Search found 1910 matches

by Administrator
July 21st, 2023, 5:00 pm
Forum: NO$PSX Emulator
Topic: NO$PSX Bios on PS3
Replies: 2
Views: 12888

Re: NO$PSX Bios on PS3

hey you german shit, why don't you even react on me? no cash, you have not better deserved. stupid liars and idiots. shame on you Please don't talk to other members like that :naughty Warning issued :!: I'm surprised a custom BIOS written for NO$PSX even works on such a questionable emulator for th...
by Administrator
July 21st, 2023, 2:08 pm
Forum: General Chat & Messaging
Topic: Helping to Cover the costs
Replies: 1
Views: 10727

Re: Helping to Cover the costs

Only taking BTC :(
by Administrator
July 4th, 2023, 6:06 pm
Forum: General Chat & Messaging
Topic: Few homebrew games on PlayStation
Replies: 1
Views: 11171

Re: Few homebrew games on PlayStation

Davide_G wrote: July 4th, 2023, 4:24 pm In your opinion, why are there very few homebrew games for PlayStation compared to other consoles (such as the Sega Saturn), despite it being one of the most popular and easy-to-program consoles?
Maybe because it's too easy and the Saturn provides a greater challenge? :shrug
by Administrator
June 29th, 2023, 2:01 am
Forum: Upcoming Events and News
Topic: Website Updates and News
Replies: 81
Views: 377383

Re: Website Updates and News

Over 2,000 members are now a part of our forums! :flag
by Administrator
June 28th, 2023, 4:54 pm
Forum: Psy-Q SDK
Topic: Linker error: Symbol not defined
Replies: 4
Views: 10968

Re: Linker error: Symbol not defined

Don't include libmcrd.lib unless you need it as it'll just bloat your CPE/EXE. The same goes for any other libs if you're not using them. Not sure what's going on, but try replacing libsn.lib with the 4.6 version instead. It looks like mine is from Wednesday, 28 July 1999 compared to Friday, 18 Febr...
by Administrator
June 27th, 2023, 12:13 pm
Forum: Graphics/GPU
Topic: TIM transparency
Replies: 14
Views: 21155

Re: TIM transparency

nocash wrote: June 26th, 2023, 5:48 am Hey, guys, that was a joke.
What were the four most popular drinks in the middle ages? Answer:

Code: Select all

   I   Liquid
   II  Beer
   III Wine
   IV  Coca Cola
I don't know about you but I'll have a nice cold glass of liquid :lol:
by Administrator
June 27th, 2023, 11:59 am
Forum: Psy-Q SDK
Topic: Linker error: Symbol not defined
Replies: 4
Views: 10968

Re: Linker error: Symbol not defined

What's your PSYQ.INI file look like? This is mine for 4.7. [ccpsx] stdlib=libgs.lib libgte.lib libgpu.lib libspu.lib libsnd.lib libetc.lib libapi.lib libsn.lib libc.lib libcd.lib libcard.lib libmath.lib libds.lib libpress.lib libpad.lib libtap.lib libgun.lib libsio.lib libmcrd.lib compiler_path=C:\p...
by Administrator
June 25th, 2023, 12:37 pm
Forum: Graphics/GPU
Topic: TIM transparency
Replies: 14
Views: 21155

Re: TIM transparency

Colour multiply seems to have the most realistic effect, but don't use emulation when experimenting with 3D especially in the field of lighting. Always use real hardware for proper accurate results.
by Administrator
April 24th, 2023, 4:42 am
Forum: PSXDEV Downloads
Topic: [DOWNLOAD] PlayStation 1 BIOS Collection
Replies: 136
Views: 4027831

Re: [DOWNLOAD] PlayStation 1 BIOS Collection

I would like to do that, but I don't want to risk taking appart my PS1. The last one I took appart, the connector for the disc drive broke off the board. I've had that happen too. It's due to a lack of solder paste from the factory which Sony used to manufacture the PlayStation 1. All you gotta' do...
by Administrator
April 21st, 2023, 1:55 am
Forum: Graphics/GPU
Topic: Black & white image on SCPH-1002 and there is no pointer
Replies: 9
Views: 15320

Re: Black & white image on SCPH-1002 and there is no pointer

The flux used by the factories Sony went with isn't water soluble. Alcohol will help dissolve it, but you'll need to use something like a toothbrush to help assist with breaking it down further into the solution.

