Search found 1902 matches

by Shadow
February 9th, 2023, 6:26 am
Forum: Graphics/GPU
Topic: Images to TMD
Replies: 6
Views: 7801

Re: Images to TMD

Leirisal wrote: February 8th, 2023, 7:01 am If i wanted to replace the PS logo with a simple picture...
Use Losers bootedit program.
by Shadow
January 18th, 2023, 6:07 am
Forum: CD-ROM
Topic: PsyQ CD Emulator with SCSI2SD?
Replies: 6
Views: 12253

Re: PsyQ CD Emulator with SCSI2SD?

No, you use GENCTI.EXE. It will read every file and directory in your working directory and create the CTI (so it needs to be edited after usually to remove a few non-needed files). The SYSTEM.CNF sheet must always be the first file on the disc as well. REM Make the CTI sheet (edit it as needed afte...
by Shadow
January 18th, 2023, 6:03 am
Forum: Graphics/GPU
Topic: DTL-H201A Graphic Artist Board
Replies: 1
Views: 5781

Re: DTL-H201A Graphic Artist Board

I've used the artist board before. I managed to run the program which lets you render 3D stuff. It worked, but mapping textures to 3D objects is basically impossible due to how poor the program interface is. Instead, I used Lameguys Blender export tool for doing the 3D stuff and then I threw the fin...
by Shadow
January 17th, 2023, 4:18 pm
Forum: CD-ROM
Topic: PsyQ CD Emulator with SCSI2SD?
Replies: 6
Views: 12253

Re: PsyQ CD Emulator with SCSI2SD?

When you write the RCUBE sample via BUILDCD, make sure in the CTI sheet the SYSTEM.CNF file is the first one in the hierarchy. Also make sure the CNF text is correct and it points to the correct PS-EXE (IE: the "BOOT" string value).
by Shadow
January 11th, 2023, 6:26 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 71262

Re: NO$PSX V2.1 Released (20th Aug 2022)

Just an update regarding the broken volume levels. It seems I overlooked the volume slider ('Sound Volume' seen in my screenshot below) within the NO$PSX options. Sliding it back to full volume restored the issue. It operates independently from the Windows volume slider which is why I was so confuse...
by Shadow
January 9th, 2023, 9:04 pm
Forum: CD-ROM
Topic: DTL-H1102 Optical Drive Replacement
Replies: 9
Views: 22111

Re: DTL-H1102 Optical Drive Replacement

The blue plastic case (and the title of the post DTL-H1102) indicates it's a debugging station with the unlocked HC05, but I'm not sure if -11 or -13 indicates it is a debugger PCB revision. The debugging stations tend to use the 80-pin mechacon too, probably because Sony made quite a few of them sp...
by Shadow
January 8th, 2023, 11:04 pm
Forum: Programming/CPU
Topic: Paging
Replies: 6
Views: 8457

Re: Paging

Please don't talk to other members in that tone. NO$CASH was only trying to help understand your question. I assume by 'crash 1 paging' you mean the read-ahead data buffer. Basically they read data into a pool ahead of the players progress on the screen so there was no pausing and waiting for more o...
by Shadow
January 2nd, 2023, 4:41 pm
Forum: Homebrew (General)
Topic: PSX - Sonic1 demo
Replies: 34
Views: 61262

Re: PSX - Sonic1 demo

tiagosc wrote: Another very simple way to solve this problem is to move the spikes a little closer to the wall:
Image
That's what I would do. It seems to be a mistake by the Sonic Team at SEGA in the level design.
by Shadow
December 31st, 2022, 10:20 pm
Forum: Homebrew (General)
Topic: PSX - Sonic1 demo
Replies: 34
Views: 61262

Re: PSX - Sonic1 demo

The 'jade green' debugger has VRAM with the old GPU if I'm not mistaken. It was the 'blue' debugger which had SGRAM and new GPU (like all models did after the SCPH-1000).
by Shadow
December 30th, 2022, 6:10 pm
Forum: Homebrew (General)
Topic: PSX - Sonic1 demo
Replies: 34
Views: 61262

