual permanent lubrication of moving parts where you need the oil to remain the same viscosity. I ...
by Administrator
February 17th, 2023, 1:13 am
Forum: Psy-Q SDK
Topic: How to Convert A PS1 EXE To PS2 POPS Compatible SLUS file.
Replies: 2
Views: 13527

Re: How to Convert A PS1 EXE To PS2 POPS Compatible SLUS file.


I need help about converting a Ps1 exe compiled with Psy-Q to Ps2 POPS compatible SLUS_XX.XX file.

These are the PSXDEV forums. They were specifically setup since 2012 for the PS1. For that, you'll need to find a "PS2DEV" forum to find someone who knows PS2 development.

I'm not sure why you'd ...
by Administrator
February 17th, 2023, 1:06 am
Forum: CD-ROM
Topic: Lubrication
Replies: 20
Views: 67582

Re: Lubrication

If you can't find clock oil, you can use sewing machine oil. Basically you want a very thin and light oil with no heavy detergents (IE: you wouldn't want to use WD-40 even if it's generally thin because it has detergents).
by Administrator
February 17th, 2023, 1:02 am
Forum: General Chat & Messaging
Topic: Hellooooooo Everybodyyyy
Replies: 8
Views: 33308

Re: Hellooooooo Everybodyyyy

Once you have VSCodePSX from NDR008 's repo working in Visual Studio Code, you can run the PS-EXE that was built in an emulator such as NO$PSX (undisputedly the best emulator for debugging) or DuckStation (great for running the final build of your game with upscaled graphics).

The author of PCSX ...
by Administrator
February 9th, 2023, 6:32 am
Forum: Members Downloads
Topic: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only
Replies: 12
Views: 31737

Re: MOD SOUND Music 2 PS1 Converter Windows APP 32bit only


I noticed that it only run with a 32bit Windows Version. is there a 64BIT BIN2_C.exe ?
If yes, i can adapt and update this tool for x64 Systems too ;)


thanks

Why don't you just write your own binary to raw hex converter in whatever language your program uses? There are plenty of examples out ...
by Administrator
February 9th, 2023, 6:29 am
Forum: PSXDEV Downloads
Topic: [DOWNLOAD] BootEdit V2.0 - Loser 2000
Replies: 3
Views: 54825

Re: [DOWNLOAD] BootEdit V2.0 - Loser 2000

Uz3rN4m3 wrote: August 3rd, 2022, 9:07 am not all symbols work...
symbols i found working are: !$%&/()=?+-#;:,.><^
It should be using the font sheet located in the BIOS and that in itself is indeed missing some symbols.
by Administrator
February 9th, 2023, 6:26 am
Forum: Graphics/GPU
Topic: Images to TMD
Replies: 6
Views: 19564

Re: Images to TMD

Leirisal wrote: February 8th, 2023, 7:01 am If i wanted to replace the PS logo with a simple picture...
Use Losers bootedit program.
by Administrator
January 18th, 2023, 6:07 am
Forum: CD-ROM
Topic: PsyQ CD Emulator with SCSI2SD?
Replies: 6
Views: 26799

Re: PsyQ CD Emulator with SCSI2SD?

No, you use GENCTI.EXE. It will read every file and directory in your working directory and create the CTI (so it needs to be edited after usually to remove a few non-needed files). The SYSTEM.CNF sheet must always be the first file on the disc as well.

REM Make the CTI sheet (edit it as needed ...
by Administrator
January 18th, 2023, 6:03 am
Forum: Graphics/GPU
Topic: DTL-H201A Graphic Artist Board
Replies: 1
Views: 12868

Re: DTL-H201A Graphic Artist Board

I've used the artist board before. I managed to run the program which lets you render 3D stuff. It worked, but mapping textures to 3D objects is basically impossible due to how poor the program interface is. Instead, I used Lameguys Blender export tool for doing the 3D stuff and then I threw the ...
by Administrator
January 17th, 2023, 4:18 pm
Forum: CD-ROM
Topic: PsyQ CD Emulator with SCSI2SD?
Replies: 6
Views: 26799

Re: PsyQ CD Emulator with SCSI2SD?

