My recommendation is to do this to start XA playback.
CdControl(CdlSetmode,&MusicXA_Mode,0);
CdControl(CdlSetfilter,(char*)&MusicXA_Filter,0);
CdControl(CdlReadN,(char*)&SongLoc,0);
SongLoc is a CdlLOC struct. MusicXA_Filter is a CdlFILTER struct. You'd need to set these up too ofcourse ...
Search found 96 matches
- May 19th, 2025, 1:40 pm
- Forum: Sound/SPU
- Topic: Unable to get XA audio working properly
- Replies: 7
- Views: 3513
- May 18th, 2025, 3:20 pm
- Forum: Sound/SPU
- Topic: Unable to get XA audio working properly
- Replies: 7
- Views: 3513
Re: Unable to get XA audio working properly
Perhaps I worded it wrong or I'm not understanding what you mean. My suggestion is to use the standard CdControl() functions that should be preset in both SDKs to talk to the CD-ROM directly to setup the XA playback.
From the example, it seems as though it's setting up like it's going to be ...
From the example, it seems as though it's setting up like it's going to be ...
- May 18th, 2025, 3:05 pm
- Forum: Miscellaneous
- Topic: Is it possible to run games off an Action Replay cartridge? Perhaps Net Yaroze games with Caetla?
- Replies: 6
- Views: 18433
Re: Is it possible to run games off an Action Replay cartridge? Perhaps Net Yaroze games with Caetla?
If you aren't trying to run existing games, you could make your own cartridge with a small boot ROM and a SD card interface to store your game + assets on the SD card. You would probably want to use the SPI method to access the card. But that would get around the problem of needing a very large ROM ...
- May 18th, 2025, 2:56 pm
- Forum: Sound/SPU
- Topic: Unable to get XA audio working properly
- Replies: 7
- Views: 3513
Re: Unable to get XA audio working properly
It looks like that tutorial is what his code is based on. Perhaps the different SDK and that example don't work together. The method I mentioned should work with anything as it's just sending the right CD-ROM commands.
- May 18th, 2025, 2:39 pm
- Forum: Sound/SPU
- Topic: Unable to get XA audio working properly
- Replies: 7
- Views: 3513
Re: Unable to get XA audio working properly
Did you try removing the Callback? That would probably help atleast with diagnosing. And I suspect that is your problem.
I recently implemented XA audio into my homebrew demo as I previously used CDDA. I did not use any tutorial or demo as a basis. I just referenced Nocash's documentation mainly ...
I recently implemented XA audio into my homebrew demo as I previously used CDDA. I did not use any tutorial or demo as a basis. I just referenced Nocash's documentation mainly ...
- May 17th, 2025, 8:26 pm
- Forum: Research
- Topic: Idea for getting ACE on Mechacon
- Replies: 3
- Views: 2600
Re: Idea for getting ACE on Mechacon
That would be quite a discovery if you could gain some control over the cd controller and do something useful to it with a burned disc. I suppose if you wanted a disc that booted you'd need to somehow write the memory so the disc would appear as "licensed" as while setting the unlocked state is nice ...
- May 17th, 2025, 7:21 pm
- Forum: General Chat & Messaging
- Topic: The PS1 BIOS Supports the Mouse
- Replies: 3
- Views: 5139
Re: The PS1 BIOS supports the mouse
That is actually very interesting. I never would have thought that would be a thing.
I always thought it was a bummer that WarCraft II on Playstation doesn't actually support the mouse. It seems a fair number of titles do support it. And it seems there are some projects to make USB Mice/Keyboard to ...
I always thought it was a bummer that WarCraft II on Playstation doesn't actually support the mouse. It seems a fair number of titles do support it. And it seems there are some projects to make USB Mice/Keyboard to ...
- May 17th, 2025, 6:59 pm
- Forum: General Chat & Messaging
- Topic: SCPH-1001 with Revision 2.0 BIOS?
- Replies: 23
- Views: 22247
Re: SCPH-1001 with Revision 2.0 BIOS?
I believe in Stealth Unlocker, I patch out the ReadTOC commands on all or most BIOS revisions. This was done mainly so Japanese units could utilize the Swap Trick on newer hardware versions. But a side effect of that means you might cut some time off of the boot up process.
Games with anti-piracy ...
Games with anti-piracy ...
- September 23rd, 2024, 8:13 am
- Forum: Homebrew (General)
- Topic: Stealth Unlocker ~ Plug n Play MOD
- Replies: 62
- Views: 148100
Re: Stealth Unlocker ~ Plug n Play MOD
I suppose the program could patch the Shell when it loads to force NTSC or PAL. I don't know if all models of Playstation can output video in either mode. I think some might only output black and white video or no video at all. Though if you're using RGB I guess that would probably work.
Since it ...
Since it ...
- February 25th, 2024, 5:15 pm
- Forum: Homebrew (General)
- Topic: Stealth Unlocker ~ Plug n Play MOD
- Replies: 62
- Views: 148100
Re: Stealth Unlocker ~ Plug n Play MOD
Stealth Unlocker works with SCPH-7500 but that Cartridge you have may not. Some of the Cheat Cartridges use regular EPROMs and cannot be reprogrammed via the console.