Re: PSX - Sonic1 demo

I noticed the sprite scaling on the rings coming closer on the TV screen. Very nice effect. Managed to find a small bug in the level design too which is that you can get stuck between these spikes. I can give you some code which will detect what GPU model is running so you can enable or disable the ...
by Shadow
December 29th, 2022, 8:25 am
Forum: Hardware
Topic: PSNee further development
Replies: 570
Views: 962630

Re: PSNee further development

Hello Team, 1st many thanks for your awesome work. I ported the code over to the ATtiny2313 MCU, here is the code. You can add a LED on pin PD0 if you want. The ATtiny2313 has still little room for adding some other stuff like switching internal memory cards. Hope anyone can use it. my copy of Tekk...
by Shadow
December 29th, 2022, 8:21 am
Forum: Homebrew (General)
Topic: PSX - Sonic1 demo
Replies: 34
Views: 61262

Re: PSX - Sonic1 demo

Wow, this is INSANE. I dont know why, but when you burn the disc and play it on a ps1 there are huge graphic problems, on Duckstation it work perfect. Did anyone try this on real hardware? When I tested it I think I used DuckStation as well (can't remember). I can try it on real hardware sometime t...
by Shadow
December 29th, 2022, 8:19 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 71262

Re: NO$PSX V2.1 Released (20th Aug 2022)

gwald wrote: December 28th, 2022, 11:20 pm I just tried 2.2 from the .de site, in winXP it crashes when launching via cmdline with a psx.exe as first param.
dragging and dropping seems to crash the same way.
That's the same issue I'm having :(
I'll have to stick with V2.1 until NO$CASH can try it himself under Windows.
by Shadow
December 21st, 2022, 5:04 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.2 Released (16th Dec 2022)
Replies: 16
Views: 21435

Re: NO$PSX V2.2 Released (16th Dec 2022)

Whenever I try to run a game under V2.2 it just crashes instantly. Might happen. If it's happening with all games, but doesn't happen to other people (?) then it's probably caused by unusual .ini file settings, or uncommon kernel version or cdrom firmware version. I tried that before posting here. ...
by Shadow
December 20th, 2022, 5:29 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.2 Released (16th Dec 2022)
Replies: 16
Views: 21435

Re: NO$PSX V2.2 Released (16th Dec 2022)

Whenever I try to run a game under V2.2 it just crashes instantly.
V2.1 seems to work fine still. No idea why this is happening.

Image
by Shadow
December 20th, 2022, 3:42 am
Forum: Members Downloads
Topic: LibCrypt Source Code
Replies: 6
Views: 8984

Re: LibCrypt Source Code

From what I can tell, it was recovered from a defunct studio (IE: Climax).
Possibly by someone by the name of 'PixelButts'.

https://hiddenpalace.org/F.A._Premier_L ... urce_code)
by Shadow
December 20th, 2022, 1:56 am
Forum: Members Downloads
Topic: LibCrypt Source Code
Replies: 6
Views: 8984

Re: LibCrypt Source Code

As an early Christmas gift to all of you, I present the full documentation and source code for the first ever version of LibCrypt. Nothing new. This was pulled by you from The F.A. Premier League Stars source code that was leaked. At least share where you get your stuff from because the real credit...
by Shadow
December 19th, 2022, 1:00 am
Forum: Hardware
Topic: Alternative PS1 CD Rom drive found.
Replies: 28
Views: 25716

Re: Alternative PS1 CD Rom drive found.

I just had a thought. I wonder if this external could possibly read CD-RWs.The answer seems to be maybe, I have to get some: https://audiokarma.org/forums/index.php?threads/older-cd-players.629856/#post-8342955 . I bet Verbatim DataLifePlus CD-RWs would have a good chance at working. Unrelated, but...
by Shadow
December 17th, 2022, 3:04 pm
Forum: NO$PSX Emulator
Topic: NO$PSX V2.2 Released (16th Dec 2022)
Replies: 16
Views: 21435

Re: NO$PSX V2.2 Released (16th Dec 2022)

Fantastic work as always NO$CASH. Glad the annoying Windows program close issue is finally resolved :lol:

Just one thing I noticed was on your site the year is incorrect. It should be 2022 (not 2017). The same goes for V2.1.
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