There is no service manual for the PU-7 or PU-8.
by Administrator
April 20th, 2023, 4:41 pm
Forum: CD-ROM
Topic: Adjusting and Calibrating your Laser
Replies: 4
Views: 46523

Re: Adjusting and Calibrating your Laser

Hi Shadow, Could you give us a complete specification? I need RV703 in my SCPH-5502. There's a service manual for the 5502. If you don't know where it is, just probe with your scope until you come across the eye pattern on the test points near the CD-ROM ribbon header on the mainboard. Just be care...
by Administrator
April 20th, 2023, 3:44 pm
Forum: Members Downloads
Topic: PS1 Menu+Trainer Tool v2.6
Replies: 113
Views: 220972

Re: PS1 Menu+Trainer Tool v2.4

NO$PSX and DuckStation are far more close to real emulation than pSX Fin (this emulator has not been updated in many years). The closest however so far to real hardware would have to be Xebra.
by Administrator
April 20th, 2023, 3:36 pm
Forum: Graphics/GPU
Topic: Black & white image on SCPH-1002 and there is no pointer
Replies: 9
Views: 15320

Re: Black & white image on SCPH-1002 and there is no pointer

I'm certain they're just covered in old flux. It's difficult to tell without either cleaning them or testing them with a multimeter. As NO$CASH said, they're just inductors and they're cheap to replace anyway. Also check the RGB (colour) encoder chip which also looks like it's covered in the burnt f...
by Administrator
March 22nd, 2023, 1:31 am
Forum: Hardware
Topic: Is it possible to debug PS1 code with an XPlorerFX ?
Replies: 3
Views: 11082

Re: Is it possible to debug PS1 code with an XPlorerFX ?

To debug, use NO$PSX with the Psy-Q symbols. However, for basic debugging just adding printf() will suffice.
by Administrator
March 21st, 2023, 5:22 am
Forum: Input/Output
Topic: GameShark, Action Replay & Pro Comms Link pictures
Replies: 34
Views: 170994

Re: GameShark, Action Replay & Pro Comms Link pictures

You mean, X-LINK for MS-DOS or Windows 95 by FCD?

Image
:null:
XLINK95 (for Windows 95)
X-LINK INSTALL.zip
:null:
XLINK (for MS-DOS)
X-LINK.zip
:null:
Enjoy :)
by Administrator
March 15th, 2023, 4:12 pm
Forum: Hardware
Topic: scph1000 ntsc-j mm3 modchip diagram
Replies: 3
Views: 11510

Re: scph1000 ntsc-j mm3 modchip diagram

If we assume your soldering was done right and the code was flashed correctly to the PIC, it could be anything from incorrect install guide images to bad code on the chip. The most common being that the install image that told you where to solder doesn't align with the pinouts and logic on the PIC. ...
by Administrator
March 4th, 2023, 2:29 pm
Forum: Graphics/GPU
Topic: Problem with sprite moving on background
Replies: 5
Views: 11744

Re: Problem with sprite moving on background

Solved. Put LoadImage at the end of Display function in order to reload the background on every frame. void display(void) { // Flip buffer index //db = !db; // Wait for all drawing to complete DrawSync(0); // Wait for vertical sync to cap the logic to 60fps (or 50 in PAL mode) // and prevent screen...
by Administrator
March 4th, 2023, 7:13 am
Forum: Homebrew (General)
Topic: Mission: Paper Airplane
Replies: 13
Views: 27622

Re: Mission: Paper Airplane

That looks nice. I've only watched the movie because I haven't been able to decompress the .7z file, the downloaded file is 30,246,760 bytes tall, but 7zip tells me that it can't open it as an archive (my 7zip version is quite old, but I never had that problem before). I have that problem on Window...
by Administrator
February 23rd, 2023, 6:04 am
Forum: Homebrew (General)
Topic: Mission: Paper Airplane
Replies: 13
Views: 27622

Re: Mission: Paper Airplane

That's pretty impressive. It looks very difficult though. I'd suggest improving the textures, adding lighting and working on maintaining 60 FPS. The biggest problem to me seems to be the texture resolution. Also, paper aeroplanes are white (not sure why you picked grey) ;) For some reference to what...