When you write the RCUBE sample via BUILDCD, make sure in the CTI sheet the SYSTEM.CNF file is the first one in the hierarchy. Also make sure the CNF text is correct and it points to the correct PS-EXE (IE: the "BOOT" string value).
by Administrator
January 11th, 2023, 6:26 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 150179

Re: NO$PSX V2.1 Released (20th Aug 2022)

Just an update regarding the broken volume levels. It seems I overlooked the volume slider ('Sound Volume' seen in my screenshot below) within the NO$PSX options. Sliding it back to full volume restored the issue. It operates independently from the Windows volume slider which is why I was so ...
by Administrator
January 9th, 2023, 9:04 pm
Forum: CD-ROM
Topic: DTL-H1102 Optical Drive Replacement
Replies: 9
Views: 35984

Re: DTL-H1102 Optical Drive Replacement

The blue plastic case (and the title of the post DTL-H1102) indicates it's a debugging station with the unlocked HC05, but I'm not sure if -11 or -13 indicates it is a debugger PCB revision. The debugging stations tend to use the 80-pin mechacon too, probably because Sony made quite a few of them ...
by Administrator
January 8th, 2023, 11:04 pm
Forum: Programming/CPU
Topic: Paging
Replies: 6
Views: 20219

Re: Paging

Please don't talk to other members in that tone. NO$CASH was only trying to help understand your question. I assume by 'crash 1 paging' you mean the read-ahead data buffer. Basically they read data into a pool ahead of the players progress on the screen so there was no pausing and waiting for more ...
by Administrator
January 2nd, 2023, 4:41 pm
Forum: Homebrew (General)
Topic: PSX - Sonic1 demo
Replies: 34
Views: 144695

Re: PSX - Sonic1 demo

tiagosc wrote: Another very simple way to solve this problem is to move the spikes a little closer to the wall:
Image
That's what I would do. It seems to be a mistake by the Sonic Team at SEGA in the level design.
by Administrator
December 31st, 2022, 10:20 pm
Forum: Homebrew (General)
Topic: PSX - Sonic1 demo
Replies: 34
Views: 144695

Re: PSX - Sonic1 demo

The 'jade green' debugger has VRAM with the old GPU if I'm not mistaken. It was the 'blue' debugger which had SGRAM and new GPU (like all models did after the SCPH-1000).
by Administrator
December 30th, 2022, 6:10 pm
Forum: Homebrew (General)
Topic: PSX - Sonic1 demo
Replies: 34
Views: 144695

Re: PSX - Sonic1 demo

I noticed the sprite scaling on the rings coming closer on the TV screen. Very nice effect. Managed to find a small bug in the level design too which is that you can get stuck between these spikes. I can give you some code which will detect what GPU model is running so you can enable or disable the ...
by Administrator
December 29th, 2022, 8:25 am
Forum: Hardware
Topic: PSNee further development
Replies: 572
Views: 1768842

Re: PSNee further development



Hello Team,

1st many thanks for your awesome work.

I ported the code over to the ATtiny2313 MCU, here is the code.
You can add a LED on pin PD0 if you want.
The ATtiny2313 has still little room for adding some other stuff like switching internal memory cards.

Hope anyone can use it.




my ...
by Administrator
December 29th, 2022, 8:21 am
Forum: Homebrew (General)
Topic: PSX - Sonic1 demo
Replies: 34
Views: 144695

Re: PSX - Sonic1 demo


Wow, this is INSANE.
I dont know why, but when you burn the disc and play it on a ps1 there are huge graphic problems, on Duckstation it work perfect.
Did anyone try this on real hardware?

When I tested it I think I used DuckStation as well (can't remember). I can try it on real hardware ...
by Administrator
December 29th, 2022, 8:19 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 150179

Re: NO$PSX V2.1 Released (20th Aug 2022)

gwald wrote: December 28th, 2022, 11:20 pm I just tried 2.2 from the .de site, in winXP it crashes when launching via cmdline with a psx.exe as first param.
dragging and dropping seems to crash the same way.
That's the same issue I'm having :(
I'll have to stick with V2.1 until NO$CASH can try it himself under Windows.