- September 9th, 2023, 2:54 pm
- Forum: Homebrew (General)
- Topic: Stealth Unlocker ~ Plug n Play MOD
- Replies: 62
- Views: 148100
Re: Stealth Unlocker ~ Plug n Play MOD
hmm adding PAL/NTSC selector or the button combo usually on cheat carts (L1+R1+Sel) or remove libcrypt (PAL) & action replay (NTSC) protection. Really, I don't know if you enable maybe it will not be Stealthy Plug and Play modchip as like before. Anyways I really appreciate your hardwork thanks ...
- July 12th, 2023, 10:10 am
- Forum: Homebrew (General)
- Topic: Stealth Unlocker ~ Plug n Play MOD
- Replies: 62
- Views: 148100
Re: Stealth Unlocker ~ Plug n Play MOD
The ROM can be trimmed to 128KB if you need it to be. The actual size of the ROM data is very small. I thought we had options for 128k and 256k on the CD installer options.
The anti-mod patches as I said, we'd be looking at additional Japanese titles and maybe PAL titles but PAL titles are ...
The anti-mod patches as I said, we'd be looking at additional Japanese titles and maybe PAL titles but PAL titles are ...
- July 7th, 2023, 2:23 pm
- Forum: Examples (Psy-Q)
- Topic: XMPlay Example + Tools
- Replies: 10
- Views: 83238
Re: XMPlay Example + Tools
Correct the CPU has to tell the SPU what to do, it can't play a sequence on it's own. I wish I had something to add, but I haven't yet messed around with sequenced music, only standard CD audio.
- July 6th, 2023, 6:04 pm
- Forum: Homebrew (General)
- Topic: Stealth Unlocker ~ Plug n Play MOD
- Replies: 62
- Views: 148100
Re: Stealth Unlocker ~ Plug n Play MOD
Good day. Any updates or news about Stealth Unlocker?
Nothing new at this time. I'm not sure that there is a lot to add to it at this point. I don't think there is much functionality to be added outside of more anti-piracy protection patches for PAL and JP releases. Was there something you ...
- July 6th, 2023, 6:01 pm
- Forum: Research
- Topic: Spyro Year Of The Dragon USA's Infamous Anti-Piracy Detection Destroyed In 2023 By GameShark Codes Thanks To MottZilla
- Replies: 8
- Views: 34039
Re: Spyro Year Of The Dragon USA's Infamous Anti-Piracy Detection Destroyed In 2023 By GameShark Codes Thanks To MottZil
I have a Protection Fix for Spyro YotD USA Rev0 and Rev1 on my webpage. It doesn't modify the executable at all. My loader runs which then loads the game. When the anti-piracy routine is about to run it skips past it. It uses COP0 functionality so the executable will pass all checksum anti-tamper ...
- February 1st, 2023, 10:42 am
- Forum: Homebrew (General)
- Topic: Stealth Unlocker ~ Plug n Play MOD
- Replies: 62
- Views: 148100
Re: Stealth Unlocker ~ Plug n Play MOD
good day. Would like to ask I have scph-5500 jap console, do i need to use swap trick while blocking the lid sensor on multidisc games like or how do i swap in the middle game asking disc 2 on my jap console? thanks very much.
Multi-disc games on a Japanese console require you to either save ...
- November 26th, 2022, 8:58 pm
- Forum: Homebrew (General)
- Topic: MCTOOL - PS1 Installer for TonyHax or FreePSXBoot+TonyHax
- Replies: 10
- Views: 32771
Re: MCTOOL - PS1 Installer for TonyHax or FreePSXBoot+TonyHax
I guess that's another reason to update it sometime.
- November 24th, 2022, 3:14 pm
- Forum: Homebrew (General)
- Topic: MCTOOL - PS1 Installer for TonyHax or FreePSXBoot+TonyHax
- Replies: 10
- Views: 32771
Re: MCTOOL - PS1 Installer for TonyHax or FreePSXBoot+TonyHax
For FreePSXBoot installs it actually does some stuff oddly to load everything into memory at once. But yeah in the future perhaps it'll be more dynamic.
- November 11th, 2022, 3:11 pm
- Forum: Homebrew (General)
- Topic: MCTOOL - PS1 Installer for TonyHax or FreePSXBoot+TonyHax
- Replies: 10
- Views: 32771
Re: MCTOOL - PS1 Installer for TonyHax or FreePSXBoot+TonyHax
I just haven't gotten around to it yet. Alexfree has been very actively working on TonyHax, so that has me delaying updating since I imagine as soon as I update it, he'll have another update for TonyHax.
Updating the SPL if you're using a save game would be easy for me to update, but if you're ...
Updating the SPL if you're using a save game would be easy for me to update, but if you're ...
- October 16th, 2022, 8:08 pm
- Forum: Homebrew (General)
- Topic: MCTOOL - PS1 Installer for TonyHax or FreePSXBoot+TonyHax
- Replies: 10
- Views: 32771
Re: MCTOOL - PS1 Installer for TonyHax or FreePSXBoot+TonyHax
I attached the current version to the first post.