Search found 1905 matches

by Administrator
February 17th, 2023, 1:02 am
Forum: General Chat & Messaging
Topic: Hellooooooo Everybodyyyy
Replies: 8
Views: 20797

Re: Hellooooooo Everybodyyyy

Once you have VSCodePSX from NDR008 's repo working in Visual Studio Code, you can run the PS-EXE that was built in an emulator such as NO$PSX (undisputedly the best emulator for debugging) or DuckStation (great for running the final build of your game with upscaled graphics). The author of PCSX Red...
by Administrator
February 9th, 2023, 6:32 am
Forum: Members Downloads
Topic: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only
Replies: 5
Views: 12028

Re: MOD SOUND Music 2 PS1 Converter Windows APP 32bit only

I noticed that it only run with a 32bit Windows Version. is there a 64BIT BIN2_C.exe ? If yes, i can adapt and update this tool for x64 Systems too ;) thanks Why don't you just write your own binary to raw hex converter in whatever language your program uses? There are plenty of examples out there ...
by Administrator
February 9th, 2023, 6:29 am
Forum: PSXDEV Downloads
Topic: [DOWNLOAD] BootEdit V2.0 - Loser 2000
Replies: 3
Views: 45734

Re: [DOWNLOAD] BootEdit V2.0 - Loser 2000

Uz3rN4m3 wrote: August 3rd, 2022, 9:07 am not all symbols work...
symbols i found working are: !$%&/()=?+-#;:,.><^
It should be using the font sheet located in the BIOS and that in itself is indeed missing some symbols.
by Administrator
February 9th, 2023, 6:26 am
Forum: Graphics/GPU
Topic: Images to TMD
Replies: 6
Views: 11378

Re: Images to TMD

Leirisal wrote: February 8th, 2023, 7:01 am If i wanted to replace the PS logo with a simple picture...
Use Losers bootedit program.
by Administrator
January 18th, 2023, 6:07 am
Forum: CD-ROM
Topic: PsyQ CD Emulator with SCSI2SD?
Replies: 6
Views: 16003

Re: PsyQ CD Emulator with SCSI2SD?

No, you use GENCTI.EXE. It will read every file and directory in your working directory and create the CTI (so it needs to be edited after usually to remove a few non-needed files). The SYSTEM.CNF sheet must always be the first file on the disc as well. REM Make the CTI sheet (edit it as needed afte...
by Administrator
January 18th, 2023, 6:03 am
Forum: Graphics/GPU
Topic: DTL-H201A Graphic Artist Board
Replies: 1
Views: 7584

Re: DTL-H201A Graphic Artist Board

I've used the artist board before. I managed to run the program which lets you render 3D stuff. It worked, but mapping textures to 3D objects is basically impossible due to how poor the program interface is. Instead, I used Lameguys Blender export tool for doing the 3D stuff and then I threw the fin...
by Administrator
January 17th, 2023, 4:18 pm
Forum: CD-ROM
Topic: PsyQ CD Emulator with SCSI2SD?
Replies: 6
Views: 16003

Re: PsyQ CD Emulator with SCSI2SD?

When you write the RCUBE sample via BUILDCD, make sure in the CTI sheet the SYSTEM.CNF file is the first one in the hierarchy. Also make sure the CNF text is correct and it points to the correct PS-EXE (IE: the "BOOT" string value).
by Administrator
January 11th, 2023, 6:26 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 91101

Re: NO$PSX V2.1 Released (20th Aug 2022)

Just an update regarding the broken volume levels. It seems I overlooked the volume slider ('Sound Volume' seen in my screenshot below) within the NO$PSX options. Sliding it back to full volume restored the issue. It operates independently from the Windows volume slider which is why I was so confuse...
by Administrator
January 9th, 2023, 9:04 pm
Forum: CD-ROM
Topic: DTL-H1102 Optical Drive Replacement
Replies: 9
Views: 26768

Re: DTL-H1102 Optical Drive Replacement

The blue plastic case (and the title of the post DTL-H1102) indicates it's a debugging station with the unlocked HC05, but I'm not sure if -11 or -13 indicates it is a debugger PCB revision. The debugging stations tend to use the 80-pin mechacon too, probably because Sony made quite a few of them sp...
by Administrator
January 8th, 2023, 11:04 pm
Forum: Programming/CPU
Topic: Paging
Replies: 6
Views: 12083

Re: Paging

Please don't talk to other members in that tone. NO$CASH was only trying to help understand your question. I assume by 'crash 1 paging' you mean the read-ahead data buffer. Basically they read data into a pool ahead of the players progress on the screen so there was no pausing and waiting for more o...
by Administrator
January 2nd, 2023, 4:41 pm
Forum: Homebrew (General)
Topic: PSX - Sonic1 demo
Replies: 34
Views: 78089

Re: PSX - Sonic1 demo

tiagosc wrote: Another very simple way to solve this problem is to move the spikes a little closer to the wall:
Image
That's what I would do. It seems to be a mistake by the Sonic Team at SEGA in the level design.
by Administrator
December 31st, 2022, 10:20 pm
Forum: Homebrew (General)
Topic: PSX - Sonic1 demo
Replies: 34
Views: 78089

Re: PSX - Sonic1 demo

The 'jade green' debugger has VRAM with the old GPU if I'm not mistaken. It was the 'blue' debugger which had SGRAM and new GPU (like all models did after the SCPH-1000).
by Administrator
December 30th, 2022, 6:10 pm
Forum: Homebrew (General)
Topic: PSX - Sonic1 demo
Replies: 34
Views: 78089

Re: PSX - Sonic1 demo

I noticed the sprite scaling on the rings coming closer on the TV screen. Very nice effect. Managed to find a small bug in the level design too which is that you can get stuck between these spikes. I can give you some code which will detect what GPU model is running so you can enable or disable the ...
by Administrator
December 29th, 2022, 8:25 am
Forum: Hardware
Topic: PSNee further development
Replies: 571
Views: 1018921

Re: PSNee further development

Hello Team, 1st many thanks for your awesome work. I ported the code over to the ATtiny2313 MCU, here is the code. You can add a LED on pin PD0 if you want. The ATtiny2313 has still little room for adding some other stuff like switching internal memory cards. Hope anyone can use it. my copy of Tekk...
by Administrator
December 29th, 2022, 8:21 am
Forum: Homebrew (General)
Topic: PSX - Sonic1 demo
Replies: 34
Views: 78089

Re: PSX - Sonic1 demo

Wow, this is INSANE. I dont know why, but when you burn the disc and play it on a ps1 there are huge graphic problems, on Duckstation it work perfect. Did anyone try this on real hardware? When I tested it I think I used DuckStation as well (can't remember). I can try it on real hardware sometime t...
by Administrator
December 29th, 2022, 8:19 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 91101

Re: NO$PSX V2.1 Released (20th Aug 2022)

gwald wrote: December 28th, 2022, 11:20 pm I just tried 2.2 from the .de site, in winXP it crashes when launching via cmdline with a psx.exe as first param.
dragging and dropping seems to crash the same way.
That's the same issue I'm having :(
I'll have to stick with V2.1 until NO$CASH can try it himself under Windows.
by Administrator
December 21st, 2022, 5:04 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.2 Released (16th Dec 2022)
Replies: 17
Views: 32115

Re: NO$PSX V2.2 Released (16th Dec 2022)

Whenever I try to run a game under V2.2 it just crashes instantly. Might happen. If it's happening with all games, but doesn't happen to other people (?) then it's probably caused by unusual .ini file settings, or uncommon kernel version or cdrom firmware version. I tried that before posting here. ...
by Administrator
December 20th, 2022, 5:29 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.2 Released (16th Dec 2022)
Replies: 17
Views: 32115

Re: NO$PSX V2.2 Released (16th Dec 2022)

Whenever I try to run a game under V2.2 it just crashes instantly.
V2.1 seems to work fine still. No idea why this is happening.

Image
by Administrator
December 20th, 2022, 3:42 am
Forum: Members Downloads
Topic: LibCrypt Source Code
Replies: 6
Views: 12683

Re: LibCrypt Source Code

From what I can tell, it was recovered from a defunct studio (IE: Climax).
Possibly by someone by the name of 'PixelButts'.

https://hiddenpalace.org/F.A._Premier_L ... urce_code)